refactor: improve code quality (#8751)
* remove unnecessary if `Array.prototype.some` already returns a boolean so an if to return true or false is completely unnecessary in this case. * perf: use count instead of find When using `count` instead of `findOneBy`, the data is not unnecessarily loaded. * remove duplicate null check The variable is checked for null in the lines above and the function returns if so. Therefore, it can not be null at this point. * simplify `getJsonSchema` Because the assigned value is `null` and the used keys are only shallow, use of `nestedProperty.set` seems inappropriate. Because the value is not read, the initial for loop can be replaced by a `for..in` loop. Since all keys will be assigned `null`, the condition of the ternary expression in the nested function will always be true. Therefore the recursion case will never happen. With this the nested function can be eliminated. * remove duplicate condition The code above already checks `dragging` and returns if it is truthy. Checking it again later is therefore unnecessary. To make this more obvious the `return` is removed in favour of using an if...else construct. * remove impossible "unknown" time The `ago` variable will always be a number and all non-negative numbers are already covered by other cases, the negative case is handled with `future` so there is no case when `unkown` could be achieved.
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@ -213,14 +213,13 @@ function onDragover(ev) {
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if (dragging) {
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// 自分自身にはドロップさせない
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ev.dataTransfer.dropEffect = 'none';
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return;
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} else {
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const isDeckColumn = ev.dataTransfer.types[0] === _DATA_TRANSFER_DECK_COLUMN_;
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ev.dataTransfer.dropEffect = isDeckColumn ? 'move' : 'none';
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if (isDeckColumn) draghover = true;
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}
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const isDeckColumn = ev.dataTransfer.types[0] === _DATA_TRANSFER_DECK_COLUMN_;
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ev.dataTransfer.dropEffect = isDeckColumn ? 'move' : 'none';
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if (!dragging && isDeckColumn) draghover = true;
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}
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function onDragleave() {
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