Merge pull request #60 from xCENTx/AdditionalFeatures

Additional Features & Optimizations
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swordbluesword 2024-01-30 13:27:10 +08:00 committed by GitHub
commit c589936004
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10 changed files with 374 additions and 33 deletions

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@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.32802.440
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DX11-Base", "DX11-Base.vcxproj", "{EB52DDF1-EFC4-4222-9D86-6918D4D891A5}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetCrack-PalWorld", "DX11-Base.vcxproj", "{EB52DDF1-EFC4-4222-9D86-6918D4D891A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PalworldSDK", "libs\SDKLibrary\PalworldSDK.vcxproj", "{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -21,6 +23,14 @@ Global
{EB52DDF1-EFC4-4222-9D86-6918D4D891A5}.Release|x64.Build.0 = Release|x64
{EB52DDF1-EFC4-4222-9D86-6918D4D891A5}.Release|x86.ActiveCfg = Release|Win32
{EB52DDF1-EFC4-4222-9D86-6918D4D891A5}.Release|x86.Build.0 = Release|Win32
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Debug|x64.ActiveCfg = Debug|x64
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Debug|x64.Build.0 = Debug|x64
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Debug|x86.ActiveCfg = Debug|Win32
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Debug|x86.Build.0 = Debug|Win32
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Release|x64.ActiveCfg = Release|x64
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Release|x64.Build.0 = Release|x64
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Release|x86.ActiveCfg = Release|Win32
{202F0C63-0183-4CE5-AAB4-4ABD2EA773D9}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -120,6 +120,9 @@
<ClInclude Include="ItemList.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="initialize.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">

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@ -164,6 +164,19 @@ bool config::GetTAllPals(SDK::TArray<class SDK::APalCharacter*>* outResult)
return true;
}
// @TODO:
bool config::GetPartyPals(std::vector<SDK::AActor*>* outResult)
{
return false;
}
// @TODO:
bool config::GetPlayerDeathChests(std::vector<SDK::FVector>* outLocations)
{
return false;
}
// credit: xCENTx
bool config::GetAllActorsofType(SDK::UClass* mType, std::vector<SDK::AActor*>* outArray, bool bLoopAllLevels, bool bSkipLocalPlayer)
{
SDK::UWorld* pWorld = Config.gWorld;

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@ -15,6 +15,9 @@ public:
//check
bool IsESP = false;
bool IsFullbright = false;
bool IsForgeMode = false;
bool IsTeleportAllToXhair = false;
bool IsDeathAura = false;
bool IsAimbot = false;
bool IsSpeedHack = false;
bool IsAttackModiler = false;
@ -36,6 +39,9 @@ public:
float SpeedModiflers = 1.0f;
//def and value
float mDebugESPDistance = 5.0f;
float mDebugEntCapDistance = 10.0f;
float mDeathAuraDistance = 10.f;
int mDeathAuraAmount = 1.f;
int DamageUp = 0;
int DefuseUp = 0;
int EXP = 0;
@ -62,6 +68,24 @@ public:
};
//Filtered Items
std::vector<std::string> db_filteredItems;
struct SWaypoint
{
std::string waypointName;
SDK::FVector waypointLocation;
SDK::FRotator waypointRotation;
bool bIsShown = true;
float* mColor[4];
SWaypoint() {};
SWaypoint(std::string wpName, SDK::FVector wpLocation, SDK::FRotator wpRotation) { waypointName = wpName; waypointLocation = wpLocation; waypointRotation = wpRotation; }
};
std::vector<SWaypoint> db_waypoints;
std::vector<std::pair<std::string, SDK::UClass*>> db_filteredEnts;
//static function
static SDK::UWorld* GetUWorld();
@ -76,6 +100,8 @@ public:
static bool GetTAllImpNPC(SDK::TArray<class SDK::APalCharacter*>* outResult);
static bool GetTAllNPC(SDK::TArray<class SDK::APalCharacter*>* outResult);
static bool GetTAllPals(SDK::TArray<class SDK::APalCharacter*>* outResult);
static bool GetPartyPals(std::vector<SDK::AActor*>* outResult);
static bool GetPlayerDeathChests(std::vector<SDK::FVector>* outLocations);
static bool GetAllActorsofType(SDK::UClass* mType, std::vector<SDK::AActor*>* outArray, bool bLoopAllLevels = false, bool bSkipLocalPlayer = false);
static void Init();
static void Update(const char* filterText);

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@ -29,6 +29,7 @@ void ESP()
ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), ImColor(128,0,0), T[i]->GetFullName().c_str());
}
// credit: xCENTx
// draws debug information for the input actor array
// should only be called from a GUI thread with ImGui context
void ESP_DEBUG(float mDist, ImVec4 color, UClass* mEntType)
@ -235,7 +236,7 @@ void ExploitFly(bool IsFly)
IsFly ? pPalPlayerController->StartFlyToServer() : pPalPlayerController->EndFlyToServer();
}
// credit: nknights23
// credit: xCENTx
void SetFullbright(bool bIsSet)
{
ULocalPlayer* pLocalPlayer = Config.GetLocalPlayer();
@ -335,6 +336,24 @@ void ResetStamina()
return;
pParams->ResetSP();
// Reset Pal Stamina ??
TArray<APalCharacter*> outPals;
Config.GetTAllPals(&outPals);
DWORD palsSize = outPals.Count();
for (int i = 0; i < palsSize; i++)
{
APalCharacter* cPal = outPals[i];
if (!cPal || cPal->IsA(APalMonsterCharacter::StaticClass()))
continue;
UPalCharacterParameterComponent* pPalParams = pPalCharacter->CharacterParameterComponent;
if (!pPalParams)
return;
pPalParams->ResetSP();
}
}
//
@ -472,6 +491,7 @@ void RemoveAncientTechPoint(__int32 mPoints)
pTechData->bossTechnologyPoint -= mPoints;
}
// credit: xCENTx
float GetDistanceToActor(AActor* pLocal, AActor* pTarget)
{
if (!pLocal || !pTarget)
@ -484,6 +504,157 @@ float GetDistanceToActor(AActor* pLocal, AActor* pTarget)
return distance / 100.0f;
}
// credit xCENTx
void ForgeActor(SDK::AActor* pTarget, float mDistance, float mHeight, float mAngle)
{
APalPlayerCharacter* pPalPlayerCharacter = Config.GetPalPlayerCharacter();
APlayerController* pPlayerController = Config.GetPalPlayerController();
if (!pTarget || !pPalPlayerCharacter || !pPlayerController)
return;
APlayerCameraManager* pCamera = pPlayerController->PlayerCameraManager;
if (!pCamera)
return;
FVector playerLocation = pPalPlayerCharacter->K2_GetActorLocation();
FVector camFwdDir = pCamera->GetActorForwardVector() * ( mDistance * 100.f );
FVector targetLocation = playerLocation + camFwdDir;
if (mHeight != 0.0f)
targetLocation.Y += mHeight;
FRotator targetRotation = pTarget->K2_GetActorRotation();
if (mAngle != 0.0f)
targetRotation.Roll += mAngle;
pTarget->K2_SetActorLocation(targetLocation, false, nullptr, true);
pTarget->K2_SetActorRotation(targetRotation, true);
}
// credit:
void SendDamageToActor(APalCharacter* pTarget, int32 damage, bool bSpoofAttacker)
{
APalPlayerState* pPalPlayerState = Config.GetPalPlayerState();
APalPlayerCharacter* pPalPlayerCharacter = Config.GetPalPlayerCharacter();
if (!pPalPlayerState || !pPalPlayerCharacter)
return;
FPalDamageInfo info = FPalDamageInfo();
info.AttackElementType = EPalElementType::Normal;
info.Attacker = pPalPlayerCharacter; // @TODO: spoof attacker
info.AttackerGroupID = Config.GetPalPlayerState()->IndividualHandleId.PlayerUId;
info.AttackerLevel = 50;
info.AttackType = EPalAttackType::Weapon;
info.bApplyNativeDamageValue = true;
info.bAttackableToFriend = true;
info.IgnoreShield = true;
info.NativeDamageValue = damage;
pPalPlayerState->SendDamage_ToServer(pTarget, info);
}
// NOTE: only targets pals
void DeathAura(__int32 dmgAmount, float mDistance, bool bIntensityEffect, bool bVisualAffect, EPalVisualEffectID visID)
{
APalCharacter* pPalCharacter = Config.GetPalPlayerCharacter();
if (!pPalCharacter)
return;
UPalCharacterParameterComponent* pParams = pPalCharacter->CharacterParameterComponent;
if (!pParams)
return;
APalCharacter* pPlayerPal = pParams->OtomoPal;
TArray<APalCharacter*> outPals;
if (!Config.GetTAllPals(&outPals))
return;
DWORD palsCount = outPals.Count();
for (auto i = 0; i < palsCount; i++)
{
APalCharacter* cEnt = outPals[i];
if (!cEnt || !cEnt->IsA(APalMonsterCharacter::StaticClass()) || cEnt == pPlayerPal)
continue;
float distanceTo = GetDistanceToActor(pPalCharacter, cEnt);
if (distanceTo > mDistance)
continue;
float dmgScalar = dmgAmount * (1.0f - distanceTo / mDistance);
if (bIntensityEffect)
dmgAmount = dmgScalar;
UPalVisualEffectComponent* pVisComp = cEnt->VisualEffectComponent;
if (bVisualAffect && pVisComp)
{
FPalVisualEffectDynamicParameter fvedp;
if (!pVisComp->ExecutionVisualEffects.Count())
pVisComp->AddVisualEffect_ToServer(visID, fvedp, 1); // uc: killer1478
}
SendDamageToActor(cEnt, dmgAmount);
}
}
// credit: xCENTx
void TeleportAllPalsToCrosshair(float mDistance)
{
TArray<APalCharacter*> outPals;
Config.GetTAllPals(&outPals);
DWORD palsCount = outPals.Count();
for (int i = 0; i < palsCount; i++)
{
APalCharacter* cPal = outPals[i];
if (!cPal || !cPal->IsA(APalMonsterCharacter::StaticClass()))
continue;
// @TODO: displace with entity width for true distance, right now it is distance from origin
// FVector palOrigin;
// FVector palBounds;
// cPal->GetActorBounds(true, &palOrigin, &palBounds, false);
// float adj = palBounds.X * .5 + mDistance;
ForgeActor(cPal, mDistance);
}
}
// credit: xCENTx
void AddWaypointLocation(std::string wpName)
{
APalCharacter* pPalCharacater = Config.GetPalPlayerCharacter();
if (!pPalCharacater)
return;
FVector wpLocation = pPalCharacater->K2_GetActorLocation();
FRotator wpRotation = pPalCharacater->K2_GetActorRotation();
config::SWaypoint newWaypoint = config::SWaypoint("[WAYPOINT]" + wpName, wpLocation, wpRotation);
Config.db_waypoints.push_back(newWaypoint);
}
// credit: xCENTx
// must be called from a rendering thread with imgui context
void RenderWaypointsToScreen()
{
APalCharacter* pPalCharacater = Config.GetPalPlayerCharacter();
APalPlayerController* pPalController = Config.GetPalPlayerController();
if (!pPalCharacater || !pPalController)
return;
ImDrawList* draw = ImGui::GetWindowDrawList();
for (auto waypoint : Config.db_waypoints)
{
FVector2D vScreen;
if (!pPalController->ProjectWorldLocationToScreen(waypoint.waypointLocation, &vScreen, false))
continue;
auto color = ImColor(1.0f, 1.0f, 1.0f, 1.0f);
draw->AddText(ImVec2( vScreen.X, vScreen.Y ), color, waypoint.waypointName.c_str());
}
}
/// OLDER METHODS
//SDK::FPalDebugOtomoPalInfo palinfo = SDK::FPalDebugOtomoPalInfo();
//SDK::TArray<SDK::EPalWazaID> EA = { 0U };

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@ -51,4 +51,16 @@ void RemoveTechPoints(__int32 mPoints);
void RemoveAncientTechPoint(__int32 mPoints);
float GetDistanceToActor(SDK::AActor* pLocal, SDK::AActor* pTarget);
float GetDistanceToActor(SDK::AActor* pLocal, SDK::AActor* pTarget);
void ForgeActor(SDK::AActor* pTarget, float mDistance, float mHeight = 0.0f, float mAngle = 0.0f);
void SendDamageToActor(SDK::APalCharacter* pTarget, int32 damage, bool bSpoofAttacker = false);
void DeathAura(__int32 dmgAmount, float mDistance, bool bIntensityEffect = false, bool bVisualEffect = false, SDK::EPalVisualEffectID visID = SDK::EPalVisualEffectID::None);
void TeleportAllPalsToCrosshair(float mDistance);
void AddWaypointLocation(std::string wpName);
void RenderWaypointsToScreen();

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@ -7,6 +7,18 @@
#include "include/Hooking.hpp"
using namespace DX11_Base;
// please dont remove , this is useful for a variety of things
void ClientBGThread()
{
while (g_Running)
{
// test cache runners
std::this_thread::sleep_for(1ms);
std::this_thread::yield();
}
}
DWORD WINAPI MainThread_Initialize()
{
g_Console = std::make_unique<Console>();
@ -29,7 +41,9 @@ DWORD WINAPI MainThread_Initialize()
#endif
/// RENDER LOOP
g_Running = TRUE;
g_Running = TRUE;
std::thread WCMUpdate(ClientBGThread); // Initialize Loops Thread
while (g_Running)
{
if (GetAsyncKeyState(VK_INSERT) & 1)
@ -38,9 +52,17 @@ DWORD WINAPI MainThread_Initialize()
g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
}
if (g_KillSwitch)
{
g_KillSwitch = false;
g_Hooking->Unhook();
}
}
/// EXIT
WCMUpdate.join(); // Exit Loops Thread
FreeLibraryAndExitThread(g_hModule, EXIT_SUCCESS);
return EXIT_SUCCESS;
}

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@ -41,6 +41,7 @@ bool HookCursor()
namespace DX11_Base {
static uint64_t* MethodsTable = NULL;
// @TODO: boolean for active window
LRESULT D3D11Window::WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (g_GameVariables->m_ShowMenu) {
@ -224,12 +225,6 @@ namespace DX11_Base {
/// </summary>
HRESULT APIENTRY D3D11Window::HookPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
{
if (g_KillSwitch) {
g_Hooking->Unhook();
g_D3D11Window->oIDXGISwapChainPresent(pSwapChain, SyncInterval, Flags);
g_Running = FALSE;
return 0;
}
g_D3D11Window->Overlay(pSwapChain);
return g_D3D11Window->oIDXGISwapChainPresent(pSwapChain, SyncInterval, Flags);
}

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@ -31,8 +31,10 @@ namespace DX11_Base {
void Hooking::Unhook()
{
g_D3D11Window->Unhook();
MH_RemoveHook(MH_ALL_HOOKS);
MH_DisableHook((Tick)(Config.ClientBase + Config.offset_Tick));
MH_RemoveHook((Tick)(Config.ClientBase + Config.offset_Tick));
g_Console->DestroyConsole();
g_Running = FALSE;
return;
}
}

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@ -15,20 +15,6 @@ std::string rand_str(const int len)
}
return str;
}
void Damage(SDK::APalCharacter* character, int32 damage)
{
SDK::FPalDamageInfo info = SDK::FPalDamageInfo();
info.AttackElementType = SDK::EPalElementType::Normal;
info.Attacker = Config.GetPalPlayerCharacter();
info.AttackerGroupID = Config.GetPalPlayerState()->IndividualHandleId.PlayerUId;
info.AttackerLevel = 50;
info.AttackType = SDK::EPalAttackType::Weapon;
info.bApplyNativeDamageValue = true;
info.bAttackableToFriend = true;
info.IgnoreShield = true;
info.NativeDamageValue = damage;
Config.GetPalPlayerState()->SendDamage_ToServer(character, info);
}
int InputTextCallback(ImGuiInputTextCallbackData* data) {
char inputChar = data->EventChar;
@ -42,6 +28,8 @@ namespace DX11_Base
{
// helper variables
char inputBuffer_getFnAddr[100];
char inputBuffer_getClass[100];
char inputBuffer_setWaypoint[32];
namespace Styles
{
@ -377,7 +365,8 @@ namespace DX11_Base
void TABDebug()
{
ImGui::Checkbox("DEBUG ESP", &Config.isDebugESP);
if (ImGui::Checkbox("DEBUG ESP", &Config.isDebugESP) && !Config.isDebugESP)
Config.mDebugESPDistance = 10.f;
if (Config.isDebugESP)
{
ImGui::SameLine();
@ -385,15 +374,56 @@ namespace DX11_Base
ImGui::SliderFloat("##DISTANCE", &Config.mDebugESPDistance, 1.0f, 100.f, "%.0f", ImGuiSliderFlags_AlwaysClamp);
}
// @TODO: print additional debug information
if (ImGui::Button("PrintPlayerAddr", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
if (ImGui::Checkbox("TELEPORT PALS TO XHAIR", &Config.IsTeleportAllToXhair) && !Config.IsTeleportAllToXhair)
Config.mDebugEntCapDistance = 10.f;
if (Config.IsTeleportAllToXhair)
{
SDK::APalPlayerCharacter* p_appc = Config.GetPalPlayerCharacter();
if (p_appc)
g_Console->printdbg("\n\n[+] APalPlayerCharacter: 0x%llX\n", Console::Colors::green, p_appc);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::SliderFloat("##ENT_CAP_DISTANCE", &Config.mDebugEntCapDistance, 1.0f, 100.f, "%.0f", ImGuiSliderFlags_AlwaysClamp);
}
if (ImGui::Checkbox("DEATH AURA", &Config.IsDeathAura) && !Config.IsDeathAura)
{
Config.mDeathAuraDistance = 10.0f;
Config.mDeathAuraAmount = 1;
}
if (Config.IsDeathAura)
{
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x * .7);
ImGui::SliderFloat("##AURA_DISTANCE", &Config.mDeathAuraDistance, 1.0f, 100.f, "%.0f", ImGuiSliderFlags_AlwaysClamp);
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::SliderInt("##AURA_DMG", &Config.mDeathAuraAmount, 1, 10, "%d", ImGuiSliderFlags_AlwaysClamp);
}
if (ImGui::Button("PRINT ENGINE GLOBALS", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
{
g_Console->printdbg("[+] [UNREAL ENGINE GLOBALS]\n"
"UWorld:\t\t\t0x%llX\n"
"ULocalPlayer:\t\t0x%llX\n"
"APalPlayerController:\t0x%llX\n"
"APalPlayerCharacter:\t0x%llX\n"
"APalPlayerState:\t0x%llX\n"
"UCharacterImpMan:\t0x%llX\n"
"UPalPlayerInventory:\t0x%llX\n"
"APalWeaponBase:\t\t0x%llX\n",
Console::Colors::yellow,
Config.gWorld,
Config.GetLocalPlayer(),
Config.GetPalPlayerController(),
Config.GetPalPlayerCharacter(),
Config.GetPalPlayerState(),
Config.GetCharacterImpManager(),
Config.GetInventoryComponent(),
Config.GetPlayerEquippedWeapon()
);
}
// Get Function Pointer Offset
ImGui::InputTextWithHint("##INPUT", "INPUT GOBJECT fn NAME", inputBuffer_getFnAddr, 100);
ImGui::SameLine();
if (ImGui::Button("GET fn", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
@ -412,6 +442,55 @@ namespace DX11_Base
memset(inputBuffer_getFnAddr, 0, 100);
}
// Get Class pointer by name
ImGui::InputTextWithHint("##INPUT_GETCLASS", "INPUT OBJECT CLASS NAME", inputBuffer_getClass, 100);
ImGui::SameLine();
if (ImGui::Button("GET CLASS", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
{
std::string input = inputBuffer_getClass;
SDK::UClass* czClass = SDK::UObject::FindObject<SDK::UClass>(input.c_str());
if (czClass)
{
static __int64 dwHandle = reinterpret_cast<__int64>(GetModuleHandle(0));
g_Console->printdbg("[+] Found [%s] -> 0x%llX\n", Console::Colors::yellow, input.c_str(), czClass->Class);
}
else
g_Console->printdbg("[!] CLASS [%s] NOT FOUND!\n", Console::Colors::red, input.c_str());
}
// Waypoints
ImGui::InputTextWithHint("##INPUT_SETWAYPOINT", "CUSTOM WAYPOINT NAME", inputBuffer_setWaypoint, 32);
ImGui::SameLine();
if (ImGui::Button("SET", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
{
std::string wpName = inputBuffer_setWaypoint;
if (wpName.size() > 0)
{
AddWaypointLocation(wpName);
memset(inputBuffer_setWaypoint, 0, 32);
}
}
if (Config.db_waypoints.size() > 0)
{
if (ImGui::BeginChild("##CHILD_WAYPOINTS", { 0.0f, 100.f }))
{
DWORD index = -1;
for (auto waypoint : Config.db_waypoints)
{
index++;
ImGui::PushID(index);
// ImGui::Checkbox("SHOW", &waypoint.bIsShown);
// ImGui::SameLine();
if (ImGui::Button(waypoint.waypointName.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 20)))
AnyWhereTP(waypoint.waypointLocation, false);
ImGui::PopID();
}
ImGui::EndChild();
}
}
}
}
@ -492,7 +571,7 @@ namespace DX11_Base
if (ImGui::Button("Kill"))
{
if (T[i]->IsA(SDK::APalCharacter::StaticClass()))
Damage(Character, 99999999999);
SendDamageToActor(Character, 99999999999);
}
ImGui::SameLine();
if (ImGui::Button("TP"))
@ -666,6 +745,9 @@ namespace DX11_Base
if (Config.isDebugESP)
ESP_DEBUG(Config.mDebugESPDistance);
if (Config.db_waypoints.size() > 0)
RenderWaypointsToScreen();
ImGui::End();
}
@ -685,7 +767,7 @@ namespace DX11_Base
//
if (Config.IsAttackModiler)
SetPlayerDefenseParam(Config.DamageUp);
SetPlayerAttackParam(Config.DamageUp);
//
if (Config.IsDefuseModiler)
@ -695,6 +777,11 @@ namespace DX11_Base
if (Config.IsInfStamina)
ResetStamina();
if (Config.IsTeleportAllToXhair)
TeleportAllPalsToCrosshair(Config.mDebugEntCapDistance);
if (Config.IsDeathAura)
DeathAura(Config.mDeathAuraAmount, Config.mDeathAuraDistance, true);
//
// SetDemiGodMode(Config.IsMuteki);