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https://github.com/swordbluesword/PalWorld-NetCrack.git
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Merge pull request #67 from xCENTx/Code-Modularity
Enhance Code Modularity and Readability
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commit
114ba1693c
32
feature.cpp
32
feature.cpp
@ -311,6 +311,24 @@ void RespawnLocalPlayer(bool bIsSafe)
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bIsSafe ? pPalPlayerController->TeleportToSafePoint_ToServer() : pPalPlayerState->RequestRespawn();
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}
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void SetPlayerHealth(__int32 newHealth)
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{
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APalPlayerCharacter* pPalPlayerCharacter = Config.GetPalPlayerCharacter();
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if (!pPalPlayerCharacter)
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return;
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UPalCharacterParameterComponent* pParams = pPalPlayerCharacter->CharacterParameterComponent;
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if (!pParams)
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return;
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FFixedPoint64 maxHP = pParams->GetMaxHP();
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if (newHealth > maxHP.Value)
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newHealth = maxHP.Value;
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FFixedPoint newHealthPoint = FFixedPoint(newHealth);
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pPalPlayerCharacter->ReviveCharacter_ToServer(newHealthPoint);
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}
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//
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void ReviveLocalPlayer()
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{
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@ -318,10 +336,16 @@ void ReviveLocalPlayer()
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if (!pPalPlayerCharacter)
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return;
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FFixedPoint newHealthPoint = FFixedPoint(99999999);
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if (Config.GetPalPlayerCharacter()->CharacterParameterComponent->IsDying())
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Config.GetPalPlayerCharacter()->CharacterParameterComponent->ReviveFromDying();
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pPalPlayerCharacter->ReviveCharacter_ToServer(newHealthPoint);
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UPalCharacterParameterComponent* pParams = pPalPlayerCharacter->CharacterParameterComponent;
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if (!pParams)
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return;
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if (pParams->IsDying())
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pParams->ReviveFromDying();
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FFixedPoint64 maxHP = pParams->GetMaxHP();
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FFixedPoint newHealth = FFixedPoint(maxHP.Value);
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pPalPlayerCharacter->ReviveCharacter_ToServer(newHealth);
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}
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//
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@ -29,6 +29,8 @@ void SetDemiGodMode(bool bIsSet);
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void RespawnLocalPlayer(bool bIsSafe);
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void SetPlayerHealth(__int32 newHealth);
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void ReviveLocalPlayer();
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void ResetStamina();
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19
src/Menu.cpp
19
src/Menu.cpp
@ -72,7 +72,8 @@ namespace DX11_Base
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ImGui::Checkbox("InfStamina", &Config.IsInfStamina);
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ImGui::Checkbox("InfAmmo", &Config.IsInfinAmmo);
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if (ImGui::Checkbox("InfAmmo", &Config.IsInfinAmmo))
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SetInfiniteAmmo(Config.IsInfinAmmo);
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ImGui::Checkbox("Godmode", &Config.IsGodMode);
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@ -782,23 +783,11 @@ namespace DX11_Base
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if (Config.IsDeathAura)
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DeathAura(Config.mDeathAuraAmount, Config.mDeathAuraDistance, true);
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//
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// SetDemiGodMode(Config.IsMuteki);
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if (Config.GetPalPlayerCharacter() != NULL)
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{
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if (Config.GetPalPlayerCharacter()->ShooterComponent != NULL && Config.GetPalPlayerCharacter()->ShooterComponent->GetHasWeapon() != NULL && Config.GetPalPlayerCharacter()->ShooterComponent->CanShoot())
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{
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Config.GetPalPlayerCharacter()->ShooterComponent->GetHasWeapon()->IsRequiredBullet = !Config.IsInfinAmmo;
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}
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}
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if (Config.IsGodMode)
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{
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if (Config.GetPalPlayerCharacter() && Config.GetPalPlayerCharacter()->CharacterParameterComponent && Config.GetPalPlayerCharacter()->CharacterParameterComponent->IndividualParameter)
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{
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if (Config.GetPalPlayerCharacter()->CharacterParameterComponent->IndividualParameter->GetHP().Value < INT_MAX)
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Config.GetPalPlayerCharacter()->ReviveCharacter_ToServer(SDK::FFixedPoint(INT_MAX));
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}
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}
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SetPlayerHealth(INT_MAX);
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}
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}
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