mirror of
https://github.com/osukey/osukey.git
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199 lines
7.2 KiB
C#
199 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using System;
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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namespace osu.Game.Screens.Select.Details
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{
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public class AdvancedStats : Container
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{
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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get => beatmap;
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set
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{
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if (value == beatmap) return;
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beatmap = value;
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updateStatistics();
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}
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}
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public AdvancedStats()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(4f),
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Children = new[]
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{
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firstValue = new StatisticRow(), //circle size/key amount
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hpDrain = new StatisticRow { Title = "HP Drain" },
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accuracy = new StatisticRow { Title = "Accuracy" },
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approachRate = new StatisticRow { Title = "Approach Rate" },
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starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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starDifficulty.AccentColour = colours.Yellow;
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mods.ValueChanged += _ => updateStatistics();
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}
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private void updateStatistics()
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{
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BeatmapInfo processed = Beatmap?.Clone();
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if (processed != null && mods.Value.Any(m => m is IApplicableToDifficulty))
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{
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processed.BaseDifficulty = processed.BaseDifficulty.Clone();
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(processed.BaseDifficulty);
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}
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BeatmapDifficulty baseDifficulty = Beatmap?.BaseDifficulty;
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BeatmapDifficulty moddedDifficulty = processed?.BaseDifficulty;
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//mania specific
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if ((processed?.Ruleset?.ID ?? 0) == 3)
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{
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firstValue.Title = "Key Amount";
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firstValue.Value = (int)MathF.Round(moddedDifficulty?.CircleSize ?? 0);
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = moddedDifficulty?.CircleSize ?? 0;
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}
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hpDrain.Value = moddedDifficulty?.DrainRate ?? 0;
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accuracy.Value = moddedDifficulty?.OverallDifficulty ?? 0;
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approachRate.Value = moddedDifficulty?.ApproachRate ?? 0;
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starDifficulty.Value = (float)(processed?.StarDifficulty ?? 0);
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hpDrain.AccentColour = (moddedDifficulty?.DrainRate ?? 0) == (baseDifficulty?.DrainRate ?? 0) ?
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Color4.White : (moddedDifficulty?.DrainRate ?? 0) < (baseDifficulty?.DrainRate ?? 0) ?
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colours.BlueLight : colours.RedLight;
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accuracy.AccentColour = (moddedDifficulty?.OverallDifficulty ?? 0) == (baseDifficulty?.OverallDifficulty ?? 0) ?
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Color4.White : (moddedDifficulty?.OverallDifficulty ?? 0) < (baseDifficulty?.OverallDifficulty ?? 0) ?
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colours.BlueLight : colours.RedLight;
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approachRate.AccentColour = (moddedDifficulty?.ApproachRate ?? 0) == (baseDifficulty?.ApproachRate ?? 0) ?
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Color4.White : (moddedDifficulty?.ApproachRate ?? 0) < (baseDifficulty?.ApproachRate ?? 0) ?
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colours.BlueLight : colours.RedLight;
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firstValue.AccentColour = (moddedDifficulty?.CircleSize ?? 0) == (baseDifficulty?.CircleSize ?? 0) ?
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Color4.White : (moddedDifficulty?.CircleSize ?? 0) < (baseDifficulty?.CircleSize ?? 0) ?
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colours.BlueLight : colours.RedLight;
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}
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private class StatisticRow : Container, IHasAccentColour
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{
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private const float value_width = 25;
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private const float name_width = 70;
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private readonly float maxValue;
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private readonly bool forceDecimalPlaces;
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private readonly OsuSpriteText name, value;
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private readonly Bar bar;
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public string Title
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{
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get => name.Text;
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set => name.Text = value;
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}
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private float difficultyValue;
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public float Value
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{
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get => difficultyValue;
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set
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{
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difficultyValue = value;
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bar.Length = value / maxValue;
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this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##");
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}
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}
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public Color4 AccentColour
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{
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get => bar.AccentColour;
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set => bar.AccentColour = value;
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}
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public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false)
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{
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this.maxValue = maxValue;
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this.forceDecimalPlaces = forceDecimalPlaces;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Container
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{
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Width = name_width,
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AutoSizeAxes = Axes.Y,
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Child = name = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 13)
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},
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},
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bar = new Bar
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 5,
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BackgroundColour = Color4.White.Opacity(0.5f),
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Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = value_width,
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RelativeSizeAxes = Axes.Y,
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Child = value = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(size: 13)
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},
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},
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};
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}
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}
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}
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}
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