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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings
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{
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public abstract class SidebarButton : OsuButton
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{
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private const double fade_duration = 50;
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[Resolved]
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protected OverlayColourProvider ColourProvider { get; private set; }
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protected abstract Drawable HoverTarget { get; }
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[BackgroundDependencyLoader]
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private void load()
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{
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BackgroundColour = ColourProvider.Background5;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UpdateState();
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FinishTransforms(true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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UpdateState();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
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protected virtual void UpdateState()
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{
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HoverTarget.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, fade_duration, Easing.OutQuint);
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}
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}
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}
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