Better error handling
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@ -43,7 +43,7 @@ export default class extends Channel {
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if (this.user == null) return;
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw 'game not found';
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if (game == null) throw new Error('game not found');
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if (game.isStarted) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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@ -67,7 +67,7 @@ export default class extends Channel {
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if (this.user == null) return;
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw 'game not found';
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if (game == null) throw new Error('game not found');
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if (game.isStarted) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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@ -91,7 +91,7 @@ export default class extends Channel {
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if (this.user == null) return;
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw 'game not found';
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if (game == null) throw new Error('game not found');
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if (game.isStarted) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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@ -135,7 +135,7 @@ export default class extends Channel {
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if (this.user == null) return;
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw 'game not found';
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if (game == null) throw new Error('game not found');
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if (game.isStarted) return;
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@ -237,7 +237,7 @@ export default class extends Channel {
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if (this.user == null) return;
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw 'game not found';
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if (game == null) throw new Error('game not found');
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if (!game.isStarted) return;
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if (game.isEnded) return;
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@ -304,7 +304,7 @@ export default class extends Channel {
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@autobind
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private async check(crc32: string) {
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw 'game not found';
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if (game == null) throw new Error('game not found');
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if (!game.isStarted) return;
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