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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinnerTick : DrawableOsuHitObject
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{
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private bool hasBonusPoints;
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/// <summary>
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/// Whether this judgement has a bonus of 1,000 points additional to the numeric result.
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/// Set when a spin occured after the spinner has completed.
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/// </summary>
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public bool HasBonusPoints
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{
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get => hasBonusPoints;
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internal set
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{
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hasBonusPoints = value;
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Samples.Volume.Value = ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints ? 1 : 0;
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}
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}
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public override bool DisplayResult => false;
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public DrawableSpinnerTick(SpinnerTick spinnerTick)
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: base(spinnerTick)
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{
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}
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/// <summary>
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether to apply a <see cref="HitResult.Great"/> result, <see cref="HitResult.Miss"/> otherwise.</param>
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internal void TriggerResult(bool hit)
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{
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HitObject.StartTime = Time.Current;
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ApplyResult(r => r.Type = hit ? HitResult.Great : HitResult.Miss);
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}
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}
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}
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