PalWorld-NetCrack/libs/SDKLibrary/SDK/ALI_HumanCloth_functions.cpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

70 lines
1.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// AnimBlueprintGeneratedClass ALI_HumanCloth.ALI_HumanCloth_C
// (None)
class UClass* IALI_HumanCloth_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ALI_HumanCloth_C");
return Clss;
}
// ALI_HumanCloth_C ALI_HumanCloth.Default__ALI_HumanCloth_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class IALI_HumanCloth_C* IALI_HumanCloth_C::GetDefaultObj()
{
static class IALI_HumanCloth_C* Default = nullptr;
if (!Default)
Default = static_cast<IALI_HumanCloth_C*>(IALI_HumanCloth_C::StaticClass()->DefaultObject);
return Default;
}
// Function ALI_HumanCloth.ALI_HumanCloth_C.ClothLayer
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FPoseLink ClothLayer (Parm, OutParm, NoDestructor)
void IALI_HumanCloth_C::ClothLayer(const struct FPoseLink& InPose, struct FPoseLink* ClothLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ALI_HumanCloth_C", "ClothLayer");
Params::IALI_HumanCloth_C_ClothLayer_Params Parms{};
Parms.InPose = InPose;
UObject::ProcessEvent(Func, &Parms);
if (ClothLayer != nullptr)
*ClothLayer = std::move(Parms.ClothLayer);
}
}