Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-03 06:36:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
f6aa448523b5e5fafe2c694d215671c08cd431df
osukey/osu.Game/Screens/Select/Carousel
History
Dean Herbert f6aa448523 Store y positions inside items rather than in a separate array
2020-10-13 17:37:33 +09:00
..
CarouselBeatmap.cs
Refactor how drawable carousel items are constructed
2020-10-13 17:37:33 +09:00
CarouselBeatmapSet.cs
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
CarouselGroup.cs
Remove direct drawable storage from carousel models
2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs
Avoid performing eager selection constantly on adding ranges of new children
2020-10-13 17:37:33 +09:00
CarouselItem.cs
Store y positions inside items rather than in a separate array
2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmapSet.cs
Add logging
2020-10-13 17:37:33 +09:00
DrawableCarouselItem.cs
Bind to filter event changes in base drawable item
2020-10-13 17:37:33 +09:00
FilterableDifficultyIcon.cs
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
FilterableGroupedDifficultyIcon.cs
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
PanelBackground.cs
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
TopLocalRank.cs
Change event flow to avoid firing store delete events on update
2020-05-27 16:08:47 +09:00
Powered by Gitea Version: 1.24.2 Page: 127ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API