osukey/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs
2018-12-06 12:21:30 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Beatmaps.Drawables
{
public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<WorkingBeatmap>
{
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
private OsuGameBase game { get; set; }
public UpdateableBeatmapBackgroundSprite()
{
Beatmap.BindValueChanged(b => Schedule(() => Model = b));
}
protected override Drawable CreateDrawable(WorkingBeatmap model)
{
Drawable drawable = model == null ? (Drawable)new DefaultSprite() : new BeatmapBackgroundSprite(model);
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
return drawable;
}
protected override double FadeDuration => 400;
private class DefaultSprite : Sprite
{
[Resolved]
private IBindableBeatmap gameBeatmap { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Texture = gameBeatmap.Default.Background;
}
}
}
}