mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
New Features
# FEATURES - Teleport Pals to crosshair - Waypoints ( add by name & rendering ) # HELPERS - Get Party Pals - Get class pointer by blueprint name - Forge Actors ( set position , height, angle ) # FIXES - Fixed modify attack - Fixed Uninject DLL crash
This commit is contained in:
parent
18552fe9e4
commit
54cc65378d
@ -120,6 +120,9 @@
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<ClInclude Include="ItemList.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="initialize.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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@ -164,6 +164,12 @@ bool config::GetTAllPals(SDK::TArray<class SDK::APalCharacter*>* outResult)
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return true;
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}
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bool GetPartyPals(std::vector<SDK::AActor*> outResult)
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{
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return false;
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}
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// credit: xCENTx
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bool config::GetAllActorsofType(SDK::UClass* mType, std::vector<SDK::AActor*>* outArray, bool bLoopAllLevels, bool bSkipLocalPlayer)
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{
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SDK::UWorld* pWorld = Config.gWorld;
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22
config.h
22
config.h
@ -15,6 +15,8 @@ public:
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//check
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bool IsESP = false;
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bool IsFullbright = false;
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bool IsForgeMode = false;
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bool IsTeleportAllToXhair = false;
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bool IsAimbot = false;
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bool IsSpeedHack = false;
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bool IsAttackModiler = false;
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@ -35,6 +37,7 @@ public:
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float SpeedModiflers = 1.0f;
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//def and value
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float mDebugESPDistance = 5.0f;
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float mDebugEntCapDistance = 10.0f;
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int DamageUp = 0;
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int DefuseUp = 0;
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int EXP = 0;
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@ -62,6 +65,24 @@ public:
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//Filtered Items
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std::vector<std::string> db_filteredItems;
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struct SWaypoint
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{
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std::string waypointName;
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SDK::FVector waypointLocation;
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SDK::FRotator waypointRotation;
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bool bIsShown = true;
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float* mColor[4];
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SWaypoint() {};
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SWaypoint(std::string wpName, SDK::FVector wpLocation, SDK::FRotator wpRotation) { waypointName = wpName; waypointLocation = wpLocation; waypointRotation = wpRotation; }
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};
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std::vector<SWaypoint> db_waypoints;
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std::vector<std::pair<std::string, SDK::UClass*>> db_filteredEnts;
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//static function
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static SDK::UWorld* GetUWorld();
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static SDK::UPalCharacterImportanceManager* GetCharacterImpManager();
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@ -75,6 +96,7 @@ public:
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static bool GetTAllImpNPC(SDK::TArray<class SDK::APalCharacter*>* outResult);
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static bool GetTAllNPC(SDK::TArray<class SDK::APalCharacter*>* outResult);
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static bool GetTAllPals(SDK::TArray<class SDK::APalCharacter*>* outResult);
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static bool GetPartyPals(std::vector<SDK::AActor*> outResult);
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static bool GetAllActorsofType(SDK::UClass* mType, std::vector<SDK::AActor*>* outArray, bool bLoopAllLevels = false, bool bSkipLocalPlayer = false);
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static void Init();
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static void Update(const char* filterText);
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108
feature.cpp
108
feature.cpp
@ -29,6 +29,7 @@ void ESP()
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ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), ImColor(128,0,0), T[i]->GetFullName().c_str());
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}
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// credit: xCENTx
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// draws debug information for the input actor array
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// should only be called from a GUI thread with ImGui context
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void ESP_DEBUG(float mDist, ImVec4 color, UClass* mEntType)
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@ -235,7 +236,7 @@ void ExploitFly(bool IsFly)
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IsFly ? pPalPlayerController->StartFlyToServer() : pPalPlayerController->EndFlyToServer();
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}
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// credit: nknights23
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// credit: xCENTx
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void SetFullbright(bool bIsSet)
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{
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ULocalPlayer* pLocalPlayer = Config.GetLocalPlayer();
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@ -335,6 +336,24 @@ void ResetStamina()
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return;
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pParams->ResetSP();
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// Reset Pal Stamina ??
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TArray<APalCharacter*> outPals;
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Config.GetTAllPals(&outPals);
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DWORD palsSize = outPals.Count();
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for (int i = 0; i < palsSize; i++)
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{
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APalCharacter* cPal = outPals[i];
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if (!cPal || cPal->IsA(APalMonsterCharacter::StaticClass()))
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continue;
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UPalCharacterParameterComponent* pPalParams = pPalCharacter->CharacterParameterComponent;
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if (!pPalParams)
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return;
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pPalParams->ResetSP();
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}
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}
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//
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@ -472,6 +491,7 @@ void RemoveAncientTechPoint(__int32 mPoints)
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pTechData->bossTechnologyPoint -= mPoints;
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}
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// credit: xCENTx
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float GetDistanceToActor(AActor* pLocal, AActor* pTarget)
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{
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if (!pLocal || !pTarget)
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@ -484,6 +504,92 @@ float GetDistanceToActor(AActor* pLocal, AActor* pTarget)
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return distance / 100.0f;
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}
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// credit xCENTx
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void ForgeActor(SDK::AActor* pTarget, float mDistance, float mHeight, float mAngle)
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{
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APalPlayerCharacter* pPalPlayerCharacter = Config.GetPalPlayerCharacter();
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APlayerController* pPlayerController = Config.GetPalPlayerController();
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if (!pTarget || !pPalPlayerCharacter || !pPlayerController)
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return;
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APlayerCameraManager* pCamera = pPlayerController->PlayerCameraManager;
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if (!pCamera)
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return;
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FVector playerLocation = pPalPlayerCharacter->K2_GetActorLocation();
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FVector camFwdDir = pCamera->GetActorForwardVector() * ( mDistance * 100.f );
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FVector targetLocation = playerLocation + camFwdDir;
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if (mHeight != 0.0f)
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targetLocation.Y += mHeight;
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FRotator targetRotation = pTarget->K2_GetActorRotation();
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if (mAngle != 0.0f)
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targetRotation.Roll += mAngle;
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pTarget->K2_SetActorLocation(targetLocation, false, nullptr, true);
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pTarget->K2_SetActorRotation(targetRotation, true);
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}
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// credit: xCENTx
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void TeleportAllPalsToCrosshair(float mDistance)
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{
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TArray<APalCharacter*> outPals;
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Config.GetTAllPals(&outPals);
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DWORD palsCount = outPals.Count();
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for (int i = 0; i < palsCount; i++)
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{
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APalCharacter* cPal = outPals[i];
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if (!cPal || !cPal->IsA(APalMonsterCharacter::StaticClass()))
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continue;
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// @TODO: displace with entity width for true distance, right now it is distance from origin
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// FVector palOrigin;
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// FVector palBounds;
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// cPal->GetActorBounds(true, &palOrigin, &palBounds, false);
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// float adj = palBounds.X * .5 + mDistance;
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ForgeActor(cPal, mDistance);
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}
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}
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// credit: xCENTx
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void AddWaypointLocation(std::string wpName)
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{
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APalCharacter* pPalCharacater = Config.GetPalPlayerCharacter();
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if (!pPalCharacater)
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return;
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FVector wpLocation = pPalCharacater->K2_GetActorLocation();
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FRotator wpRotation = pPalCharacater->K2_GetActorRotation();
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config::SWaypoint newWaypoint = config::SWaypoint("[WAYPOINT]" + wpName, wpLocation, wpRotation);
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Config.db_waypoints.push_back(newWaypoint);
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}
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// credit: xCENTx
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// must be called from a rendering thread with imgui context
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void RenderWaypointsToScreen()
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{
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APalCharacter* pPalCharacater = Config.GetPalPlayerCharacter();
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APalPlayerController* pPalController = Config.GetPalPlayerController();
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if (!pPalCharacater || !pPalController)
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return;
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ImDrawList* draw = ImGui::GetWindowDrawList();
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for (auto waypoint : Config.db_waypoints)
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{
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FVector2D vScreen;
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if (!pPalController->ProjectWorldLocationToScreen(waypoint.waypointLocation, &vScreen, false))
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continue;
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auto color = ImColor(1.0f, 1.0f, 1.0f, 1.0f);
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draw->AddText(ImVec2( vScreen.X, vScreen.Y ), color, waypoint.waypointName.c_str());
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}
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}
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/// OLDER METHODS
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//SDK::FPalDebugOtomoPalInfo palinfo = SDK::FPalDebugOtomoPalInfo();
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//SDK::TArray<SDK::EPalWazaID> EA = { 0U };
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@ -52,3 +52,11 @@ void RemoveTechPoints(__int32 mPoints);
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void RemoveAncientTechPoint(__int32 mPoints);
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float GetDistanceToActor(SDK::AActor* pLocal, SDK::AActor* pTarget);
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void ForgeActor(SDK::AActor* pTarget, float mDistance, float mHeight = 0.0f, float mAngle = 0.0f);
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void TeleportAllPalsToCrosshair(float mDistance);
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void AddWaypointLocation(std::string wpName);
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void RenderWaypointsToScreen();
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#include "include/Hooking.hpp"
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using namespace DX11_Base;
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// please dont remove , this is useful for a variety of things
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void ClientBGThread()
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{
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while (g_Running)
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{
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// test cache runners
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std::this_thread::sleep_for(1ms);
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std::this_thread::yield();
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}
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}
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DWORD WINAPI MainThread_Initialize()
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{
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g_Console = std::make_unique<Console>();
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@ -30,6 +42,8 @@ DWORD WINAPI MainThread_Initialize()
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/// RENDER LOOP
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g_Running = TRUE;
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std::thread WCMUpdate(ClientBGThread); // Initialize Loops Thread
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while (g_Running)
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{
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if (GetAsyncKeyState(VK_INSERT) & 1)
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@ -38,9 +52,17 @@ DWORD WINAPI MainThread_Initialize()
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g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
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}
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if (g_KillSwitch)
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{
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g_KillSwitch = false;
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g_Hooking->Unhook();
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}
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}
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/// EXIT
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WCMUpdate.join(); // Exit Loops Thread
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FreeLibraryAndExitThread(g_hModule, EXIT_SUCCESS);
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return EXIT_SUCCESS;
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}
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namespace DX11_Base {
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static uint64_t* MethodsTable = NULL;
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// @TODO: boolean for active window
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LRESULT D3D11Window::WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (g_GameVariables->m_ShowMenu) {
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@ -224,12 +225,6 @@ namespace DX11_Base {
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/// </summary>
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HRESULT APIENTRY D3D11Window::HookPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
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{
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if (g_KillSwitch) {
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g_Hooking->Unhook();
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g_D3D11Window->oIDXGISwapChainPresent(pSwapChain, SyncInterval, Flags);
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g_Running = FALSE;
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return 0;
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}
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g_D3D11Window->Overlay(pSwapChain);
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return g_D3D11Window->oIDXGISwapChainPresent(pSwapChain, SyncInterval, Flags);
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}
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@ -31,8 +31,10 @@ namespace DX11_Base {
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void Hooking::Unhook()
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{
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g_D3D11Window->Unhook();
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MH_RemoveHook(MH_ALL_HOOKS);
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MH_DisableHook((Tick)(Config.ClientBase + Config.offset_Tick));
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MH_RemoveHook((Tick)(Config.ClientBase + Config.offset_Tick));
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g_Console->DestroyConsole();
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g_Running = FALSE;
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return;
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}
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}
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67
src/Menu.cpp
67
src/Menu.cpp
@ -42,6 +42,8 @@ namespace DX11_Base
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{
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// helper variables
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char inputBuffer_getFnAddr[100];
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char inputBuffer_getClass[100];
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char inputBuffer_setWaypoint[32];
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namespace Styles
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{
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@ -380,6 +382,13 @@ namespace DX11_Base
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
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ImGui::SliderFloat("##DISTANCE", &Config.mDebugESPDistance, 1.0f, 100.f, "%.0f", ImGuiSliderFlags_AlwaysClamp);
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}
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ImGui::Checkbox("TELEPORT PALS TO XHAIR", &Config.IsTeleportAllToXhair);
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if (Config.IsTeleportAllToXhair)
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{
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ImGui::SameLine();
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
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ImGui::SliderFloat("##ENT_CAP_DISTANCE", &Config.mDebugEntCapDistance, 1.0f, 100.f, "%.0f", ImGuiSliderFlags_AlwaysClamp);
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}
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// @TODO: print additional debug information
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if (ImGui::Button("PrintPlayerAddr", ImVec2(ImGui::GetContentRegionAvail().x - 3, 20)))
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@ -390,6 +399,7 @@ namespace DX11_Base
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}
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// Get Function Pointer Offset
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ImGui::InputTextWithHint("##INPUT", "INPUT GOBJECT fn NAME", inputBuffer_getFnAddr, 100);
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ImGui::SameLine();
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if (ImGui::Button("GET fn", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
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@ -408,6 +418,55 @@ namespace DX11_Base
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memset(inputBuffer_getFnAddr, 0, 100);
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}
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// Get Class pointer by name
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ImGui::InputTextWithHint("##INPUT_GETCLASS", "INPUT OBJECT CLASS NAME", inputBuffer_getClass, 100);
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ImGui::SameLine();
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if (ImGui::Button("GET CLASS", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
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{
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std::string input = inputBuffer_getClass;
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SDK::UClass* czClass = SDK::UObject::FindObject<SDK::UClass>(input.c_str());
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if (czClass)
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{
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static __int64 dwHandle = reinterpret_cast<__int64>(GetModuleHandle(0));
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g_Console->printdbg("[+] Found [%s] -> 0x%llX\n", Console::Colors::yellow, input.c_str(), czClass->Class);
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}
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else
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g_Console->printdbg("[!] CLASS [%s] NOT FOUND!\n", Console::Colors::red, input.c_str());
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}
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// Waypoints
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ImGui::InputTextWithHint("##INPUT_SETWAYPOINT", "CUSTOM WAYPOINT NAME", inputBuffer_setWaypoint, 32);
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ImGui::SameLine();
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if (ImGui::Button("SET", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
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{
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std::string wpName = inputBuffer_setWaypoint;
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if (wpName.size() > 0)
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{
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AddWaypointLocation(wpName);
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memset(inputBuffer_setWaypoint, 0, 32);
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}
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}
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if (Config.db_waypoints.size() > 0)
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{
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if (ImGui::BeginChild("##CHILD_WAYPOINTS", { 0.0f, 100.f }))
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{
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DWORD index = -1;
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for (auto waypoint : Config.db_waypoints)
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{
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index++;
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ImGui::PushID(index);
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// ImGui::Checkbox("SHOW", &waypoint.bIsShown);
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// ImGui::SameLine();
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if (ImGui::Button(waypoint.waypointName.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 20)))
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AnyWhereTP(waypoint.waypointLocation, false);
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ImGui::PopID();
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}
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ImGui::EndChild();
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}
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}
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}
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}
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@ -662,6 +721,9 @@ namespace DX11_Base
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if (Config.isDebugESP)
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ESP_DEBUG(Config.mDebugESPDistance);
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if (Config.db_waypoints.size() > 0)
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RenderWaypointsToScreen();
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ImGui::End();
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}
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@ -681,7 +743,7 @@ namespace DX11_Base
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//
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if (Config.IsAttackModiler)
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SetPlayerDefenseParam(Config.DamageUp);
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SetPlayerAttackParam(Config.DamageUp);
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//
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if (Config.IsDefuseModiler)
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@ -691,6 +753,9 @@ namespace DX11_Base
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if (Config.IsInfStamina)
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ResetStamina();
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if (Config.IsTeleportAllToXhair)
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TeleportAllPalsToCrosshair(Config.mDebugEntCapDistance);
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//
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// SetDemiGodMode(Config.IsMuteki);
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}
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