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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Rulesets.Mania
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{
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public class SingleStageVariantGenerator
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{
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private readonly int variant;
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private readonly InputKey[] leftKeys;
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private readonly InputKey[] rightKeys;
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public SingleStageVariantGenerator(int variant)
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{
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this.variant = variant;
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// 10K is special because it expands towards the centre of the keyboard (V/N), rather than towards the edges of the keyboard.
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if (variant == 10)
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{
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leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F, InputKey.V };
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rightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
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}
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else
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{
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leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F };
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rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
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}
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}
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public IEnumerable<KeyBinding> GenerateMappings() => new VariantMappingGenerator
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{
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LeftKeys = leftKeys,
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RightKeys = rightKeys,
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SpecialKey = InputKey.Space,
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SpecialAction = ManiaAction.Special1,
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NormalActionStart = ManiaAction.Key1,
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}.GenerateKeyBindingsFor(variant, out _);
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}
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}
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