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- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
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@ -1,6 +1,5 @@
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#pragma once
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#include "helper.h"
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#include "SDK.hpp"
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#include "Game.hpp"
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#include "D3D11Window.hpp"
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namespace DX11_Base {
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