PalWorld-NetCrack/libs/SDKLibrary/SDK/ActorLayerUtilities_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
812 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class ActorLayerUtilities.LayersBlueprintLibrary
class ULayersBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class ULayersBlueprintLibrary* GetDefaultObj();
void RemoveActorFromLayer(class AActor* InActor, struct FActorLayer& Layer);
TArray<class AActor*> GetActors(class UObject* WorldContextObject, struct FActorLayer& ActorLayer);
void AddActorToLayer(class AActor* InActor, struct FActorLayer& Layer);
};
}