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39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public abstract class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time => controlPointGroup?.Time ?? 0;
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private ControlPointGroup controlPointGroup;
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public void AttachGroup(ControlPointGroup pointGroup) => controlPointGroup = pointGroup;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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/// <summary>
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/// Whether this control point is equivalent to another, ignoring time.
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/// </summary>
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/// <param name="other">Another control point to compare with.</param>
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/// <returns>Whether equivalent.</returns>
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public abstract bool EquivalentTo(ControlPoint other);
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/// <summary>
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/// Whether this control point results in a meaningful change when placed after another.
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/// </summary>
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/// <param name="existing">An existing control point to compare with.</param>
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/// <param name="time">The time this control point will be placed at if it is added.</param>
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/// <returns>Whether redundant.</returns>
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public abstract bool IsRedundant(ControlPoint existing, double time);
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public bool Equals(ControlPoint other) => Time == other?.Time && EquivalentTo(other);
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}
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}
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