osukey/osu.Game/Overlays/Settings/SidebarButton.cs

47 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public abstract class SidebarButton : OsuButton
{
private const double fade_duration = 50;
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; }
protected abstract Drawable HoverTarget { get; }
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = ColourProvider.Background5;
}
protected override void LoadComplete()
{
base.LoadComplete();
UpdateState();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
UpdateState();
return false;
}
protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
protected virtual void UpdateState()
{
HoverTarget.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, fade_duration, Easing.OutQuint);
}
}
}