refactor assets
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@ -340,7 +340,7 @@ export class Room {
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@autobind
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private loadRoom() {
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const type = this.roomInfo.roomType;
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new GLTFLoader().load(`/assets/room/rooms/${type}/${type}.glb`, gltf => {
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new GLTFLoader().load(`/static-assets/room/rooms/${type}/${type}.glb`, gltf => {
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gltf.scene.traverse(child => {
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if (!(child instanceof THREE.Mesh)) return;
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@ -375,7 +375,7 @@ export class Room {
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const def = furnitureDefs.find(d => d.id === furniture.type);
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return new Promise<GLTF>((res, rej) => {
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const loader = new GLTFLoader();
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loader.load(`/assets/room/furnitures/${furniture.type}/${furniture.type}.glb`, gltf => {
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loader.load(`/static-assets/room/furnitures/${furniture.type}/${furniture.type}.glb`, gltf => {
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const model = gltf.scene;
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// Load animation
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@ -16,7 +16,7 @@ export function playFile(file: string, volume: number) {
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if (cache.has(file)) {
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audio = cache.get(file);
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} else {
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audio = new Audio(`/assets/sounds/${file}.mp3`);
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audio = new Audio(`/static-assets/sounds/${file}.mp3`);
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cache.set(file, audio);
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}
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audio.volume = masterVolume - ((1 - volume) * masterVolume);
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