ループモード実装
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@ -31,6 +31,7 @@ export interface IGame {
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bw: string | number;
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is_llotheo: boolean;
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can_put_everywhere: boolean;
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looped_board: boolean;
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};
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}
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@ -126,7 +126,8 @@ export default function(request: websocket.request, connection: websocket.connec
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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const o = new Othello(map, {
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isLlotheo: freshGame.settings.is_llotheo,
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canPutEverywhere: freshGame.settings.can_put_everywhere
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canPutEverywhere: freshGame.settings.can_put_everywhere,
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loopedBoard: freshGame.settings.looped_board
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});
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if (o.isEnded) {
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@ -168,7 +169,8 @@ export default function(request: websocket.request, connection: websocket.connec
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const o = new Othello(game.settings.map, {
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isLlotheo: game.settings.is_llotheo,
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canPutEverywhere: game.settings.can_put_everywhere
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canPutEverywhere: game.settings.can_put_everywhere,
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loopedBoard: game.settings.looped_board
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});
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game.logs.forEach(log => {
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