While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet.
BaseDifficulty
Difficulty
ColumnHitObjectArea
RulesetID
Ruleset.ID
Ruleset.OnlineID
KeyBindingContainer
SettingsSubsection.Header
LocalisableString