osukey/osu.Game.Mode.Osu/UI/OsuHitRenderer.cs
2016-11-16 16:20:58 +09:00

24 lines
907 B
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI;
using OsuBaseHit = osu.Game.Modes.Osu.Objects.OsuBaseHit;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuConverter;
namespace osu.Game.Modes.Osu.UI
{
public class OsuHitRenderer : HitRenderer<OsuBaseHit>
{
protected override HitObjectConverter<OsuBaseHit> Converter => new OsuConverter();
protected override Playfield CreatePlayfield() => new OsuPlayfield();
protected override DrawableHitObject GetVisualRepresentation(OsuBaseHit h)
=> h is HitCircle ? new DrawableHitCircle(h as HitCircle) : null;
}
}