Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-06-03 20:07:18 +09:00
Code Issues Packages Projects Releases Wiki Activity
osukey/osu.Game.Modes.Taiko
History
smoogipooo fcf9a599dd Implement taiko auto replays.
2017-03-24 14:24:10 +09:00
..
Beatmaps
Add a way to determine the type of a Hit.
2017-03-24 14:23:32 +09:00
Judgements
Rename things around to make a bit more sense.
2017-03-24 09:51:58 +09:00
Mods
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
Objects
Add a way to determine the type of a Hit.
2017-03-24 14:23:32 +09:00
Properties
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Scoring
Implement taiko replays + key conversion.
2017-03-24 14:09:58 +09:00
UI
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
LegacyTaikoReplay.cs
Implement taiko auto replays.
2017-03-24 14:24:10 +09:00
OpenTK.dll.config
Add/update license headers.
2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj
Implement taiko auto replays.
2017-03-24 14:24:10 +09:00
packages.config
Make ScoreProcessors take generic judgements.
2017-03-16 12:45:23 +09:00
TaikoAutoReplay.cs
Implement taiko auto replays.
2017-03-24 14:24:10 +09:00
TaikoDifficultyCalculator.cs
Rename TaikoBaseHit -> TaikoHitObject.
2017-03-17 13:33:48 +09:00
TaikoRuleset.cs
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
TaikoScore.cs
Implement taiko replays + key conversion.
2017-03-24 14:09:58 +09:00
Powered by Gitea Version: 1.23.1 Page: 88ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API