* wip * Update note.ts * Update timeline.ts * Update core.ts * wip * Update generate-visibility-query.ts * wip * wip * wip * wip * wip * Update global-timeline.ts * wip * wip * wip * Update vote.ts * wip * wip * Update create.ts * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * wip * Update files.ts * wip * wip * Update CONTRIBUTING.md * wip * wip * wip * wip * wip * wip * wip * wip * Update read-notification.ts * wip * wip * wip * wip * wip * wip * wip * Update cancel.ts * wip * wip * wip * Update show.ts * wip * wip * Update gen-id.ts * Update create.ts * Update id.ts * wip * wip * wip * wip * wip * wip * wip * Docker: Update files about Docker (#4599) * Docker: Use cache if files used by `yarn install` was not updated This patch reduces the number of times to installing node_modules. For example, `yarn install` step will be skipped when only ".config/default.yml" is updated. * Docker: Migrate MongoDB to Postgresql Misskey uses Postgresql as a database instead of Mongodb since version 11. * Docker: Uncomment about data persistence This patch will save a lot of databases. * wip * wip * wip * Update activitypub.ts * wip * wip * wip * Update logs.ts * wip * Update drive-file.ts * Update register.ts * wip * wip * Update mentions.ts * wip * wip * wip * Update recommendation.ts * wip * Update index.ts * wip * Update recommendation.ts * Doc: Update docker.ja.md and docker.en.md (#1) (#4608) Update how to set up misskey. * wip * ✌️ * wip * Update note.ts * Update postgre.ts * wip * wip * wip * wip * Update add-file.ts * wip * wip * wip * Clean up * Update logs.ts * wip * 🍕 * wip * Ad notes * wip * Update api-visibility.ts * Update note.ts * Update add-file.ts * tests * tests * Update postgre.ts * Update utils.ts * wip * wip * Refactor * wip * Refactor * wip * wip * Update show-users.ts * Update update-instance.ts * wip * Update feed.ts * Update outbox.ts * Update outbox.ts * Update user.ts * wip * Update list.ts * Update update-hashtag.ts * wip * Update update-hashtag.ts * Refactor * Update update.ts * wip * wip * ✌️ * clean up * docs * Update push.ts * wip * Update api.ts * wip * ✌️ * Update make-pagination-query.ts * ✌️ * Delete hashtags.ts * Update instances.ts * Update instances.ts * Update create.ts * Update search.ts * Update reversi-game.ts * Update signup.ts * Update user.ts * id * Update example.yml * 🎨 * objectid * fix * reversi * reversi * Fix bug of chart engine * Add test of chart engine * Improve test * Better testing * Improve chart engine * Refactor * Add test of chart engine * Refactor * Add chart test * Fix bug * コミットし忘れ * Refactoring * ✌️ * Add tests * Add test * Extarct note tests * Refactor * 存在しないユーザーにメンションできなくなっていた問題を修正 * Fix bug * Update update-meta.ts * Fix bug * Update mention.vue * Fix bug * Update meta.ts * Update CONTRIBUTING.md * Fix bug * Fix bug * Fix bug * Clean up * Clean up * Update notification.ts * Clean up * Add mute tests * Add test * Refactor * Add test * Fix test * Refactor * Refactor * Add tests * Update utils.ts * Update utils.ts * Fix test * Update package.json * Update update.ts * Update manifest.ts * Fix bug * Fix bug * Add test * 🎨 * Update endpoint permissions * Updaye permisison * Update person.ts #4299 * データベースと同期しないように * Fix bug * Fix bug * Update reversi-game.ts * Use a feature of Node v11.7.0 to extract a public key (#4644) * wip * wip * ✌️ * Refactoring #1540 * test * test * test * test * test * test * test * Fix bug * Fix test * 🍣 * wip * #4471 * Add test for #4335 * Refactor * Fix test * Add tests * 🕓 * Fix bug * Add test * Add test * rename * Fix bug
305 lines
7.7 KiB
TypeScript
305 lines
7.7 KiB
TypeScript
import autobind from 'autobind-decorator';
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import * as CRC32 from 'crc-32';
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import { publishReversiGameStream } from '../../../../../services/stream';
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import Reversi from '../../../../../games/reversi/core';
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import * as maps from '../../../../../games/reversi/maps';
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import Channel from '../../channel';
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import { ReversiGame } from '../../../../../models/entities/games/reversi/game';
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import { ReversiGames } from '../../../../../models';
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export default class extends Channel {
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public readonly chName = 'gamesReversiGame';
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public static shouldShare = false;
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public static requireCredential = false;
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private gameId: ReversiGame['id'];
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@autobind
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public async init(params: any) {
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this.gameId = params.gameId;
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// Subscribe game stream
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this.subscriber.on(`reversiGameStream:${this.gameId}`, data => {
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this.send(data);
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});
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}
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@autobind
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public onMessage(type: string, body: any) {
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switch (type) {
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case 'accept': this.accept(true); break;
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case 'cancelAccept': this.accept(false); break;
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case 'updateSettings': this.updateSettings(body.key, body.value); break;
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case 'initForm': this.initForm(body); break;
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case 'updateForm': this.updateForm(body.id, body.value); break;
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case 'message': this.message(body); break;
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case 'set': this.set(body.pos); break;
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case 'check': this.check(body.crc32); break;
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}
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}
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@autobind
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private async updateSettings(key: string, value: any) {
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const game = await ReversiGames.findOne(this.gameId);
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if (game.isStarted) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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if ((game.user1Id === this.user.id) && game.user1Accepted) return;
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if ((game.user2Id === this.user.id) && game.user2Accepted) return;
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if (!['map', 'bw', 'isLlotheo', 'canPutEverywhere', 'loopedBoard'].includes(key)) return;
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await ReversiGames.update({ id: this.gameId }, {
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[key]: value
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});
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publishReversiGameStream(this.gameId, 'updateSettings', {
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key: key,
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value: value
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});
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}
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@autobind
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private async initForm(form: any) {
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const game = await ReversiGames.findOne(this.gameId);
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if (game.isStarted) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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const set = game.user1Id === this.user.id ? {
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form1: form
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} : {
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form2: form
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};
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await ReversiGames.update({ id: this.gameId }, set);
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publishReversiGameStream(this.gameId, 'initForm', {
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userId: this.user.id,
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form
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});
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}
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@autobind
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private async updateForm(id: string, value: any) {
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const game = await ReversiGames.findOne({ id: this.gameId });
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if (game.isStarted) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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const form = game.user1Id === this.user.id ? game.form2 : game.form1;
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const item = form.find((i: any) => i.id == id);
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if (item == null) return;
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item.value = value;
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const set = game.user1Id === this.user.id ? {
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form2: form
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} : {
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form1: form
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};
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await ReversiGames.update({ id: this.gameId }, set);
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publishReversiGameStream(this.gameId, 'updateForm', {
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userId: this.user.id,
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id,
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value
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});
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}
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@autobind
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private async message(message: any) {
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message.id = Math.random();
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publishReversiGameStream(this.gameId, 'message', {
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userId: this.user.id,
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message
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});
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}
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@autobind
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private async accept(accept: boolean) {
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const game = await ReversiGames.findOne(this.gameId);
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if (game.isStarted) return;
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let bothAccepted = false;
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if (game.user1Id === this.user.id) {
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await ReversiGames.update({ id: this.gameId }, {
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user1Accepted: accept
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});
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publishReversiGameStream(this.gameId, 'changeAccepts', {
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user1: accept,
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user2: game.user2Accepted
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});
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if (accept && game.user2Accepted) bothAccepted = true;
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} else if (game.user2Id === this.user.id) {
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await ReversiGames.update({ id: this.gameId }, {
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user2Accepted: accept
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});
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publishReversiGameStream(this.gameId, 'changeAccepts', {
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user1: game.user1Accepted,
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user2: accept
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});
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if (accept && game.user1Accepted) bothAccepted = true;
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} else {
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return;
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}
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if (bothAccepted) {
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// 3秒後、まだacceptされていたらゲーム開始
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setTimeout(async () => {
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const freshGame = await ReversiGames.findOne(this.gameId);
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if (freshGame == null || freshGame.isStarted || freshGame.isEnded) return;
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if (!freshGame.user1Accepted || !freshGame.user2Accepted) return;
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let bw: number;
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if (freshGame.bw == 'random') {
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bw = Math.random() > 0.5 ? 1 : 2;
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} else {
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bw = parseInt(freshGame.bw, 10);
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}
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function getRandomMap() {
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const mapCount = Object.entries(maps).length;
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const rnd = Math.floor(Math.random() * mapCount);
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return Object.values(maps)[rnd].data;
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}
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const map = freshGame.map != null ? freshGame.map : getRandomMap();
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await ReversiGames.update({ id: this.gameId }, {
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startedAt: new Date(),
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isStarted: true,
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black: bw,
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map: map
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});
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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const o = new Reversi(map, {
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isLlotheo: freshGame.isLlotheo,
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canPutEverywhere: freshGame.canPutEverywhere,
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loopedBoard: freshGame.loopedBoard
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});
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if (o.isEnded) {
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let winner;
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if (o.winner === true) {
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winner = freshGame.black == 1 ? freshGame.user1Id : freshGame.user2Id;
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} else if (o.winner === false) {
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winner = freshGame.black == 1 ? freshGame.user2Id : freshGame.user1Id;
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} else {
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winner = null;
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}
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await ReversiGames.update({
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id: this.gameId
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}, {
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isEnded: true,
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winnerId: winner
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});
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publishReversiGameStream(this.gameId, 'ended', {
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winnerId: winner,
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game: await ReversiGames.pack(this.gameId, this.user)
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});
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}
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//#endregion
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publishReversiGameStream(this.gameId, 'started',
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await ReversiGames.pack(this.gameId, this.user));
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}, 3000);
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}
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}
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// 石を打つ
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@autobind
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private async set(pos: number) {
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const game = await ReversiGames.findOne(this.gameId);
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if (!game.isStarted) return;
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if (game.isEnded) return;
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if ((game.user1Id !== this.user.id) && (game.user2Id !== this.user.id)) return;
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const o = new Reversi(game.map, {
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isLlotheo: game.isLlotheo,
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canPutEverywhere: game.canPutEverywhere,
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loopedBoard: game.loopedBoard
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});
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for (const log of game.logs) {
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o.put(log.color, log.pos);
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}
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const myColor =
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((game.user1Id === this.user.id) && game.black == 1) || ((game.user2Id === this.user.id) && game.black == 2)
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? true
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: false;
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if (!o.canPut(myColor, pos)) return;
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o.put(myColor, pos);
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let winner;
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if (o.isEnded) {
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if (o.winner === true) {
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winner = game.black == 1 ? game.user1Id : game.user2Id;
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} else if (o.winner === false) {
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winner = game.black == 1 ? game.user2Id : game.user1Id;
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} else {
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winner = null;
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}
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}
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const log = {
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at: new Date(),
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color: myColor,
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pos
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};
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const crc32 = CRC32.str(game.logs.map(x => x.pos.toString()).join('') + pos.toString()).toString();
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game.logs.push(log);
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await ReversiGames.update({
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id: this.gameId
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}, {
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crc32,
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isEnded: o.isEnded,
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winnerId: winner,
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logs: game.logs
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});
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publishReversiGameStream(this.gameId, 'set', Object.assign(log, {
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next: o.turn
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}));
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if (o.isEnded) {
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publishReversiGameStream(this.gameId, 'ended', {
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winnerId: winner,
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game: await ReversiGames.pack(this.gameId, this.user)
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});
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}
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}
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@autobind
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private async check(crc32: string) {
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const game = await ReversiGames.findOne(this.gameId);
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if (!game.isStarted) return;
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// 互換性のため
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if (game.crc32 == null) return;
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if (crc32 !== game.crc32) {
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this.send('rescue', await ReversiGames.pack(game, this.user));
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}
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}
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}
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