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73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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namespace osu.Game.Input
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{
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/// <summary>
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/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>
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/// while providing a property for <see cref="Player"/> to indicate whether gameplay is currently active.
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/// </summary>
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public class ConfineMouseTracker : Component
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{
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private Bindable<ConfineMouseMode> frameworkConfineMode;
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private Bindable<OsuConfineMouseMode> osuConfineMode;
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private bool gameplayActive;
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/// <summary>
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/// Indicates whether osu! is currently considered "in gameplay" for the
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/// purposes of <see cref="OsuConfineMouseMode.DuringGameplay"/>.
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/// </summary>
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public bool GameplayActive
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{
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get => gameplayActive;
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set
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{
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if (gameplayActive == value)
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return;
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gameplayActive = value;
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updateConfineMode();
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}
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}
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager)
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{
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frameworkConfineMode = frameworkConfigManager.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode);
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osuConfineMode = osuConfigManager.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode);
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osuConfineMode.BindValueChanged(_ => updateConfineMode(), true);
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}
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private void updateConfineMode()
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{
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switch (osuConfineMode.Value)
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{
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case OsuConfineMouseMode.Never:
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frameworkConfineMode.Value = ConfineMouseMode.Never;
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break;
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case OsuConfineMouseMode.Fullscreen:
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frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
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break;
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case OsuConfineMouseMode.DuringGameplay:
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frameworkConfineMode.Value = GameplayActive ? ConfineMouseMode.Always : ConfineMouseMode.Never;
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break;
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case OsuConfineMouseMode.Always:
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frameworkConfineMode.Value = ConfineMouseMode.Always;
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break;
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}
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}
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}
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}
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