osukey/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
2018-11-15 21:37:22 +09:00

103 lines
3.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : SelectionBlueprint
{
protected IClock EditorClock { get; private set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock clock)
{
EditorClock = clock;
}
protected override void Update()
{
base.Update();
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
}
public override void AdjustPosition(DragEvent dragEvent, IEnumerable<DrawableHitObject> selectedObjects)
{
var maniaObject = (ManiaHitObject)HitObject.HitObject;
var objectParent = HitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
HitObject.Y += dragEvent.Delta.Y;
float targetPosition;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -HitObject.Position.Y;
else
targetPosition = HitObject.Position.Y;
HitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
objectParent.DrawHeight);
var lastColumn = ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
var currentColumn = ColumnAt(dragEvent.ScreenSpaceMousePosition);
if (lastColumn != null && currentColumn != null)
{
int columnDelta = currentColumn.Index - lastColumn.Index;
if (columnDelta != 0)
{
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
foreach (var obj in selectedObjects.OfType<DrawableManiaHitObject>())
{
if (obj.HitObject.Column < minColumn)
minColumn = obj.HitObject.Column;
if (obj.HitObject.Column > maxColumn)
maxColumn = obj.HitObject.Column;
}
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
}
Schedule(() => maniaObject.Column += columnDelta);
}
}
protected Column ColumnAt(Vector2 screenSpacePosition) => composer.ColumnAt(screenSpacePosition);
}
}