ループモード実装

This commit is contained in:
syuilo
2018-03-10 21:23:00 +09:00
parent e4aabf9357
commit e6d2cbe6a3
6 changed files with 59 additions and 8 deletions

View File

@ -31,6 +31,7 @@ export interface IGame {
bw: string | number;
is_llotheo: boolean;
can_put_everywhere: boolean;
looped_board: boolean;
};
}

View File

@ -126,7 +126,8 @@ export default function(request: websocket.request, connection: websocket.connec
//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
const o = new Othello(map, {
isLlotheo: freshGame.settings.is_llotheo,
canPutEverywhere: freshGame.settings.can_put_everywhere
canPutEverywhere: freshGame.settings.can_put_everywhere,
loopedBoard: freshGame.settings.looped_board
});
if (o.isEnded) {
@ -168,7 +169,8 @@ export default function(request: websocket.request, connection: websocket.connec
const o = new Othello(game.settings.map, {
isLlotheo: game.settings.is_llotheo,
canPutEverywhere: game.settings.can_put_everywhere
canPutEverywhere: game.settings.can_put_everywhere,
loopedBoard: game.settings.looped_board
});
game.logs.forEach(log => {