mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
29 lines
812 B
C++
29 lines
812 B
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x0 (0x28 - 0x28)
|
|
// Class ActorLayerUtilities.LayersBlueprintLibrary
|
|
class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class ULayersBlueprintLibrary* GetDefaultObj();
|
|
|
|
void RemoveActorFromLayer(class AActor* InActor, struct FActorLayer& Layer);
|
|
TArray<class AActor*> GetActors(class UObject* WorldContextObject, struct FActorLayer& ActorLayer);
|
|
void AddActorToLayer(class AActor* InActor, struct FActorLayer& Layer);
|
|
};
|
|
|
|
}
|
|
|
|
|