mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x50 - 0x28)
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// Class AndroidPermission.AndroidPermissionCallbackProxy
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class UAndroidPermissionCallbackProxy : public UObject
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{
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public:
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FMulticastInlineDelegateProperty_ OnPermissionsGrantedDynamicDelegate; // 0x28(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_195A[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UAndroidPermissionCallbackProxy* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class AndroidPermission.AndroidPermissionFunctionLibrary
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class UAndroidPermissionFunctionLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UAndroidPermissionFunctionLibrary* GetDefaultObj();
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bool CheckPermission(const class FString& Permission);
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class UAndroidPermissionCallbackProxy* AcquirePermissions(TArray<class FString>& Permissions);
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};
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}
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