i18n reversi

This commit is contained in:
syuilo
2018-08-02 07:36:25 +09:00
parent dd167a476f
commit 32053d963f
4 changed files with 79 additions and 39 deletions

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@ -1,6 +1,6 @@
<template>
<div class="root">
<header><b>{{ blackUser.name }}</b>() vs <b>{{ whiteUser.name }}</b>()</header>
<header><b>{{ blackUser.name }}</b>(%i18n:common.reversi.black%) vs <b>{{ whiteUser.name }}</b>(%i18n:common.reversi.white%)</header>
<div style="overflow: hidden">
<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', turnUser.name) }}<mk-ellipsis/></p>
@ -39,7 +39,7 @@
</div>
</div>
<p class="status"><b>{{ logPos }}ターン目</b> :{{ o.blackCount }} :{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
<p class="status"><b>{{ '%i18n:common.reversi.this-turn%'.split('{}')[0] }}{{ logPos }}{{ '%i18n:common.reversi.this-turn%'.split('{}')[1] }}</b> %i18n:common.reversi.black%:{{ o.blackCount }} %i18n:common.reversi.white%:{{ o.whiteCount }} %i18n:common.reversi.total%:{{ o.blackCount + o.whiteCount }}</p>
<div class="player" v-if="game.isEnded">
<el-button-group>

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@ -3,12 +3,12 @@
<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
<div>
<p>ゲームの設定</p>
<p>%i18n:@settings-of-the-game%</p>
<el-card class="map">
<div slot="header">
<el-select :class="$style.mapSelect" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
<el-option label="ランダム" :value="null"/>
<el-select :class="$style.mapSelect" v-model="mapName" placeholder="%i18n:@choose-map%" @change="onMapChange">
<el-option label="%i18n:@random%" :value="null"/>
<el-option-group v-for="c in mapCategories" :key="c" :label="c">
<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
<span style="float: left">{{ m.name }}</span>
@ -30,25 +30,25 @@
<el-card class="bw">
<div slot="header">
<span>先手/後手</span>
<span>%i18n:@black-or-white%</span>
</div>
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">%i18n:@random%</el-radio>
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ '%i18n:@black-is%'.split('{}')[0] }}{{ game.user1.name }}{{ '%i18n:@black-is%'.split('{}')[1] }}</el-radio>
<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ '%i18n:@black-is%'.split('{}')[0] }}{{ game.user2.name }}{{ '%i18n:@black-is%'.split('{}')[1] }}</el-radio>
</el-card>
<el-card class="rules">
<div slot="header">
<span>ルール</span>
<span>%i18n:@rules%</span>
</div>
<mk-switch v-model="game.settings.isLlotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
<mk-switch v-model="game.settings.loopedBoard" @change="updateSettings" text="ループマップ"/>
<mk-switch v-model="game.settings.canPutEverywhere" @change="updateSettings" text="どこでも置けるモード"/>
<mk-switch v-model="game.settings.isLlotheo" @change="updateSettings" text="%i18n:@is-llotheo%"/>
<mk-switch v-model="game.settings.loopedBoard" @change="updateSettings" text="%i18n:@looped-map%"/>
<mk-switch v-model="game.settings.canPutEverywhere" @change="updateSettings" text="%i18n:@can-put-everywhere%"/>
</el-card>
<el-card class="bot-form" v-if="form">
<div slot="header">
<span>Botの設定</span>
<span>%i18n:@settings-of-the-bot%</span>
</div>
<el-alert v-for="message in messages"
:title="message.text"
@ -77,16 +77,16 @@
<footer>
<p class="status">
<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
<template v-if="isAccepted && isOpAccepted">%i18n:@this-gane-is-started-soon%<mk-ellipsis/></template>
<template v-if="isAccepted && !isOpAccepted">%i18n:@waiting-for-other%<mk-ellipsis/></template>
<template v-if="!isAccepted && isOpAccepted">%i18n:@waiting-for-me%</template>
<template v-if="!isAccepted && !isOpAccepted">%i18n:@waiting-for-both%<mk-ellipsis/></template>
</p>
<div class="actions">
<el-button @click="exit">キャンセル</el-button>
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
<el-button @click="exit">%i18n:@cancel%</el-button>
<el-button type="primary" @click="accept" v-if="!isAccepted">%i18n:@ready%</el-button>
<el-button type="primary" @click="cancel" v-if="isAccepted">%i18n:@cancel-ready%</el-button>
</div>
</footer>
</div>

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@ -4,32 +4,30 @@
<x-gameroom :game="game"/>
</div>
<div class="matching" v-else-if="matching">
<h1><b>{{ matching.name }}</b>を待っています<mk-ellipsis/></h1>
<h1>{{ '%i18n:@matching.waiting-for%'.split('{}')[0] }}<b>{{ matching.name }}</b>{{ '%i18n:@matching.waiting-for%'.split('{}')[1] }}<mk-ellipsis/></h1>
<div class="cancel">
<el-button round @click="cancel">キャンセル</el-button>
<el-button round @click="cancel">%i18n:@matching.cancel%</el-button>
</div>
</div>
<div class="index" v-else>
<h1>Misskey Reversi</h1>
<p>他のMisskeyユーザーとリバーシで対戦しよう</p>
<h1>%i18n:@title%</h1>
<p>%i18n:@sub-title%</p>
<div class="play">
<el-button round>フリーマッチ(準備中)</el-button>
<el-button type="primary" round @click="match">指名</el-button>
<!--<el-button round>フリーマッチ(準備中)</el-button>-->
<el-button type="primary" round @click="match">%i18n:@invite%</el-button>
<details>
<summary>遊び方</summary>
<summary>%i18n:@rule%</summary>
<div>
<p>リバーシは相手と交互に石をボードに置いてゆき相手の石を挟んでひっくり返しながら最終的に残った石が多い方が勝ちというボードゲームです</p>
<p>%i18n:@rule-desc%</p>
<dl>
<dt><b>フリーマッチ</b></dt>
<dd>ランダムなユーザーと対戦するモードです</dd>
<dt><b>指名</b></dt>
<dd>指定したユーザーと対戦するモードです</dd>
<dt><b>%i18n:@mode-invite%</b></dt>
<dd>%i18n:@mode-invite-desc%</dd>
</dl>
</div>
</details>
</div>
<section v-if="invitations.length > 0">
<h2>対局の招待があります:</h2>
<h2>%i18n:@invitations%</h2>
<div class="invitation" v-for="i in invitations" tabindex="-1" @click="accept(i)">
<mk-avatar class="avatar" :user="i.parent"/>
<span class="name"><b>{{ i.parent.name }}</b></span>
@ -38,21 +36,21 @@
</div>
</section>
<section v-if="myGames.length > 0">
<h2>自分の対局</h2>
<h2>%i18n:@my-games%</h2>
<a class="game" v-for="g in myGames" tabindex="-1" @click.prevent="go(g)" :href="`/reversi/${g.id}`">
<mk-avatar class="avatar" :user="g.user1"/>
<mk-avatar class="avatar" :user="g.user2"/>
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
<span class="state">{{ g.isEnded ? '終了' : '進行中' }}</span>
<span class="state">{{ g.isEnded ? '%i18n:@game-state.ended%' : '%i18n:@game-state.playing%' }}</span>
</a>
</section>
<section v-if="games.length > 0">
<h2>みんなの対局</h2>
<h2>%i18n:@all-games%</h2>
<a class="game" v-for="g in games" tabindex="-1" @click.prevent="go(g)" :href="`/reversi/${g.id}`">
<mk-avatar class="avatar" :user="g.user1"/>
<mk-avatar class="avatar" :user="g.user2"/>
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
<span class="state">{{ g.isEnded ? '終了' : '進行中' }}</span>
<span class="state">{{ g.isEnded ? '%i18n:@game-state.ended%' : '%i18n:@game-state.playing%' }}</span>
</a>
</section>
</div>
@ -153,7 +151,7 @@ export default Vue.extend({
match() {
(this as any).apis.input({
title: 'ユーザー名を入力してください'
title: '%i18n:@enter-username%'
}).then(username => {
(this as any).api('users/show', {
username