PalWorld-NetCrack/libs/SDKLibrary/SDK/ActorSequence_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

57 lines
2.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EActorSequenceObjectReferenceType : uint8
{
ContextActor = 0,
ExternalActor = 1,
Component = 2,
EActorSequenceObjectReferenceType_MAX = 3,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x28 (0x28 - 0x0)
// ScriptStruct ActorSequence.ActorSequenceObjectReference
struct FActorSequenceObjectReference
{
public:
enum class EActorSequenceObjectReferenceType Type; // 0x0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1811[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FGuid ActorId; // 0x4(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1813[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class FString PathToComponent; // 0x18(0x10)(ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct ActorSequence.ActorSequenceObjectReferences
struct FActorSequenceObjectReferences
{
public:
TArray<struct FActorSequenceObjectReference> Array; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// ScriptStruct ActorSequence.ActorSequenceObjectReferenceMap
struct FActorSequenceObjectReferenceMap
{
public:
TArray<struct FGuid> BindingIds; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate)
TArray<struct FActorSequenceObjectReferences> References; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
}