toggle fullbright feature

- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
This commit is contained in:
NightFyre 2024-01-29 06:39:29 -05:00
parent 513b98621a
commit 9a743d2b16
3767 changed files with 339 additions and 37 deletions

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@ -135,12 +135,14 @@
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@ -155,7 +157,7 @@
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@ -163,6 +165,8 @@
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@ -197,7 +201,6 @@
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@ -288,10 +291,6 @@
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@ -25,9 +25,6 @@
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@ -120,9 +117,6 @@
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@ -197,18 +191,6 @@
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@ -61,6 +61,19 @@ SDK::UPalCharacterImportanceManager* config::GetCharacterImpManager()
return static_cast<SDK::UPalGameInstance*>(pGameInstance)->CharacterImportanceManager;
}
SDK::ULocalPlayer* config::GetLocalPlayer()
{
SDK::UWorld* pWorld = Config.gWorld;
if (!pWorld)
return nullptr;
SDK::UGameInstance* pGameInstance = pWorld->OwningGameInstance;
if (!pGameInstance)
return nullptr;
return pGameInstance->LocalPlayers[0];
}
SDK::APalPlayerCharacter* config::GetPalPlayerCharacter()
{

View File

@ -1,7 +1,6 @@
#pragma once
#include <Windows.h>
#include "libs/utils/memory.h"
#include "SDK.hpp"
#include "database.h"
#include "ItemList.hpp"
@ -15,6 +14,7 @@ public:
DWORD64 offset_Tick = 0x2AB1DC0;//APalPlayerCharacter::Tick
//check
bool IsESP = false;
bool IsFullbright = false;
bool IsAimbot = false;
bool IsSpeedHack = false;
bool IsAttackModiler = false;
@ -65,6 +65,7 @@ public:
//static function
static SDK::UWorld* GetUWorld();
static SDK::UPalCharacterImportanceManager* GetCharacterImpManager();
static SDK::ULocalPlayer* GetLocalPlayer();
static SDK::APalPlayerCharacter* GetPalPlayerCharacter();
static SDK::APalPlayerController* GetPalPlayerController();
static SDK::APalPlayerState* GetPalPlayerState();

View File

@ -235,6 +235,20 @@ void ExploitFly(bool IsFly)
IsFly ? pPalPlayerController->StartFlyToServer() : pPalPlayerController->EndFlyToServer();
}
// credit: nknights23
void SetFullbright(bool bIsSet)
{
ULocalPlayer* pLocalPlayer = Config.GetLocalPlayer();
if (!pLocalPlayer)
return;
UGameViewportClient* pViewport = pLocalPlayer->ViewportClient;
if (!pViewport)
return;
pViewport->mViewMode = bIsSet ? 1 : 3;
}
//
void SpeedHack(float mSpeed)
{

View File

@ -21,6 +21,8 @@ void AnyWhereTP(SDK::FVector& vector, bool IsSafe);
void ExploitFly(bool IsFly);
void SetFullbright(bool bIsSet);
void SpeedHack(float mSpeed);
void SetDemiGodMode(bool bIsSet);

View File

@ -1,6 +1,5 @@
#pragma once
#include "helper.h"
#include "SDK.hpp"
#include "Game.hpp"
#include "D3D11Window.hpp"
namespace DX11_Base {

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@ -1,5 +1,4 @@
#pragma once
#include "SDK.hpp"
#include "config.h"
#include "include/helper.h"
#include "include/Console.hpp"

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