55 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class SliderBodyPiece : SliderPiece
{
private readonly Slider slider;
private readonly ManualSliderBody body;
public SliderBodyPiece(Slider slider)
: base(slider)
{
this.slider = slider;
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
body.BorderColour = colours.Yellow;
}
private void updatePosition() => Position = slider.StackedPosition;
protected override void Update()
{
base.Update();
Position = slider.StackedPosition;
body.PathRadius = HitObject.Scale * OsuHitObject.OBJECT_RADIUS;
var vertices = new List<Vector2>();
slider.Path.GetPathToProgress(vertices, 0, 1);
body.SetVertices(vertices);
Size = body.Size;
OriginPosition = body.PathOffset;
}
}
}