wip
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@ -1,10 +1,15 @@
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<template>
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<div class="root">
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<header><b>{{ game.black_user.name }}</b>(黒) vs <b>{{ game.white_user.name }}</b>(白)</header>
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<p class="turn">{{ turn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!turn"/></p>
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<p class="turn" v-if="!iAmPlayer && !isEnded">{{ turn.name }}のターンです<mk-ellipsis/></p>
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<p class="turn" v-if="iAmPlayer && !isEnded">{{ isMyTurn ? 'あなたのターンです' : '相手のターンです' }}<mk-ellipsis v-if="!isMyTurn"/></p>
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<p class="result" v-if="isEnded">
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<template v-if="winner"><b>{{ winner.name }}</b>の勝ち</template>
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<template v-else>引き分け</template>
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</p>
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<div>
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<div v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, myTurn: turn, can: o.canReverse(turn ? myColor : opColor, i) }"
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:class="{ empty: stone == null, myTurn: isMyTurn, can: o.canReverse(turn.id == game.black_user.id ? 'black' : 'white', i) }"
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@click="set(i)"
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>
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<img v-if="stone == 'black'" :src="`${game.black_user.avatar_url}?thumbnail&size=64`" alt="">
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@ -25,10 +30,16 @@ export default Vue.extend({
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return {
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o: new Othello(),
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turn: null,
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isMyTurn: null,
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isEnded: false,
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winner: null,
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connection: null
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};
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},
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computed: {
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iAmPlayer(): boolean {
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return this.game.black_user_id == (this as any).os.i.id || this.game.white_user_id == (this as any).os.i.id;
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},
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myColor(): string {
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return this.game.black_user_id == (this as any).os.i.id ? 'black' : 'white';
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},
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@ -41,7 +52,10 @@ export default Vue.extend({
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this.o.set(log.color, log.pos);
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});
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this.turn = this.game.turn_user_id == (this as any).os.i.id;
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this.turn = this.game.turn_user_id == this.game.black_user_id ? this.game.black_user : this.game.white_user;
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this.isMyTurn = this.game.turn_user_id == (this as any).os.i.id;
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this.isEnded = this.game.is_ended;
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this.winner = this.game.winner;
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},
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mounted() {
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this.connection = new OthelloGameStream((this as any).os.i, this.game);
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@ -53,11 +67,17 @@ export default Vue.extend({
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},
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methods: {
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set(pos) {
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if (!this.turn) return;
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if (!this.isMyTurn) return;
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if (!this.o.canReverse(this.myColor, pos)) return;
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this.o.set(this.myColor, pos);
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if (this.o.getPattern(this.opColor).length > 0) {
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this.turn = !this.turn;
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this.isMyTurn = !this.isMyTurn;
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this.turn = this.myColor == 'black' ? this.game.white_user : this.game.black_user;
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} else if (this.o.getPattern(this.myColor).length == 0) {
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this.isEnded = true;
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const blackCount = this.o.board.filter(s => s == 'black').length;
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const whiteCount = this.o.board.filter(s => s == 'white').length;
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this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
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}
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this.connection.send({
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type: 'set',
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@ -67,8 +87,28 @@ export default Vue.extend({
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},
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onSet(x) {
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this.o.set(x.color, x.pos);
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if (this.o.getPattern(this.myColor).length > 0) {
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this.turn = true;
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if (this.o.getPattern('black').length == 0 && this.o.getPattern('white').length == 0) {
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this.isEnded = true;
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const blackCount = this.o.board.filter(s => s == 'black').length;
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const whiteCount = this.o.board.filter(s => s == 'white').length;
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this.winner = blackCount == whiteCount ? null : blackCount > whiteCount ? this.game.black_user : this.game.white_user;
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} else {
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if (this.iAmPlayer && this.o.getPattern(this.myColor).length > 0) {
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this.isMyTurn = true;
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}
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if (x.color == 'black' && this.o.getPattern('white').length > 0) {
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this.turn = this.game.white_user;
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}
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if (x.color == 'black' && this.o.getPattern('white').length == 0) {
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this.turn = this.game.black_user;
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}
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if (x.color == 'white' && this.o.getPattern('black').length > 0) {
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this.turn = this.game.black_user;
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}
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if (x.color == 'white' && this.o.getPattern('black').length == 0) {
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this.turn = this.game.white_user;
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}
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}
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this.$forceUpdate();
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}
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@ -43,11 +43,17 @@
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<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
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<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
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<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
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<span class="state">{{ g.winner ? '終了' : '進行中' }}</span>
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<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
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</div>
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</section>
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<section>
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<section v-if="games.length > 0">
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<h2>みんなの対局</h2>
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<div class="game" v-for="g in games" tabindex="-1" @click="game = g">
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<img :src="`${g.black_user.avatar_url}?thumbnail&size=32`" alt="">
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<img :src="`${g.white_user.avatar_url}?thumbnail&size=32`" alt="">
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<span><b>{{ g.black_user.name }}</b> vs <b>{{ g.white_user.name }}</b></span>
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<span class="state">{{ g.is_ended ? '終了' : '進行中' }}</span>
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</div>
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</section>
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</div>
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</div>
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