PalWorld-NetCrack/libs/SDKLibrary/SDK/ABP_Player_Hair_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

44 lines
2.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x5F1 (0x939 - 0x348)
// AnimBlueprintGeneratedClass ABP_Player_Hair.ABP_Player_Hair_C
class UABP_Player_Hair_C : public UAnimInstance
{
public:
uint8 Pad_140A[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x350(0x8)(ZeroConstructor, Transient, DuplicateTransient)
struct FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables; // 0x358(0x2)(HasGetValueTypeHash)
uint8 Pad_140B[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
struct FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x360(0x8)(None)
struct FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x368(0x8)(None)
struct FAnimNode_Root AnimGraphNode_Root_1; // 0x370(0x20)(None)
struct FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x390(0xC8)(None)
struct FAnimNode_Root AnimGraphNode_Root; // 0x458(0x20)(None)
struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh_1; // 0x478(0x1D8)(ContainsInstancedReference)
struct FAnimNode_LinkedAnimLayer AnimGraphNode_LinkedAnimLayer; // 0x650(0xC8)(None)
struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x718(0x48)(None)
struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh; // 0x760(0x1D8)(ContainsInstancedReference)
bool IsDedicatedServer; // 0x938(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UABP_Player_Hair_C* GetDefaultObj();
void HairLayer(const struct FPoseLink& InPose, struct FPoseLink* HairLayer);
void AnimGraph(struct FPoseLink* AnimGraph);
void BlueprintBeginPlay();
void ExecuteUbergraph_ABP_Player_Hair(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue);
};
}