mirror of
https://github.com/osukey/osukey.git
synced 2025-05-01 19:57:25 +09:00
284 lines
9.5 KiB
C#
284 lines
9.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Diagnostics;
|
|
using osu.Framework.Configuration;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Scoring
|
|
{
|
|
public abstract class ScoreProcessor
|
|
{
|
|
/// <summary>
|
|
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
|
|
/// This may occur regardless of whether an <see cref="AllJudged"/> event is invoked.
|
|
/// Return true if the fail was permitted.
|
|
/// </summary>
|
|
public event Func<bool> Failed;
|
|
|
|
/// <summary>
|
|
/// Invoked when all <see cref="HitObject"/>s have been judged.
|
|
/// </summary>
|
|
public event Action AllJudged;
|
|
|
|
/// <summary>
|
|
/// Invoked when a new judgement has occurred. This occurs after the judgement has been processed by the <see cref="ScoreProcessor"/>.
|
|
/// </summary>
|
|
public event Action<Judgement> NewJudgement;
|
|
|
|
/// <summary>
|
|
/// The current total score.
|
|
/// </summary>
|
|
public readonly BindableDouble TotalScore = new BindableDouble { MinValue = 0 };
|
|
|
|
/// <summary>
|
|
/// The current accuracy.
|
|
/// </summary>
|
|
public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
|
|
|
/// <summary>
|
|
/// The current health.
|
|
/// </summary>
|
|
public readonly BindableDouble Health = new BindableDouble { MinValue = 0, MaxValue = 1 };
|
|
|
|
/// <summary>
|
|
/// The current combo.
|
|
/// </summary>
|
|
public readonly BindableInt Combo = new BindableInt();
|
|
|
|
/// <summary>
|
|
/// The current rank.
|
|
/// </summary>
|
|
public readonly Bindable<ScoreRank> Rank = new Bindable<ScoreRank>(ScoreRank.X);
|
|
|
|
/// <summary>
|
|
/// THe highest combo achieved by this score.
|
|
/// </summary>
|
|
public readonly BindableInt HighestCombo = new BindableInt();
|
|
|
|
/// <summary>
|
|
/// Whether all <see cref="Judgement"/>s have been processed.
|
|
/// </summary>
|
|
protected virtual bool HasCompleted => false;
|
|
|
|
/// <summary>
|
|
/// Whether this ScoreProcessor has already triggered the failed state.
|
|
/// </summary>
|
|
public virtual bool HasFailed { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The conditions for failing.
|
|
/// </summary>
|
|
protected virtual bool FailCondition => Health.Value == Health.MinValue;
|
|
|
|
protected ScoreProcessor()
|
|
{
|
|
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
|
|
Accuracy.ValueChanged += delegate { Rank.Value = rankFrom(Accuracy.Value); };
|
|
}
|
|
|
|
private ScoreRank rankFrom(double acc)
|
|
{
|
|
if (acc == 1)
|
|
return ScoreRank.X;
|
|
if (acc > 0.95)
|
|
return ScoreRank.S;
|
|
if (acc > 0.9)
|
|
return ScoreRank.A;
|
|
if (acc > 0.8)
|
|
return ScoreRank.B;
|
|
if (acc > 0.7)
|
|
return ScoreRank.C;
|
|
return ScoreRank.D;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets this ScoreProcessor to a default state.
|
|
/// </summary>
|
|
/// <param name="storeResults">Whether to store the current state of the <see cref="ScoreProcessor"/> for future use.</param>
|
|
protected virtual void Reset(bool storeResults)
|
|
{
|
|
TotalScore.Value = 0;
|
|
Accuracy.Value = 1;
|
|
Health.Value = 1;
|
|
Combo.Value = 0;
|
|
Rank.Value = ScoreRank.X;
|
|
HighestCombo.Value = 0;
|
|
|
|
HasFailed = false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the score is in a failed state and notifies subscribers.
|
|
/// <para>
|
|
/// This can only ever notify subscribers once.
|
|
/// </para>
|
|
/// </summary>
|
|
protected void UpdateFailed()
|
|
{
|
|
if (HasFailed || !FailCondition)
|
|
return;
|
|
|
|
if (Failed?.Invoke() != false)
|
|
HasFailed = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
|
|
/// </summary>
|
|
/// <param name="judgement">The judgement to notify subscribers of.</param>
|
|
protected void NotifyNewJudgement(Judgement judgement)
|
|
{
|
|
NewJudgement?.Invoke(judgement);
|
|
|
|
if (HasCompleted)
|
|
AllJudged?.Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve a score populated with data for the current play this processor is responsible for.
|
|
/// </summary>
|
|
public virtual void PopulateScore(Score score)
|
|
{
|
|
score.TotalScore = TotalScore;
|
|
score.Combo = Combo;
|
|
score.MaxCombo = HighestCombo;
|
|
score.Accuracy = Accuracy;
|
|
score.Rank = Rank;
|
|
score.Date = DateTimeOffset.Now;
|
|
score.Health = Health;
|
|
}
|
|
}
|
|
|
|
public class ScoreProcessor<TObject> : ScoreProcessor
|
|
where TObject : HitObject
|
|
{
|
|
private const double base_portion = 0.3;
|
|
private const double combo_portion = 0.7;
|
|
private const double max_score = 1000000;
|
|
|
|
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
|
|
|
|
protected sealed override bool HasCompleted => Hits == MaxHits;
|
|
|
|
protected int MaxHits { get; private set; }
|
|
protected int Hits { get; private set; }
|
|
|
|
private double maxHighestCombo;
|
|
|
|
private double maxBaseScore;
|
|
private double rollingMaxBaseScore;
|
|
private double baseScore;
|
|
private double bonusScore;
|
|
|
|
protected ScoreProcessor()
|
|
{
|
|
}
|
|
|
|
public ScoreProcessor(RulesetContainer<TObject> rulesetContainer)
|
|
{
|
|
Debug.Assert(base_portion + combo_portion == 1.0);
|
|
|
|
rulesetContainer.OnJudgement += AddJudgement;
|
|
|
|
SimulateAutoplay(rulesetContainer.Beatmap);
|
|
Reset(true);
|
|
|
|
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
|
{
|
|
Mode.Value = ScoringMode.Exponential;
|
|
Mode.Disabled = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
|
|
/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
|
|
/// <para>
|
|
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Exponential"/> will be used.
|
|
/// </para>
|
|
/// </summary>
|
|
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
|
|
protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap) { }
|
|
|
|
/// <summary>
|
|
/// Adds a judgement to this ScoreProcessor.
|
|
/// </summary>
|
|
/// <param name="judgement">The judgement to add.</param>
|
|
protected void AddJudgement(Judgement judgement)
|
|
{
|
|
OnNewJudgement(judgement);
|
|
NotifyNewJudgement(judgement);
|
|
|
|
UpdateFailed();
|
|
}
|
|
|
|
protected virtual void OnNewJudgement(Judgement judgement)
|
|
{
|
|
|
|
if (judgement.AffectsCombo)
|
|
{
|
|
switch (judgement.Result)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
case HitResult.Miss:
|
|
Combo.Value = 0;
|
|
break;
|
|
default:
|
|
Combo.Value++;
|
|
break;
|
|
}
|
|
|
|
baseScore += judgement.NumericResult;
|
|
rollingMaxBaseScore += judgement.MaxNumericResult;
|
|
|
|
Hits++;
|
|
}
|
|
else if (judgement.IsHit)
|
|
bonusScore += judgement.NumericResult;
|
|
|
|
if (rollingMaxBaseScore != 0)
|
|
Accuracy.Value = baseScore / rollingMaxBaseScore;
|
|
|
|
switch (Mode.Value)
|
|
{
|
|
case ScoringMode.Standardised:
|
|
TotalScore.Value = max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore;
|
|
break;
|
|
case ScoringMode.Exponential:
|
|
TotalScore.Value = (baseScore + bonusScore) * Math.Log(HighestCombo + 1, 2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override void Reset(bool storeResults)
|
|
{
|
|
if (storeResults)
|
|
{
|
|
MaxHits = Hits;
|
|
maxHighestCombo = HighestCombo;
|
|
maxBaseScore = baseScore;
|
|
}
|
|
|
|
base.Reset(storeResults);
|
|
|
|
Hits = 0;
|
|
baseScore = 0;
|
|
rollingMaxBaseScore = 0;
|
|
bonusScore = 0;
|
|
}
|
|
}
|
|
|
|
public enum ScoringMode
|
|
{
|
|
Standardised,
|
|
Exponential
|
|
}
|
|
}
|