smoogipoo f674fcf2c8 Merge branch 'mask-separation' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
#	osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs
2018-10-26 14:05:30 +09:00

42 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
{
public class HitCirclePlacementMask : PlacementMask
{
public new Objects.HitCircle HitObject => (Objects.HitCircle)base.HitObject;
public HitCirclePlacementMask()
: base(new Objects.HitCircle())
{
InternalChild = new HitCirclePiece(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
}
protected override bool OnClick(ClickEvent e)
{
HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
HitObject.Position = e.MousePosition;
return true;
}
}
}