mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
11285 lines
339 KiB
C++
11285 lines
339 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class AIModule.EnvQueryNode
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// (None)
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class UClass* UEnvQueryNode::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("EnvQueryNode");
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return Clss;
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}
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// EnvQueryNode AIModule.Default__EnvQueryNode
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UEnvQueryNode* UEnvQueryNode::GetDefaultObj()
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{
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static class UEnvQueryNode* Default = nullptr;
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if (!Default)
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Default = static_cast<UEnvQueryNode*>(UEnvQueryNode::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AIModule.EnvQueryTest
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// (None)
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class UClass* UEnvQueryTest::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("EnvQueryTest");
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return Clss;
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}
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// EnvQueryTest AIModule.Default__EnvQueryTest
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UEnvQueryTest* UEnvQueryTest::GetDefaultObj()
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{
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static class UEnvQueryTest* Default = nullptr;
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if (!Default)
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Default = static_cast<UEnvQueryTest*>(UEnvQueryTest::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AIModule.AIController
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// (Actor)
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class UClass* AAIController::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AIController");
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return Clss;
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}
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// AIController AIModule.Default__AIController
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// (Public, ClassDefaultObject, ArchetypeObject)
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class AAIController* AAIController::GetDefaultObj()
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{
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static class AAIController* Default = nullptr;
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if (!Default)
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Default = static_cast<AAIController*>(AAIController::StaticClass()->DefaultObject);
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return Default;
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}
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// Function AIModule.AIController.UseBlackboard
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// class UBlackboardData* BlackboardAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UBlackboardComponent* BlackboardComponent (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool AAIController::UseBlackboard(class UBlackboardData* BlackboardAsset, class UBlackboardComponent** BlackboardComponent)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "UseBlackboard");
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Params::AAIController_UseBlackboard_Params Parms{};
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Parms.BlackboardAsset = BlackboardAsset;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (BlackboardComponent != nullptr)
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*BlackboardComponent = Parms.BlackboardComponent;
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return Parms.ReturnValue;
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}
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// Function AIModule.AIController.UnclaimTaskResource
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// TSubclassOf<class UGameplayTaskResource>ResourceClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void AAIController::UnclaimTaskResource(TSubclassOf<class UGameplayTaskResource> ResourceClass)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "UnclaimTaskResource");
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Params::AAIController_UnclaimTaskResource_Params Parms{};
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Parms.ResourceClass = ResourceClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.SetPathFollowingComponent
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class UPathFollowingComponent* NewPFComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void AAIController::SetPathFollowingComponent(class UPathFollowingComponent* NewPFComponent)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "SetPathFollowingComponent");
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Params::AAIController_SetPathFollowingComponent_Params Parms{};
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Parms.NewPFComponent = NewPFComponent;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.SetMoveBlockDetection
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void AAIController::SetMoveBlockDetection(bool bEnable)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "SetMoveBlockDetection");
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Params::AAIController_SetMoveBlockDetection_Params Parms{};
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Parms.bEnable = bEnable;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.RunBehaviorTree
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// class UBehaviorTree* BTAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool AAIController::RunBehaviorTree(class UBehaviorTree* BTAsset)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "RunBehaviorTree");
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Params::AAIController_RunBehaviorTree_Params Parms{};
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Parms.BTAsset = BTAsset;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.AIController.OnUsingBlackBoard
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class UBlackboardComponent* BlackboardComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UBlackboardData* BlackboardAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void AAIController::OnUsingBlackBoard(class UBlackboardComponent* BlackboardComp, class UBlackboardData* BlackboardAsset)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "OnUsingBlackBoard");
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Params::AAIController_OnUsingBlackBoard_Params Parms{};
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Parms.BlackboardComp = BlackboardComp;
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Parms.BlackboardAsset = BlackboardAsset;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AIModule.AIController.OnGameplayTaskResourcesClaimed
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// (Native, Public)
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// Parameters:
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// struct FGameplayResourceSet NewlyClaimed (Parm, NoDestructor, NativeAccessSpecifierPublic)
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// struct FGameplayResourceSet FreshlyReleased (Parm, NoDestructor, NativeAccessSpecifierPublic)
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void AAIController::OnGameplayTaskResourcesClaimed(const struct FGameplayResourceSet& NewlyClaimed, const struct FGameplayResourceSet& FreshlyReleased)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "OnGameplayTaskResourcesClaimed");
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Params::AAIController_OnGameplayTaskResourcesClaimed_Params Parms{};
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Parms.NewlyClaimed = NewlyClaimed;
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Parms.FreshlyReleased = FreshlyReleased;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.MoveToLocation
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// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector Dest (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bProjectDestinationToNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TSubclassOf<class UNavigationQueryFilter>FilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bAllowPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// enum class EPathFollowingRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EPathFollowingRequestResult AAIController::MoveToLocation(struct FVector& Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, TSubclassOf<class UNavigationQueryFilter> FilterClass, bool bAllowPartialPath)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "MoveToLocation");
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Params::AAIController_MoveToLocation_Params Parms{};
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Parms.Dest = Dest;
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Parms.AcceptanceRadius = AcceptanceRadius;
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Parms.bStopOnOverlap = bStopOnOverlap;
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Parms.bUsePathfinding = bUsePathfinding;
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Parms.bProjectDestinationToNavigation = bProjectDestinationToNavigation;
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Parms.bCanStrafe = bCanStrafe;
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Parms.FilterClass = FilterClass;
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Parms.bAllowPartialPath = bAllowPartialPath;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.AIController.MoveToActor
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class AActor* Goal (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bCanStrafe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TSubclassOf<class UNavigationQueryFilter>FilterClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bAllowPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// enum class EPathFollowingRequestResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EPathFollowingRequestResult AAIController::MoveToActor(class AActor* Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, TSubclassOf<class UNavigationQueryFilter> FilterClass, bool bAllowPartialPath)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "MoveToActor");
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Params::AAIController_MoveToActor_Params Parms{};
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Parms.Goal = Goal;
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Parms.AcceptanceRadius = AcceptanceRadius;
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Parms.bStopOnOverlap = bStopOnOverlap;
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Parms.bUsePathfinding = bUsePathfinding;
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Parms.bCanStrafe = bCanStrafe;
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Parms.FilterClass = FilterClass;
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Parms.bAllowPartialPath = bAllowPartialPath;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.AIController.K2_SetFocus
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class AActor* NewFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void AAIController::K2_SetFocus(class AActor* NewFocus)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "K2_SetFocus");
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Params::AAIController_K2_SetFocus_Params Parms{};
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Parms.NewFocus = NewFocus;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.K2_SetFocalPoint
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// (Final, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// struct FVector FP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void AAIController::K2_SetFocalPoint(const struct FVector& FP)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "K2_SetFocalPoint");
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Params::AAIController_K2_SetFocalPoint_Params Parms{};
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Parms.FP = FP;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.K2_ClearFocus
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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void AAIController::K2_ClearFocus()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "K2_ClearFocus");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.AIController.HasPartialPath
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool AAIController::HasPartialPath()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "HasPartialPath");
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Params::AAIController_HasPartialPath_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.AIController.GetPathFollowingComponent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class UPathFollowingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UPathFollowingComponent* AAIController::GetPathFollowingComponent()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("AIController", "GetPathFollowingComponent");
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Params::AAIController_GetPathFollowingComponent_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.AIController.GetMoveStatus
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// enum class EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EPathFollowingStatus AAIController::GetMoveStatus()
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{
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static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "GetMoveStatus");
|
|
|
|
Params::AAIController_GetMoveStatus_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIController.GetImmediateMoveDestination
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AAIController::GetImmediateMoveDestination()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "GetImmediateMoveDestination");
|
|
|
|
Params::AAIController_GetImmediateMoveDestination_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIController.GetFocusActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* AAIController::GetFocusActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "GetFocusActor");
|
|
|
|
Params::AAIController_GetFocusActor_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIController.GetFocalPointOnActor
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AAIController::GetFocalPointOnActor(class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "GetFocalPointOnActor");
|
|
|
|
Params::AAIController_GetFocalPointOnActor_Params Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIController.GetFocalPoint
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AAIController::GetFocalPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "GetFocalPoint");
|
|
|
|
Params::AAIController_GetFocalPoint_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIController.GetAIPerceptionComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UAIPerceptionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAIPerceptionComponent* AAIController::GetAIPerceptionComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "GetAIPerceptionComponent");
|
|
|
|
Params::AAIController_GetAIPerceptionComponent_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIController.ClaimTaskResource
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UGameplayTaskResource>ResourceClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAIController::ClaimTaskResource(TSubclassOf<class UGameplayTaskResource> ResourceClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIController", "ClaimTaskResource");
|
|
|
|
Params::AAIController_ClaimTaskResource_Params Parms{};
|
|
|
|
Parms.ResourceClass = ResourceClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnAction
|
|
// (None)
|
|
|
|
class UClass* UPawnAction::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnAction");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnAction AIModule.Default__PawnAction
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnAction* UPawnAction::GetDefaultObj()
|
|
{
|
|
static class UPawnAction* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnAction*>(UPawnAction::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction.GetActionPriority
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// enum class EAIRequestPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EAIRequestPriority UPawnAction::GetActionPriority()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction", "GetActionPriority");
|
|
|
|
Params::UPawnAction_GetActionPriority_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction.Finish
|
|
// (Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// enum class EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction::Finish(enum class EPawnActionResult WithResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction", "Finish");
|
|
|
|
Params::UPawnAction_Finish_Params Parms{};
|
|
|
|
Parms.WithResult = WithResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction.CreateActionInstance
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UPawnAction> ActionClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPawnAction* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPawnAction* UPawnAction::CreateActionInstance(class UObject* WorldContextObject, TSubclassOf<class UPawnAction> ActionClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction", "CreateActionInstance");
|
|
|
|
Params::UPawnAction_CreateActionInstance_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.ActionClass = ActionClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnAction_BlueprintBase
|
|
// (None)
|
|
|
|
class UClass* UPawnAction_BlueprintBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnAction_BlueprintBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnAction_BlueprintBase AIModule.Default__PawnAction_BlueprintBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnAction_BlueprintBase* UPawnAction_BlueprintBase::GetDefaultObj()
|
|
{
|
|
static class UPawnAction_BlueprintBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnAction_BlueprintBase*>(UPawnAction_BlueprintBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionTickAnyThread
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionTickAnyThread");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionTickAnyThread_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionTick
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionTick");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionTick_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionStart
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionStart(class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionStart");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionStart_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionResume
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionResume(class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionResume");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionResume_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionPostTick
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionPostTick");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionPostTick_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionPause
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionPause(class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionPause");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionPause_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnAction_BlueprintBase.ActionFinished
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EPawnActionResult WithResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnAction_BlueprintBase::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnAction_BlueprintBase", "ActionFinished");
|
|
|
|
Params::UPawnAction_BlueprintBase_ActionFinished_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.WithResult = WithResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnActionsComponent
|
|
// (None)
|
|
|
|
class UClass* UPawnActionsComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnActionsComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnActionsComponent AIModule.Default__PawnActionsComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnActionsComponent* UPawnActionsComponent::GetDefaultObj()
|
|
{
|
|
static class UPawnActionsComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnActionsComponent*>(UPawnActionsComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_PushAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPawnAction* NewAction (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPawnActionsComponent::K2_PushAction(class UPawnAction* NewAction, enum class EAIRequestPriority Priority, class UObject* Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnActionsComponent", "K2_PushAction");
|
|
|
|
Params::UPawnActionsComponent_K2_PushAction_Params Parms{};
|
|
|
|
Parms.NewAction = NewAction;
|
|
Parms.Priority = Priority;
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_PerformAction
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPawnAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EAIRequestPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPawnActionsComponent::K2_PerformAction(class APawn* Pawn, class UPawnAction* Action, enum class EAIRequestPriority Priority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnActionsComponent", "K2_PerformAction");
|
|
|
|
Params::UPawnActionsComponent_K2_PerformAction_Params Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.Action = Action;
|
|
Parms.Priority = Priority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_ForceAbortAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPawnAction* ActionToAbort (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EPawnActionAbortState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EPawnActionAbortState UPawnActionsComponent::K2_ForceAbortAction(class UPawnAction* ActionToAbort)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnActionsComponent", "K2_ForceAbortAction");
|
|
|
|
Params::UPawnActionsComponent_K2_ForceAbortAction_Params Parms{};
|
|
|
|
Parms.ActionToAbort = ActionToAbort;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnActionsComponent.K2_AbortAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPawnAction* ActionToAbort (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EPawnActionAbortState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EPawnActionAbortState UPawnActionsComponent::K2_AbortAction(class UPawnAction* ActionToAbort)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnActionsComponent", "K2_AbortAction");
|
|
|
|
Params::UPawnActionsComponent_K2_AbortAction_Params Parms{};
|
|
|
|
Parms.ActionToAbort = ActionToAbort;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.PathFollowingComponent
|
|
// (None)
|
|
|
|
class UClass* UPathFollowingComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PathFollowingComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PathFollowingComponent AIModule.Default__PathFollowingComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPathFollowingComponent* UPathFollowingComponent::GetDefaultObj()
|
|
{
|
|
static class UPathFollowingComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPathFollowingComponent*>(UPathFollowingComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.PathFollowingComponent.OnNavDataRegistered
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ANavigationData* NavData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPathFollowingComponent::OnNavDataRegistered(class ANavigationData* NavData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PathFollowingComponent", "OnNavDataRegistered");
|
|
|
|
Params::UPathFollowingComponent_OnNavDataRegistered_Params Parms{};
|
|
|
|
Parms.NavData = NavData;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PathFollowingComponent.OnActorBump
|
|
// (Native, Public, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UPathFollowingComponent::OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PathFollowingComponent", "OnActorBump");
|
|
|
|
Params::UPathFollowingComponent_OnActorBump_Params Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.NormalImpulse = NormalImpulse;
|
|
Parms.Hit = Hit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PathFollowingComponent.GetPathDestination
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UPathFollowingComponent::GetPathDestination()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PathFollowingComponent", "GetPathDestination");
|
|
|
|
Params::UPathFollowingComponent_GetPathDestination_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PathFollowingComponent.GetPathActionType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// enum class EPathFollowingAction ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
enum class EPathFollowingAction UPathFollowingComponent::GetPathActionType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PathFollowingComponent", "GetPathActionType");
|
|
|
|
Params::UPathFollowingComponent_GetPathActionType_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AIAsyncTaskBlueprintProxy
|
|
// (None)
|
|
|
|
class UClass* UAIAsyncTaskBlueprintProxy::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIAsyncTaskBlueprintProxy");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIAsyncTaskBlueprintProxy AIModule.Default__AIAsyncTaskBlueprintProxy
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIAsyncTaskBlueprintProxy* UAIAsyncTaskBlueprintProxy::GetDefaultObj()
|
|
{
|
|
static class UAIAsyncTaskBlueprintProxy* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIAsyncTaskBlueprintProxy*>(UAIAsyncTaskBlueprintProxy::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AIAsyncTaskBlueprintProxy.OnMoveCompleted
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// struct FAIRequestID RequestID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EPathFollowingResult MovementResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAsyncTaskBlueprintProxy::OnMoveCompleted(const struct FAIRequestID& RequestID, enum class EPathFollowingResult MovementResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIAsyncTaskBlueprintProxy", "OnMoveCompleted");
|
|
|
|
Params::UAIAsyncTaskBlueprintProxy_OnMoveCompleted_Params Parms{};
|
|
|
|
Parms.RequestID = RequestID;
|
|
Parms.MovementResult = MovementResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AIResourceInterface
|
|
// (None)
|
|
|
|
class UClass* IAIResourceInterface::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIResourceInterface");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIResourceInterface AIModule.Default__AIResourceInterface
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IAIResourceInterface* IAIResourceInterface::GetDefaultObj()
|
|
{
|
|
static class IAIResourceInterface* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IAIResourceInterface*>(IAIResourceInterface::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseBlueprintListener
|
|
// (Field, Struct, ScriptStruct)
|
|
|
|
class UClass* UAISenseBlueprintListener::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseBlueprintListener");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseBlueprintListener AIModule.Default__AISenseBlueprintListener
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseBlueprintListener* UAISenseBlueprintListener::GetDefaultObj()
|
|
{
|
|
static class UAISenseBlueprintListener* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseBlueprintListener*>(UAISenseBlueprintListener::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig AIModule.Default__AISenseConfig
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig* UAISenseConfig::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig*>(UAISenseConfig::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Blueprint
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Blueprint::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Blueprint");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Blueprint AIModule.Default__AISenseConfig_Blueprint
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Blueprint* UAISenseConfig_Blueprint::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Blueprint* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Blueprint*>(UAISenseConfig_Blueprint::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Hearing
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Hearing::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Hearing");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Hearing AIModule.Default__AISenseConfig_Hearing
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Hearing* UAISenseConfig_Hearing::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Hearing* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Hearing*>(UAISenseConfig_Hearing::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Prediction
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Prediction::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Prediction");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Prediction AIModule.Default__AISenseConfig_Prediction
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Prediction* UAISenseConfig_Prediction::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Prediction* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Prediction*>(UAISenseConfig_Prediction::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Sight
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Sight::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Sight");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Sight AIModule.Default__AISenseConfig_Sight
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Sight* UAISenseConfig_Sight::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Sight* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Sight*>(UAISenseConfig_Sight::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Team
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Team::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Team");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Team AIModule.Default__AISenseConfig_Team
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Team* UAISenseConfig_Team::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Team* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Team*>(UAISenseConfig_Team::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Touch
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Touch::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Touch");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Touch AIModule.Default__AISenseConfig_Touch
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Touch* UAISenseConfig_Touch::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Touch* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Touch*>(UAISenseConfig_Touch::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseEvent
|
|
// (None)
|
|
|
|
class UClass* UAISenseEvent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseEvent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseEvent AIModule.Default__AISenseEvent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseEvent* UAISenseEvent::GetDefaultObj()
|
|
{
|
|
static class UAISenseEvent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseEvent*>(UAISenseEvent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseEvent_Damage
|
|
// (None)
|
|
|
|
class UClass* UAISenseEvent_Damage::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseEvent_Damage");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseEvent_Damage AIModule.Default__AISenseEvent_Damage
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseEvent_Damage* UAISenseEvent_Damage::GetDefaultObj()
|
|
{
|
|
static class UAISenseEvent_Damage* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseEvent_Damage*>(UAISenseEvent_Damage::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseEvent_Hearing
|
|
// (None)
|
|
|
|
class UClass* UAISenseEvent_Hearing::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseEvent_Hearing");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseEvent_Hearing AIModule.Default__AISenseEvent_Hearing
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseEvent_Hearing* UAISenseEvent_Hearing::GetDefaultObj()
|
|
{
|
|
static class UAISenseEvent_Hearing* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseEvent_Hearing*>(UAISenseEvent_Hearing::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.CrowdAgentInterface
|
|
// (None)
|
|
|
|
class UClass* ICrowdAgentInterface::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("CrowdAgentInterface");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// CrowdAgentInterface AIModule.Default__CrowdAgentInterface
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class ICrowdAgentInterface* ICrowdAgentInterface::GetDefaultObj()
|
|
{
|
|
static class ICrowdAgentInterface* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<ICrowdAgentInterface*>(ICrowdAgentInterface::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTypes
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTypes::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTypes");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTypes AIModule.Default__EnvQueryTypes
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTypes* UEnvQueryTypes::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTypes* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTypes*>(UEnvQueryTypes::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EQSQueryResultSourceInterface
|
|
// (None)
|
|
|
|
class UClass* IEQSQueryResultSourceInterface::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EQSQueryResultSourceInterface");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EQSQueryResultSourceInterface AIModule.Default__EQSQueryResultSourceInterface
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IEQSQueryResultSourceInterface* IEQSQueryResultSourceInterface::GetDefaultObj()
|
|
{
|
|
static class IEQSQueryResultSourceInterface* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IEQSQueryResultSourceInterface*>(IEQSQueryResultSourceInterface::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.GenericTeamAgentInterface
|
|
// (None)
|
|
|
|
class UClass* IGenericTeamAgentInterface::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("GenericTeamAgentInterface");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// GenericTeamAgentInterface AIModule.Default__GenericTeamAgentInterface
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IGenericTeamAgentInterface* IGenericTeamAgentInterface::GetDefaultObj()
|
|
{
|
|
static class IGenericTeamAgentInterface* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IGenericTeamAgentInterface*>(IGenericTeamAgentInterface::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnAction_Move
|
|
// (None)
|
|
|
|
class UClass* UPawnAction_Move::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnAction_Move");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnAction_Move AIModule.Default__PawnAction_Move
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnAction_Move* UPawnAction_Move::GetDefaultObj()
|
|
{
|
|
static class UPawnAction_Move* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnAction_Move*>(UPawnAction_Move::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnAction_Repeat
|
|
// (None)
|
|
|
|
class UClass* UPawnAction_Repeat::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnAction_Repeat");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnAction_Repeat AIModule.Default__PawnAction_Repeat
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnAction_Repeat* UPawnAction_Repeat::GetDefaultObj()
|
|
{
|
|
static class UPawnAction_Repeat* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnAction_Repeat*>(UPawnAction_Repeat::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnAction_Sequence
|
|
// (None)
|
|
|
|
class UClass* UPawnAction_Sequence::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnAction_Sequence");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnAction_Sequence AIModule.Default__PawnAction_Sequence
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnAction_Sequence* UPawnAction_Sequence::GetDefaultObj()
|
|
{
|
|
static class UPawnAction_Sequence* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnAction_Sequence*>(UPawnAction_Sequence::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnAction_Wait
|
|
// (None)
|
|
|
|
class UClass* UPawnAction_Wait::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnAction_Wait");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnAction_Wait AIModule.Default__PawnAction_Wait
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnAction_Wait* UPawnAction_Wait::GetDefaultObj()
|
|
{
|
|
static class UPawnAction_Wait* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnAction_Wait*>(UPawnAction_Wait::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIResource_Movement
|
|
// (None)
|
|
|
|
class UClass* UAIResource_Movement::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIResource_Movement");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIResource_Movement AIModule.Default__AIResource_Movement
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIResource_Movement* UAIResource_Movement::GetDefaultObj()
|
|
{
|
|
static class UAIResource_Movement* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIResource_Movement*>(UAIResource_Movement::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIResource_Logic
|
|
// (None)
|
|
|
|
class UClass* UAIResource_Logic::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIResource_Logic");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIResource_Logic AIModule.Default__AIResource_Logic
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIResource_Logic* UAIResource_Logic::GetDefaultObj()
|
|
{
|
|
static class UAIResource_Logic* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIResource_Logic*>(UAIResource_Logic::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISubsystem
|
|
// (None)
|
|
|
|
class UClass* UAISubsystem::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISubsystem");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISubsystem AIModule.Default__AISubsystem
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISubsystem* UAISubsystem::GetDefaultObj()
|
|
{
|
|
static class UAISubsystem* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISubsystem*>(UAISubsystem::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISystem
|
|
// (None)
|
|
|
|
class UClass* UAISystem::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISystem");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISystem AIModule.Default__AISystem
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISystem* UAISystem::GetDefaultObj()
|
|
{
|
|
static class UAISystem* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISystem*>(UAISystem::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AISystem.AILoggingVerbose
|
|
// (Exec, Native, Public)
|
|
// Parameters:
|
|
|
|
void UAISystem::AILoggingVerbose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISystem", "AILoggingVerbose");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISystem.AIIgnorePlayers
|
|
// (Exec, Native, Public)
|
|
// Parameters:
|
|
|
|
void UAISystem::AIIgnorePlayers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISystem", "AIIgnorePlayers");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BehaviorTree
|
|
// (None)
|
|
|
|
class UClass* UBehaviorTree::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BehaviorTree");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BehaviorTree AIModule.Default__BehaviorTree
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBehaviorTree* UBehaviorTree::GetDefaultObj()
|
|
{
|
|
static class UBehaviorTree* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBehaviorTree*>(UBehaviorTree::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BrainComponent
|
|
// (None)
|
|
|
|
class UClass* UBrainComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BrainComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BrainComponent AIModule.Default__BrainComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBrainComponent* UBrainComponent::GetDefaultObj()
|
|
{
|
|
static class UBrainComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBrainComponent*>(UBrainComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BrainComponent.StopLogic
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBrainComponent::StopLogic(const class FString& Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BrainComponent", "StopLogic");
|
|
|
|
Params::UBrainComponent_StopLogic_Params Parms{};
|
|
|
|
Parms.Reason = Reason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BrainComponent.StartLogic
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UBrainComponent::StartLogic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BrainComponent", "StartLogic");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BrainComponent.RestartLogic
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UBrainComponent::RestartLogic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BrainComponent", "RestartLogic");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BrainComponent.IsRunning
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBrainComponent::IsRunning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BrainComponent", "IsRunning");
|
|
|
|
Params::UBrainComponent_IsRunning_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BrainComponent.IsPaused
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBrainComponent::IsPaused()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BrainComponent", "IsPaused");
|
|
|
|
Params::UBrainComponent_IsPaused_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BehaviorTreeComponent
|
|
// (None)
|
|
|
|
class UClass* UBehaviorTreeComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BehaviorTreeComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BehaviorTreeComponent AIModule.Default__BehaviorTreeComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBehaviorTreeComponent* UBehaviorTreeComponent::GetDefaultObj()
|
|
{
|
|
static class UBehaviorTreeComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBehaviorTreeComponent*>(UBehaviorTreeComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BehaviorTreeComponent.SetDynamicSubtree
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag InjectTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UBehaviorTree* BehaviorAsset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBehaviorTreeComponent::SetDynamicSubtree(const struct FGameplayTag& InjectTag, class UBehaviorTree* BehaviorAsset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BehaviorTreeComponent", "SetDynamicSubtree");
|
|
|
|
Params::UBehaviorTreeComponent_SetDynamicSubtree_Params Parms{};
|
|
|
|
Parms.InjectTag = InjectTag;
|
|
Parms.BehaviorAsset = BehaviorAsset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BehaviorTreeComponent.GetTagCooldownEndTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGameplayTag CooldownTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UBehaviorTreeComponent::GetTagCooldownEndTime(const struct FGameplayTag& CooldownTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BehaviorTreeComponent", "GetTagCooldownEndTime");
|
|
|
|
Params::UBehaviorTreeComponent_GetTagCooldownEndTime_Params Parms{};
|
|
|
|
Parms.CooldownTag = CooldownTag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BehaviorTreeComponent.AddCooldownTagDuration
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag CooldownTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float CooldownDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAddToExistingDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBehaviorTreeComponent::AddCooldownTagDuration(const struct FGameplayTag& CooldownTag, float CooldownDuration, bool bAddToExistingDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BehaviorTreeComponent", "AddCooldownTagDuration");
|
|
|
|
Params::UBehaviorTreeComponent_AddCooldownTagDuration_Params Parms{};
|
|
|
|
Parms.CooldownTag = CooldownTag;
|
|
Parms.CooldownDuration = CooldownDuration;
|
|
Parms.bAddToExistingDuration = bAddToExistingDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BehaviorTreeManager
|
|
// (None)
|
|
|
|
class UClass* UBehaviorTreeManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BehaviorTreeManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BehaviorTreeManager AIModule.Default__BehaviorTreeManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBehaviorTreeManager* UBehaviorTreeManager::GetDefaultObj()
|
|
{
|
|
static class UBehaviorTreeManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBehaviorTreeManager*>(UBehaviorTreeManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BehaviorTreeTypes
|
|
// (None)
|
|
|
|
class UClass* UBehaviorTreeTypes::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BehaviorTreeTypes");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BehaviorTreeTypes AIModule.Default__BehaviorTreeTypes
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBehaviorTreeTypes* UBehaviorTreeTypes::GetDefaultObj()
|
|
{
|
|
static class UBehaviorTreeTypes* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBehaviorTreeTypes*>(UBehaviorTreeTypes::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardAssetProvider
|
|
// (None)
|
|
|
|
class UClass* IBlackboardAssetProvider::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardAssetProvider");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardAssetProvider AIModule.Default__BlackboardAssetProvider
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IBlackboardAssetProvider* IBlackboardAssetProvider::GetDefaultObj()
|
|
{
|
|
static class IBlackboardAssetProvider* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IBlackboardAssetProvider*>(IBlackboardAssetProvider::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardAssetProvider.GetBlackboardAsset
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UBlackboardData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBlackboardData* IBlackboardAssetProvider::GetBlackboardAsset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardAssetProvider", "GetBlackboardAsset");
|
|
|
|
Params::IBlackboardAssetProvider_GetBlackboardAsset_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardComponent
|
|
// (None)
|
|
|
|
class UClass* UBlackboardComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardComponent AIModule.Default__BlackboardComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardComponent* UBlackboardComponent::GetDefaultObj()
|
|
{
|
|
static class UBlackboardComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardComponent*>(UBlackboardComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsVector
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector VectorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsVector(class FName& KeyName, const struct FVector& VectorValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsVector");
|
|
|
|
Params::UBlackboardComponent_SetValueAsVector_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.VectorValue = VectorValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsString
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString StringValue (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsString(class FName& KeyName, const class FString& StringValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsString");
|
|
|
|
Params::UBlackboardComponent_SetValueAsString_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.StringValue = StringValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsRotator
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator VectorValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsRotator(class FName& KeyName, const struct FRotator& VectorValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsRotator");
|
|
|
|
Params::UBlackboardComponent_SetValueAsRotator_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.VectorValue = VectorValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsObject
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ObjectValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsObject(class FName& KeyName, class UObject* ObjectValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsObject");
|
|
|
|
Params::UBlackboardComponent_SetValueAsObject_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.ObjectValue = ObjectValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsName
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName NameValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsName(class FName& KeyName, class FName NameValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsName");
|
|
|
|
Params::UBlackboardComponent_SetValueAsName_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.NameValue = NameValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsInt
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 IntValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsInt(class FName& KeyName, int32 IntValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsInt");
|
|
|
|
Params::UBlackboardComponent_SetValueAsInt_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.IntValue = IntValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsFloat
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FloatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsFloat(class FName& KeyName, float FloatValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsFloat");
|
|
|
|
Params::UBlackboardComponent_SetValueAsFloat_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.FloatValue = FloatValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsEnum
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 EnumValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsEnum(class FName& KeyName, uint8 EnumValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsEnum");
|
|
|
|
Params::UBlackboardComponent_SetValueAsEnum_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.EnumValue = EnumValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsClass
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* ClassValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsClass(class FName& KeyName, class UClass* ClassValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsClass");
|
|
|
|
Params::UBlackboardComponent_SetValueAsClass_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.ClassValue = ClassValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.SetValueAsBool
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool BoolValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::SetValueAsBool(class FName& KeyName, bool BoolValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "SetValueAsBool");
|
|
|
|
Params::UBlackboardComponent_SetValueAsBool_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
Parms.BoolValue = BoolValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.IsVectorValueSet
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBlackboardComponent::IsVectorValueSet(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "IsVectorValueSet");
|
|
|
|
Params::UBlackboardComponent_IsVectorValueSet_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsVector
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UBlackboardComponent::GetValueAsVector(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsVector");
|
|
|
|
Params::UBlackboardComponent_GetValueAsVector_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsString
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UBlackboardComponent::GetValueAsString(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsString");
|
|
|
|
Params::UBlackboardComponent_GetValueAsString_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsRotator
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator UBlackboardComponent::GetValueAsRotator(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsRotator");
|
|
|
|
Params::UBlackboardComponent_GetValueAsRotator_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsObject
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UBlackboardComponent::GetValueAsObject(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsObject");
|
|
|
|
Params::UBlackboardComponent_GetValueAsObject_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsName
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UBlackboardComponent::GetValueAsName(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsName");
|
|
|
|
Params::UBlackboardComponent_GetValueAsName_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsInt
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UBlackboardComponent::GetValueAsInt(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsInt");
|
|
|
|
Params::UBlackboardComponent_GetValueAsInt_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsFloat
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UBlackboardComponent::GetValueAsFloat(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsFloat");
|
|
|
|
Params::UBlackboardComponent_GetValueAsFloat_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsEnum
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
uint8 UBlackboardComponent::GetValueAsEnum(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsEnum");
|
|
|
|
Params::UBlackboardComponent_GetValueAsEnum_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsClass
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UClass* UBlackboardComponent::GetValueAsClass(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsClass");
|
|
|
|
Params::UBlackboardComponent_GetValueAsClass_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetValueAsBool
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBlackboardComponent::GetValueAsBool(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetValueAsBool");
|
|
|
|
Params::UBlackboardComponent_GetValueAsBool_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetRotationFromEntry
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator ResultRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBlackboardComponent::GetRotationFromEntry(class FName& KeyName, struct FRotator* ResultRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetRotationFromEntry");
|
|
|
|
Params::UBlackboardComponent_GetRotationFromEntry_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ResultRotation != nullptr)
|
|
*ResultRotation = std::move(Parms.ResultRotation);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.GetLocationFromEntry
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ResultLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBlackboardComponent::GetLocationFromEntry(class FName& KeyName, struct FVector* ResultLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "GetLocationFromEntry");
|
|
|
|
Params::UBlackboardComponent_GetLocationFromEntry_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ResultLocation != nullptr)
|
|
*ResultLocation = std::move(Parms.ResultLocation);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BlackboardComponent.ClearValue
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName KeyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBlackboardComponent::ClearValue(class FName& KeyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BlackboardComponent", "ClearValue");
|
|
|
|
Params::UBlackboardComponent_ClearValue_Params Parms{};
|
|
|
|
Parms.KeyName = KeyName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardData
|
|
// (None)
|
|
|
|
class UClass* UBlackboardData::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardData");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardData AIModule.Default__BlackboardData
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardData* UBlackboardData::GetDefaultObj()
|
|
{
|
|
static class UBlackboardData* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardData*>(UBlackboardData::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType AIModule.Default__BlackboardKeyType
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType* UBlackboardKeyType::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType*>(UBlackboardKeyType::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Bool
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Bool::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Bool");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Bool AIModule.Default__BlackboardKeyType_Bool
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Bool* UBlackboardKeyType_Bool::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Bool* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Bool*>(UBlackboardKeyType_Bool::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Class
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Class::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Class");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Class AIModule.Default__BlackboardKeyType_Class
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Class* UBlackboardKeyType_Class::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Class* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Class*>(UBlackboardKeyType_Class::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Enum
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Enum::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Enum");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Enum AIModule.Default__BlackboardKeyType_Enum
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Enum* UBlackboardKeyType_Enum::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Enum* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Enum*>(UBlackboardKeyType_Enum::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Float
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Float::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Float");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Float AIModule.Default__BlackboardKeyType_Float
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Float* UBlackboardKeyType_Float::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Float* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Float*>(UBlackboardKeyType_Float::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Int
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Int::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Int");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Int AIModule.Default__BlackboardKeyType_Int
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Int* UBlackboardKeyType_Int::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Int* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Int*>(UBlackboardKeyType_Int::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Name
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Name::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Name");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Name AIModule.Default__BlackboardKeyType_Name
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Name* UBlackboardKeyType_Name::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Name* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Name*>(UBlackboardKeyType_Name::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_NativeEnum
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_NativeEnum::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_NativeEnum");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_NativeEnum AIModule.Default__BlackboardKeyType_NativeEnum
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_NativeEnum* UBlackboardKeyType_NativeEnum::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_NativeEnum* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_NativeEnum*>(UBlackboardKeyType_NativeEnum::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Object
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Object::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Object");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Object AIModule.Default__BlackboardKeyType_Object
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Object* UBlackboardKeyType_Object::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Object* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Object*>(UBlackboardKeyType_Object::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Rotator
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Rotator::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Rotator");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Rotator AIModule.Default__BlackboardKeyType_Rotator
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Rotator* UBlackboardKeyType_Rotator::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Rotator* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Rotator*>(UBlackboardKeyType_Rotator::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_String
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_String::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_String");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_String AIModule.Default__BlackboardKeyType_String
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_String* UBlackboardKeyType_String::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_String* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_String*>(UBlackboardKeyType_String::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BlackboardKeyType_Vector
|
|
// (None)
|
|
|
|
class UClass* UBlackboardKeyType_Vector::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BlackboardKeyType_Vector");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BlackboardKeyType_Vector AIModule.Default__BlackboardKeyType_Vector
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBlackboardKeyType_Vector* UBlackboardKeyType_Vector::GetDefaultObj()
|
|
{
|
|
static class UBlackboardKeyType_Vector* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBlackboardKeyType_Vector*>(UBlackboardKeyType_Vector::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTNode
|
|
// (None)
|
|
|
|
class UClass* UBTNode::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTNode");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTNode AIModule.Default__BTNode
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTNode* UBTNode::GetDefaultObj()
|
|
{
|
|
static class UBTNode* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTNode*>(UBTNode::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTAuxiliaryNode
|
|
// (None)
|
|
|
|
class UClass* UBTAuxiliaryNode::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTAuxiliaryNode");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTAuxiliaryNode AIModule.Default__BTAuxiliaryNode
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTAuxiliaryNode* UBTAuxiliaryNode::GetDefaultObj()
|
|
{
|
|
static class UBTAuxiliaryNode* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTAuxiliaryNode*>(UBTAuxiliaryNode::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTCompositeNode
|
|
// (None)
|
|
|
|
class UClass* UBTCompositeNode::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTCompositeNode");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTCompositeNode AIModule.Default__BTCompositeNode
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTCompositeNode* UBTCompositeNode::GetDefaultObj()
|
|
{
|
|
static class UBTCompositeNode* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTCompositeNode*>(UBTCompositeNode::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator AIModule.Default__BTDecorator
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator* UBTDecorator::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator*>(UBTDecorator::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTFunctionLibrary
|
|
// (None)
|
|
|
|
class UClass* UBTFunctionLibrary::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTFunctionLibrary");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTFunctionLibrary AIModule.Default__BTFunctionLibrary
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTFunctionLibrary* UBTFunctionLibrary::GetDefaultObj()
|
|
{
|
|
static class UBTFunctionLibrary* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTFunctionLibrary*>(UBTFunctionLibrary::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.StopUsingExternalEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::StopUsingExternalEvent(class UBTNode* NodeOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "StopUsingExternalEvent");
|
|
|
|
Params::UBTFunctionLibrary_StopUsingExternalEvent_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.StartUsingExternalEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OwningActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::StartUsingExternalEvent(class UBTNode* NodeOwner, class AActor* OwningActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "StartUsingExternalEvent");
|
|
|
|
Params::UBTFunctionLibrary_StartUsingExternalEvent_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.OwningActor = OwningActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsVector
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FVector Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsVector(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, const struct FVector& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsVector");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsVector_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString Value (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsString(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, const class FString& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsString");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsString_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsRotator
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FRotator Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsRotator(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, const struct FRotator& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsRotator");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsRotator_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsObject
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class UObject* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsObject(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, class UObject* Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsObject");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsObject_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsName
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsName(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, class FName Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsName");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsName_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsInt
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsInt(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, int32 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsInt");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsInt_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsFloat
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsFloat(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsFloat");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsFloat_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsEnum
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// uint8 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsEnum(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, uint8 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsEnum");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsEnum_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsClass
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class UClass* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsClass(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, class UClass* Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsClass");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsClass_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.SetBlackboardValueAsBool
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::SetBlackboardValueAsBool(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key, bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "SetBlackboardValueAsBool");
|
|
|
|
Params::UBTFunctionLibrary_SetBlackboardValueAsBool_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetOwnersBlackboard
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UBlackboardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBlackboardComponent* UBTFunctionLibrary::GetOwnersBlackboard(class UBTNode* NodeOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetOwnersBlackboard");
|
|
|
|
Params::UBTFunctionLibrary_GetOwnersBlackboard_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetOwnerComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UBehaviorTreeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBehaviorTreeComponent* UBTFunctionLibrary::GetOwnerComponent(class UBTNode* NodeOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetOwnerComponent");
|
|
|
|
Params::UBTFunctionLibrary_GetOwnerComponent_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsVector
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UBTFunctionLibrary::GetBlackboardValueAsVector(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsVector");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsVector_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsString
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UBTFunctionLibrary::GetBlackboardValueAsString(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsString");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsString_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsRotator
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator UBTFunctionLibrary::GetBlackboardValueAsRotator(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsRotator");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsRotator_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsObject
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UBTFunctionLibrary::GetBlackboardValueAsObject(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsObject");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsObject_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsName
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UBTFunctionLibrary::GetBlackboardValueAsName(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsName");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsName_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsInt
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UBTFunctionLibrary::GetBlackboardValueAsInt(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsInt");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsInt_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsFloat
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UBTFunctionLibrary::GetBlackboardValueAsFloat(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsFloat");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsFloat_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsEnum
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
uint8 UBTFunctionLibrary::GetBlackboardValueAsEnum(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsEnum");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsEnum_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsClass
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UClass* UBTFunctionLibrary::GetBlackboardValueAsClass(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsClass");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsClass_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsBool
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBTFunctionLibrary::GetBlackboardValueAsBool(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsBool");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsBool_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.GetBlackboardValueAsActor
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UBTFunctionLibrary::GetBlackboardValueAsActor(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "GetBlackboardValueAsActor");
|
|
|
|
Params::UBTFunctionLibrary_GetBlackboardValueAsActor_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.ClearBlackboardValueAsVector
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::ClearBlackboardValueAsVector(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "ClearBlackboardValueAsVector");
|
|
|
|
Params::UBTFunctionLibrary_ClearBlackboardValueAsVector_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTFunctionLibrary.ClearBlackboardValue
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UBTNode* NodeOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBlackboardKeySelector Key (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UBTFunctionLibrary::ClearBlackboardValue(class UBTNode* NodeOwner, struct FBlackboardKeySelector& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTFunctionLibrary", "ClearBlackboardValue");
|
|
|
|
Params::UBTFunctionLibrary_ClearBlackboardValue_Params Parms{};
|
|
|
|
Parms.NodeOwner = NodeOwner;
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BTService
|
|
// (None)
|
|
|
|
class UClass* UBTService::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTService");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTService AIModule.Default__BTService
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTService* UBTService::GetDefaultObj()
|
|
{
|
|
static class UBTService* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTService*>(UBTService::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTaskNode
|
|
// (None)
|
|
|
|
class UClass* UBTTaskNode::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTaskNode");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTaskNode AIModule.Default__BTTaskNode
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTaskNode* UBTTaskNode::GetDefaultObj()
|
|
{
|
|
static class UBTTaskNode* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTaskNode*>(UBTTaskNode::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTComposite_Selector
|
|
// (None)
|
|
|
|
class UClass* UBTComposite_Selector::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTComposite_Selector");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTComposite_Selector AIModule.Default__BTComposite_Selector
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTComposite_Selector* UBTComposite_Selector::GetDefaultObj()
|
|
{
|
|
static class UBTComposite_Selector* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTComposite_Selector*>(UBTComposite_Selector::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTComposite_Sequence
|
|
// (None)
|
|
|
|
class UClass* UBTComposite_Sequence::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTComposite_Sequence");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTComposite_Sequence AIModule.Default__BTComposite_Sequence
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTComposite_Sequence* UBTComposite_Sequence::GetDefaultObj()
|
|
{
|
|
static class UBTComposite_Sequence* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTComposite_Sequence*>(UBTComposite_Sequence::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTComposite_SimpleParallel
|
|
// (None)
|
|
|
|
class UClass* UBTComposite_SimpleParallel::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTComposite_SimpleParallel");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTComposite_SimpleParallel AIModule.Default__BTComposite_SimpleParallel
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTComposite_SimpleParallel* UBTComposite_SimpleParallel::GetDefaultObj()
|
|
{
|
|
static class UBTComposite_SimpleParallel* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTComposite_SimpleParallel*>(UBTComposite_SimpleParallel::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_BlackboardBase
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_BlackboardBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_BlackboardBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_BlackboardBase AIModule.Default__BTDecorator_BlackboardBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_BlackboardBase* UBTDecorator_BlackboardBase::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_BlackboardBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_BlackboardBase*>(UBTDecorator_BlackboardBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_Blackboard
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_Blackboard::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_Blackboard");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_Blackboard AIModule.Default__BTDecorator_Blackboard
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_Blackboard* UBTDecorator_Blackboard::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_Blackboard* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_Blackboard*>(UBTDecorator_Blackboard::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_BlueprintBase
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_BlueprintBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_BlueprintBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_BlueprintBase AIModule.Default__BTDecorator_BlueprintBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_BlueprintBase* UBTDecorator_BlueprintBase::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_BlueprintBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_BlueprintBase*>(UBTDecorator_BlueprintBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveTickAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveTickAI");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveTickAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveTick
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveTick");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveTick_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivatedAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveObserverDeactivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverDeactivatedAI");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveObserverDeactivatedAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverDeactivated
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveObserverDeactivated(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverDeactivated");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveObserverDeactivated_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivatedAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveObserverActivatedAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverActivatedAI");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveObserverActivatedAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveObserverActivated
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveObserverActivated(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveObserverActivated");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveObserverActivated_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStartAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveExecutionStartAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionStartAI");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveExecutionStartAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionStart
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveExecutionStart(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionStart");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveExecutionStart_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinishAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EBTNodeResult NodeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveExecutionFinishAI(class AAIController* OwnerController, class APawn* ControlledPawn, enum class EBTNodeResult NodeResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionFinishAI");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveExecutionFinishAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.NodeResult = NodeResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.ReceiveExecutionFinish
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EBTNodeResult NodeResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTDecorator_BlueprintBase::ReceiveExecutionFinish(class AActor* OwnerActor, enum class EBTNodeResult NodeResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "ReceiveExecutionFinish");
|
|
|
|
Params::UBTDecorator_BlueprintBase_ReceiveExecutionFinish_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
Parms.NodeResult = NodeResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheckAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBTDecorator_BlueprintBase::PerformConditionCheckAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "PerformConditionCheckAI");
|
|
|
|
Params::UBTDecorator_BlueprintBase_PerformConditionCheckAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.PerformConditionCheck
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBTDecorator_BlueprintBase::PerformConditionCheck(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "PerformConditionCheck");
|
|
|
|
Params::UBTDecorator_BlueprintBase_PerformConditionCheck_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorObserverActive
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBTDecorator_BlueprintBase::IsDecoratorObserverActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "IsDecoratorObserverActive");
|
|
|
|
Params::UBTDecorator_BlueprintBase_IsDecoratorObserverActive_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTDecorator_BlueprintBase.IsDecoratorExecutionActive
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBTDecorator_BlueprintBase::IsDecoratorExecutionActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTDecorator_BlueprintBase", "IsDecoratorExecutionActive");
|
|
|
|
Params::UBTDecorator_BlueprintBase_IsDecoratorExecutionActive_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_CheckGameplayTagsOnActor
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_CheckGameplayTagsOnActor::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_CheckGameplayTagsOnActor");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_CheckGameplayTagsOnActor AIModule.Default__BTDecorator_CheckGameplayTagsOnActor
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_CheckGameplayTagsOnActor* UBTDecorator_CheckGameplayTagsOnActor::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_CheckGameplayTagsOnActor* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_CheckGameplayTagsOnActor*>(UBTDecorator_CheckGameplayTagsOnActor::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_CompareBBEntries
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_CompareBBEntries::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_CompareBBEntries");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_CompareBBEntries AIModule.Default__BTDecorator_CompareBBEntries
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_CompareBBEntries* UBTDecorator_CompareBBEntries::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_CompareBBEntries* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_CompareBBEntries*>(UBTDecorator_CompareBBEntries::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_ConditionalLoop
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_ConditionalLoop::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_ConditionalLoop");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_ConditionalLoop AIModule.Default__BTDecorator_ConditionalLoop
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_ConditionalLoop* UBTDecorator_ConditionalLoop::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_ConditionalLoop* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_ConditionalLoop*>(UBTDecorator_ConditionalLoop::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_ConeCheck
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_ConeCheck::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_ConeCheck");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_ConeCheck AIModule.Default__BTDecorator_ConeCheck
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_ConeCheck* UBTDecorator_ConeCheck::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_ConeCheck* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_ConeCheck*>(UBTDecorator_ConeCheck::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_Cooldown
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_Cooldown::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_Cooldown");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_Cooldown AIModule.Default__BTDecorator_Cooldown
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_Cooldown* UBTDecorator_Cooldown::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_Cooldown* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_Cooldown*>(UBTDecorator_Cooldown::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_DoesPathExist
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_DoesPathExist::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_DoesPathExist");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_DoesPathExist AIModule.Default__BTDecorator_DoesPathExist
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_DoesPathExist* UBTDecorator_DoesPathExist::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_DoesPathExist* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_DoesPathExist*>(UBTDecorator_DoesPathExist::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_ForceSuccess
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_ForceSuccess::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_ForceSuccess");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_ForceSuccess AIModule.Default__BTDecorator_ForceSuccess
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_ForceSuccess* UBTDecorator_ForceSuccess::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_ForceSuccess* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_ForceSuccess*>(UBTDecorator_ForceSuccess::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_IsAtLocation
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_IsAtLocation::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_IsAtLocation");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_IsAtLocation AIModule.Default__BTDecorator_IsAtLocation
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_IsAtLocation* UBTDecorator_IsAtLocation::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_IsAtLocation* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_IsAtLocation*>(UBTDecorator_IsAtLocation::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_IsBBEntryOfClass
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_IsBBEntryOfClass::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_IsBBEntryOfClass");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_IsBBEntryOfClass AIModule.Default__BTDecorator_IsBBEntryOfClass
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_IsBBEntryOfClass* UBTDecorator_IsBBEntryOfClass::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_IsBBEntryOfClass* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_IsBBEntryOfClass*>(UBTDecorator_IsBBEntryOfClass::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_KeepInCone
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_KeepInCone::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_KeepInCone");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_KeepInCone AIModule.Default__BTDecorator_KeepInCone
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_KeepInCone* UBTDecorator_KeepInCone::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_KeepInCone* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_KeepInCone*>(UBTDecorator_KeepInCone::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_Loop
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_Loop::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_Loop");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_Loop AIModule.Default__BTDecorator_Loop
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_Loop* UBTDecorator_Loop::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_Loop* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_Loop*>(UBTDecorator_Loop::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_ReachedMoveGoal
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_ReachedMoveGoal::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_ReachedMoveGoal");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_ReachedMoveGoal AIModule.Default__BTDecorator_ReachedMoveGoal
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_ReachedMoveGoal* UBTDecorator_ReachedMoveGoal::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_ReachedMoveGoal* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_ReachedMoveGoal*>(UBTDecorator_ReachedMoveGoal::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_SetTagCooldown
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_SetTagCooldown::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_SetTagCooldown");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_SetTagCooldown AIModule.Default__BTDecorator_SetTagCooldown
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_SetTagCooldown* UBTDecorator_SetTagCooldown::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_SetTagCooldown* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_SetTagCooldown*>(UBTDecorator_SetTagCooldown::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_TagCooldown
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_TagCooldown::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_TagCooldown");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_TagCooldown AIModule.Default__BTDecorator_TagCooldown
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_TagCooldown* UBTDecorator_TagCooldown::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_TagCooldown* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_TagCooldown*>(UBTDecorator_TagCooldown::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTDecorator_TimeLimit
|
|
// (None)
|
|
|
|
class UClass* UBTDecorator_TimeLimit::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTDecorator_TimeLimit");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTDecorator_TimeLimit AIModule.Default__BTDecorator_TimeLimit
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTDecorator_TimeLimit* UBTDecorator_TimeLimit::GetDefaultObj()
|
|
{
|
|
static class UBTDecorator_TimeLimit* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTDecorator_TimeLimit*>(UBTDecorator_TimeLimit::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTService_BlackboardBase
|
|
// (None)
|
|
|
|
class UClass* UBTService_BlackboardBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTService_BlackboardBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTService_BlackboardBase AIModule.Default__BTService_BlackboardBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTService_BlackboardBase* UBTService_BlackboardBase::GetDefaultObj()
|
|
{
|
|
static class UBTService_BlackboardBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTService_BlackboardBase*>(UBTService_BlackboardBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTService_BlueprintBase
|
|
// (None)
|
|
|
|
class UClass* UBTService_BlueprintBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTService_BlueprintBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTService_BlueprintBase AIModule.Default__BTService_BlueprintBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTService_BlueprintBase* UBTService_BlueprintBase::GetDefaultObj()
|
|
{
|
|
static class UBTService_BlueprintBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTService_BlueprintBase*>(UBTService_BlueprintBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveTickAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveTickAI");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveTickAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveTick
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveTick");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveTick_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveSearchStartAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveSearchStartAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveSearchStartAI");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveSearchStartAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveSearchStart
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveSearchStart(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveSearchStart");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveSearchStart_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveDeactivationAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveDeactivationAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveDeactivationAI");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveDeactivationAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveDeactivation
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveDeactivation(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveDeactivation");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveDeactivation_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveActivationAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveActivationAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveActivationAI");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveActivationAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.ReceiveActivation
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTService_BlueprintBase::ReceiveActivation(class AActor* OwnerActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "ReceiveActivation");
|
|
|
|
Params::UBTService_BlueprintBase_ReceiveActivation_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTService_BlueprintBase.IsServiceActive
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBTService_BlueprintBase::IsServiceActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTService_BlueprintBase", "IsServiceActive");
|
|
|
|
Params::UBTService_BlueprintBase_IsServiceActive_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.BTService_DefaultFocus
|
|
// (None)
|
|
|
|
class UClass* UBTService_DefaultFocus::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTService_DefaultFocus");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTService_DefaultFocus AIModule.Default__BTService_DefaultFocus
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTService_DefaultFocus* UBTService_DefaultFocus::GetDefaultObj()
|
|
{
|
|
static class UBTService_DefaultFocus* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTService_DefaultFocus*>(UBTService_DefaultFocus::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTService_RunEQS
|
|
// (None)
|
|
|
|
class UClass* UBTService_RunEQS::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTService_RunEQS");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTService_RunEQS AIModule.Default__BTService_RunEQS
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTService_RunEQS* UBTService_RunEQS::GetDefaultObj()
|
|
{
|
|
static class UBTService_RunEQS* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTService_RunEQS*>(UBTService_RunEQS::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_BlackboardBase
|
|
// (None)
|
|
|
|
class UClass* UBTTask_BlackboardBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_BlackboardBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_BlackboardBase AIModule.Default__BTTask_BlackboardBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_BlackboardBase* UBTTask_BlackboardBase::GetDefaultObj()
|
|
{
|
|
static class UBTTask_BlackboardBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_BlackboardBase*>(UBTTask_BlackboardBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_BlueprintBase
|
|
// (None)
|
|
|
|
class UClass* UBTTask_BlueprintBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_BlueprintBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_BlueprintBase AIModule.Default__BTTask_BlueprintBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_BlueprintBase* UBTTask_BlueprintBase::GetDefaultObj()
|
|
{
|
|
static class UBTTask_BlueprintBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_BlueprintBase*>(UBTTask_BlueprintBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessageWithId
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName MessageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 RequestID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_BlueprintBase::SetFinishOnMessageWithId(class FName MessageName, int32 RequestID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTTask_BlueprintBase", "SetFinishOnMessageWithId");
|
|
|
|
Params::UBTTask_BlueprintBase_SetFinishOnMessageWithId_Params Parms{};
|
|
|
|
Parms.MessageName = MessageName;
|
|
Parms.RequestID = RequestID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTTask_BlueprintBase.SetFinishOnMessage
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName MessageName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_BlueprintBase::SetFinishOnMessage(class FName MessageName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTTask_BlueprintBase", "SetFinishOnMessage");
|
|
|
|
Params::UBTTask_BlueprintBase_SetFinishOnMessage_Params Parms{};
|
|
|
|
Parms.MessageName = MessageName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTTask_BlueprintBase.ReceiveTickAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_BlueprintBase::ReceiveTickAI(class AAIController* OwnerController, class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveTickAI");
|
|
|
|
Params::UBTTask_BlueprintBase_ReceiveTickAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTTask_BlueprintBase.ReceiveTick
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_BlueprintBase::ReceiveTick(class AActor* OwnerActor, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveTick");
|
|
|
|
Params::UBTTask_BlueprintBase_ReceiveTick_Params Parms{};
|
|
|
|
Parms.OwnerActor = OwnerActor;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTTask_BlueprintBase.ReceiveExecuteAI
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_BlueprintBase::ReceiveExecuteAI(class AAIController* OwnerController, class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveExecuteAI");
|
|
|
|
Params::UBTTask_BlueprintBase_ReceiveExecuteAI_Params Parms{};
|
|
|
|
Parms.OwnerController = OwnerController;
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.BTTask_BlueprintBase.ReceiveExecute
|
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UBTTask_BlueprintBase::ReceiveExecute(class AActor* OwnerActor)
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{
|
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static class UFunction* Func = nullptr;
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|
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if (!Func)
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Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveExecute");
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|
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Params::UBTTask_BlueprintBase_ReceiveExecute_Params Parms{};
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Parms.OwnerActor = OwnerActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AIModule.BTTask_BlueprintBase.ReceiveAbortAI
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class AAIController* OwnerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class APawn* ControlledPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UBTTask_BlueprintBase::ReceiveAbortAI(class AAIController* OwnerController, class APawn* ControlledPawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveAbortAI");
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Params::UBTTask_BlueprintBase_ReceiveAbortAI_Params Parms{};
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Parms.OwnerController = OwnerController;
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Parms.ControlledPawn = ControlledPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AIModule.BTTask_BlueprintBase.ReceiveAbort
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// class AActor* OwnerActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UBTTask_BlueprintBase::ReceiveAbort(class AActor* OwnerActor)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BTTask_BlueprintBase", "ReceiveAbort");
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Params::UBTTask_BlueprintBase_ReceiveAbort_Params Parms{};
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Parms.OwnerActor = OwnerActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AIModule.BTTask_BlueprintBase.IsTaskExecuting
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBTTask_BlueprintBase::IsTaskExecuting()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BTTask_BlueprintBase", "IsTaskExecuting");
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Params::UBTTask_BlueprintBase_IsTaskExecuting_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.BTTask_BlueprintBase.IsTaskAborting
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UBTTask_BlueprintBase::IsTaskAborting()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BTTask_BlueprintBase", "IsTaskAborting");
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Params::UBTTask_BlueprintBase_IsTaskAborting_Params Parms{};
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|
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.BTTask_BlueprintBase.FinishExecute
|
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// (Final, Native, Protected, BlueprintCallable)
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// Parameters:
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// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void UBTTask_BlueprintBase::FinishExecute(bool bSuccess)
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{
|
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BTTask_BlueprintBase", "FinishExecute");
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|
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Params::UBTTask_BlueprintBase_FinishExecute_Params Parms{};
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Parms.bSuccess = bSuccess;
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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}
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// Function AIModule.BTTask_BlueprintBase.FinishAbort
|
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// (Final, Native, Protected, BlueprintCallable)
|
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// Parameters:
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|
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void UBTTask_BlueprintBase::FinishAbort()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
|
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Func = Class->GetFunction("BTTask_BlueprintBase", "FinishAbort");
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, nullptr);
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|
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Func->FunctionFlags = Flgs;
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}
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// Class AIModule.BTTask_FinishWithResult
|
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// (None)
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|
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class UClass* UBTTask_FinishWithResult::StaticClass()
|
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{
|
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static class UClass* Clss = nullptr;
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|
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if (!Clss)
|
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Clss = UObject::FindClassFast("BTTask_FinishWithResult");
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|
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return Clss;
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}
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|
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// BTTask_FinishWithResult AIModule.Default__BTTask_FinishWithResult
|
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UBTTask_FinishWithResult* UBTTask_FinishWithResult::GetDefaultObj()
|
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{
|
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static class UBTTask_FinishWithResult* Default = nullptr;
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if (!Default)
|
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Default = static_cast<UBTTask_FinishWithResult*>(UBTTask_FinishWithResult::StaticClass()->DefaultObject);
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|
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return Default;
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}
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|
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// Class AIModule.BTTask_GameplayTaskBase
|
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// (None)
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|
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class UClass* UBTTask_GameplayTaskBase::StaticClass()
|
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{
|
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static class UClass* Clss = nullptr;
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|
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if (!Clss)
|
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Clss = UObject::FindClassFast("BTTask_GameplayTaskBase");
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|
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return Clss;
|
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}
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|
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// BTTask_GameplayTaskBase AIModule.Default__BTTask_GameplayTaskBase
|
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// (Public, ClassDefaultObject, ArchetypeObject)
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|
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class UBTTask_GameplayTaskBase* UBTTask_GameplayTaskBase::GetDefaultObj()
|
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{
|
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static class UBTTask_GameplayTaskBase* Default = nullptr;
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|
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if (!Default)
|
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Default = static_cast<UBTTask_GameplayTaskBase*>(UBTTask_GameplayTaskBase::StaticClass()->DefaultObject);
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|
|
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return Default;
|
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}
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|
|
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|
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// Class AIModule.BTTask_MakeNoise
|
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// (None)
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|
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class UClass* UBTTask_MakeNoise::StaticClass()
|
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{
|
|
static class UClass* Clss = nullptr;
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|
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if (!Clss)
|
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Clss = UObject::FindClassFast("BTTask_MakeNoise");
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|
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return Clss;
|
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}
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|
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|
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// BTTask_MakeNoise AIModule.Default__BTTask_MakeNoise
|
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// (Public, ClassDefaultObject, ArchetypeObject)
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|
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class UBTTask_MakeNoise* UBTTask_MakeNoise::GetDefaultObj()
|
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{
|
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static class UBTTask_MakeNoise* Default = nullptr;
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|
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if (!Default)
|
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Default = static_cast<UBTTask_MakeNoise*>(UBTTask_MakeNoise::StaticClass()->DefaultObject);
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|
|
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return Default;
|
|
}
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|
|
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|
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// Class AIModule.BTTask_MoveTo
|
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// (None)
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|
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class UClass* UBTTask_MoveTo::StaticClass()
|
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{
|
|
static class UClass* Clss = nullptr;
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|
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if (!Clss)
|
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Clss = UObject::FindClassFast("BTTask_MoveTo");
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|
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return Clss;
|
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}
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|
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// BTTask_MoveTo AIModule.Default__BTTask_MoveTo
|
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// (Public, ClassDefaultObject, ArchetypeObject)
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|
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class UBTTask_MoveTo* UBTTask_MoveTo::GetDefaultObj()
|
|
{
|
|
static class UBTTask_MoveTo* Default = nullptr;
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|
|
if (!Default)
|
|
Default = static_cast<UBTTask_MoveTo*>(UBTTask_MoveTo::StaticClass()->DefaultObject);
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|
|
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return Default;
|
|
}
|
|
|
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|
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// Class AIModule.BTTask_MoveDirectlyToward
|
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// (None)
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|
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class UClass* UBTTask_MoveDirectlyToward::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
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|
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if (!Clss)
|
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Clss = UObject::FindClassFast("BTTask_MoveDirectlyToward");
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|
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return Clss;
|
|
}
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|
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// BTTask_MoveDirectlyToward AIModule.Default__BTTask_MoveDirectlyToward
|
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// (Public, ClassDefaultObject, ArchetypeObject)
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|
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class UBTTask_MoveDirectlyToward* UBTTask_MoveDirectlyToward::GetDefaultObj()
|
|
{
|
|
static class UBTTask_MoveDirectlyToward* Default = nullptr;
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|
|
if (!Default)
|
|
Default = static_cast<UBTTask_MoveDirectlyToward*>(UBTTask_MoveDirectlyToward::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
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// Class AIModule.BTTask_PawnActionBase
|
|
// (None)
|
|
|
|
class UClass* UBTTask_PawnActionBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
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|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_PawnActionBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
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// BTTask_PawnActionBase AIModule.Default__BTTask_PawnActionBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
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class UBTTask_PawnActionBase* UBTTask_PawnActionBase::GetDefaultObj()
|
|
{
|
|
static class UBTTask_PawnActionBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_PawnActionBase*>(UBTTask_PawnActionBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_PlayAnimation
|
|
// (None)
|
|
|
|
class UClass* UBTTask_PlayAnimation::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_PlayAnimation");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_PlayAnimation AIModule.Default__BTTask_PlayAnimation
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_PlayAnimation* UBTTask_PlayAnimation::GetDefaultObj()
|
|
{
|
|
static class UBTTask_PlayAnimation* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_PlayAnimation*>(UBTTask_PlayAnimation::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_PlaySound
|
|
// (None)
|
|
|
|
class UClass* UBTTask_PlaySound::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
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|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_PlaySound");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_PlaySound AIModule.Default__BTTask_PlaySound
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_PlaySound* UBTTask_PlaySound::GetDefaultObj()
|
|
{
|
|
static class UBTTask_PlaySound* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_PlaySound*>(UBTTask_PlaySound::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_PushPawnAction
|
|
// (None)
|
|
|
|
class UClass* UBTTask_PushPawnAction::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_PushPawnAction");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_PushPawnAction AIModule.Default__BTTask_PushPawnAction
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
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class UBTTask_PushPawnAction* UBTTask_PushPawnAction::GetDefaultObj()
|
|
{
|
|
static class UBTTask_PushPawnAction* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_PushPawnAction*>(UBTTask_PushPawnAction::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_RotateToFaceBBEntry
|
|
// (None)
|
|
|
|
class UClass* UBTTask_RotateToFaceBBEntry::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_RotateToFaceBBEntry");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_RotateToFaceBBEntry AIModule.Default__BTTask_RotateToFaceBBEntry
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_RotateToFaceBBEntry* UBTTask_RotateToFaceBBEntry::GetDefaultObj()
|
|
{
|
|
static class UBTTask_RotateToFaceBBEntry* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_RotateToFaceBBEntry*>(UBTTask_RotateToFaceBBEntry::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_RunBehavior
|
|
// (None)
|
|
|
|
class UClass* UBTTask_RunBehavior::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_RunBehavior");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_RunBehavior AIModule.Default__BTTask_RunBehavior
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_RunBehavior* UBTTask_RunBehavior::GetDefaultObj()
|
|
{
|
|
static class UBTTask_RunBehavior* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_RunBehavior*>(UBTTask_RunBehavior::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_RunBehaviorDynamic
|
|
// (None)
|
|
|
|
class UClass* UBTTask_RunBehaviorDynamic::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_RunBehaviorDynamic");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_RunBehaviorDynamic AIModule.Default__BTTask_RunBehaviorDynamic
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_RunBehaviorDynamic* UBTTask_RunBehaviorDynamic::GetDefaultObj()
|
|
{
|
|
static class UBTTask_RunBehaviorDynamic* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_RunBehaviorDynamic*>(UBTTask_RunBehaviorDynamic::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_RunEQSQuery
|
|
// (None)
|
|
|
|
class UClass* UBTTask_RunEQSQuery::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_RunEQSQuery");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_RunEQSQuery AIModule.Default__BTTask_RunEQSQuery
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_RunEQSQuery* UBTTask_RunEQSQuery::GetDefaultObj()
|
|
{
|
|
static class UBTTask_RunEQSQuery* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_RunEQSQuery*>(UBTTask_RunEQSQuery::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_SetTagCooldown
|
|
// (None)
|
|
|
|
class UClass* UBTTask_SetTagCooldown::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_SetTagCooldown");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_SetTagCooldown AIModule.Default__BTTask_SetTagCooldown
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_SetTagCooldown* UBTTask_SetTagCooldown::GetDefaultObj()
|
|
{
|
|
static class UBTTask_SetTagCooldown* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_SetTagCooldown*>(UBTTask_SetTagCooldown::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_Wait
|
|
// (None)
|
|
|
|
class UClass* UBTTask_Wait::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_Wait");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_Wait AIModule.Default__BTTask_Wait
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_Wait* UBTTask_Wait::GetDefaultObj()
|
|
{
|
|
static class UBTTask_Wait* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_Wait*>(UBTTask_Wait::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.BTTask_WaitBlackboardTime
|
|
// (None)
|
|
|
|
class UClass* UBTTask_WaitBlackboardTime::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("BTTask_WaitBlackboardTime");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// BTTask_WaitBlackboardTime AIModule.Default__BTTask_WaitBlackboardTime
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UBTTask_WaitBlackboardTime* UBTTask_WaitBlackboardTime::GetDefaultObj()
|
|
{
|
|
static class UBTTask_WaitBlackboardTime* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UBTTask_WaitBlackboardTime*>(UBTTask_WaitBlackboardTime::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIBlueprintHelperLibrary
|
|
// (None)
|
|
|
|
class UClass* UAIBlueprintHelperLibrary::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIBlueprintHelperLibrary");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIBlueprintHelperLibrary AIModule.Default__AIBlueprintHelperLibrary
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIBlueprintHelperLibrary* UAIBlueprintHelperLibrary::GetDefaultObj()
|
|
{
|
|
static class UAIBlueprintHelperLibrary* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIBlueprintHelperLibrary*>(UAIBlueprintHelperLibrary::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.UnlockAIResourcesWithAnimation
|
|
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUnlockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UnlockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIBlueprintHelperLibrary::UnlockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bUnlockMovement, bool UnlockAILogic)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "UnlockAIResourcesWithAnimation");
|
|
|
|
Params::UAIBlueprintHelperLibrary_UnlockAIResourcesWithAnimation_Params Parms{};
|
|
|
|
Parms.AnimInstance = AnimInstance;
|
|
Parms.bUnlockMovement = bUnlockMovement;
|
|
Parms.UnlockAILogic = UnlockAILogic;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.SpawnAIFromClass
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class APawn> PawnClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UBehaviorTree* BehaviorTree (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool bNoCollisionFail (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APawn* UAIBlueprintHelperLibrary::SpawnAIFromClass(class UObject* WorldContextObject, TSubclassOf<class APawn> PawnClass, class UBehaviorTree* BehaviorTree, const struct FVector& Location, const struct FRotator& Rotation, bool bNoCollisionFail, class AActor* Owner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "SpawnAIFromClass");
|
|
|
|
Params::UAIBlueprintHelperLibrary_SpawnAIFromClass_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.PawnClass = PawnClass;
|
|
Parms.BehaviorTree = BehaviorTree;
|
|
Parms.Location = Location;
|
|
Parms.Rotation = Rotation;
|
|
Parms.bNoCollisionFail = bNoCollisionFail;
|
|
Parms.Owner = Owner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToLocation
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Goal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIBlueprintHelperLibrary::SimpleMoveToLocation(class AController* Controller, struct FVector& Goal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "SimpleMoveToLocation");
|
|
|
|
Params::UAIBlueprintHelperLibrary_SimpleMoveToLocation_Params Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
Parms.Goal = Goal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.SimpleMoveToActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Goal (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIBlueprintHelperLibrary::SimpleMoveToActor(class AController* Controller, class AActor* Goal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "SimpleMoveToActor");
|
|
|
|
Params::UAIBlueprintHelperLibrary_SimpleMoveToActor_Params Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
Parms.Goal = Goal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.SendAIMessage
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName Message (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* MessageSource (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIBlueprintHelperLibrary::SendAIMessage(class APawn* Target, class FName Message, class UObject* MessageSource, bool bSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "SendAIMessage");
|
|
|
|
Params::UAIBlueprintHelperLibrary_SendAIMessage_Params Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Message = Message;
|
|
Parms.MessageSource = MessageSource;
|
|
Parms.bSuccess = bSuccess;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.LockAIResourcesWithAnimation
|
|
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimInstance* AnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bLockMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool LockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIBlueprintHelperLibrary::LockAIResourcesWithAnimation(class UAnimInstance* AnimInstance, bool bLockMovement, bool LockAILogic)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "LockAIResourcesWithAnimation");
|
|
|
|
Params::UAIBlueprintHelperLibrary_LockAIResourcesWithAnimation_Params Parms{};
|
|
|
|
Parms.AnimInstance = AnimInstance;
|
|
Parms.bLockMovement = bLockMovement;
|
|
Parms.LockAILogic = LockAILogic;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.IsValidAIRotation
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIBlueprintHelperLibrary::IsValidAIRotation(const struct FRotator& Rotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "IsValidAIRotation");
|
|
|
|
Params::UAIBlueprintHelperLibrary_IsValidAIRotation_Params Parms{};
|
|
|
|
Parms.Rotation = Rotation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.IsValidAILocation
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIBlueprintHelperLibrary::IsValidAILocation(const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "IsValidAILocation");
|
|
|
|
Params::UAIBlueprintHelperLibrary_IsValidAILocation_Params Parms{};
|
|
|
|
Parms.Location = Location;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.IsValidAIDirection
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector DirectionVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIBlueprintHelperLibrary::IsValidAIDirection(const struct FVector& DirectionVector)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "IsValidAIDirection");
|
|
|
|
Params::UAIBlueprintHelperLibrary_IsValidAIDirection_Params Parms{};
|
|
|
|
Parms.DirectionVector = DirectionVector;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.GetNextNavLinkIndex
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAIBlueprintHelperLibrary::GetNextNavLinkIndex(class AController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetNextNavLinkIndex");
|
|
|
|
Params::UAIBlueprintHelperLibrary_GetNextNavLinkIndex_Params Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathPoints
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FVector> UAIBlueprintHelperLibrary::GetCurrentPathPoints(class AController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPathPoints");
|
|
|
|
Params::UAIBlueprintHelperLibrary_GetCurrentPathPoints_Params Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPathIndex
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAIBlueprintHelperLibrary::GetCurrentPathIndex(class AController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPathIndex");
|
|
|
|
Params::UAIBlueprintHelperLibrary_GetCurrentPathIndex_Params Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.GetCurrentPath
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNavigationPath* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNavigationPath* UAIBlueprintHelperLibrary::GetCurrentPath(class AController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetCurrentPath");
|
|
|
|
Params::UAIBlueprintHelperLibrary_GetCurrentPath_Params Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.GetBlackboard
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UBlackboardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBlackboardComponent* UAIBlueprintHelperLibrary::GetBlackboard(class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetBlackboard");
|
|
|
|
Params::UAIBlueprintHelperLibrary_GetBlackboard_Params Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.GetAIController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* ControlledActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AAIController* UAIBlueprintHelperLibrary::GetAIController(class AActor* ControlledActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "GetAIController");
|
|
|
|
Params::UAIBlueprintHelperLibrary_GetAIController_Params Parms{};
|
|
|
|
Parms.ControlledActor = ControlledActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIBlueprintHelperLibrary.CreateMoveToProxyObject
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Destination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bStopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIAsyncTaskBlueprintProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAIAsyncTaskBlueprintProxy* UAIBlueprintHelperLibrary::CreateMoveToProxyObject(class UObject* WorldContextObject, class APawn* Pawn, const struct FVector& Destination, class AActor* TargetActor, float AcceptanceRadius, bool bStopOnOverlap)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIBlueprintHelperLibrary", "CreateMoveToProxyObject");
|
|
|
|
Params::UAIBlueprintHelperLibrary_CreateMoveToProxyObject_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Pawn = Pawn;
|
|
Parms.Destination = Destination;
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.AcceptanceRadius = AcceptanceRadius;
|
|
Parms.bStopOnOverlap = bStopOnOverlap;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AIDataProvider
|
|
// (None)
|
|
|
|
class UClass* UAIDataProvider::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIDataProvider");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIDataProvider AIModule.Default__AIDataProvider
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIDataProvider* UAIDataProvider::GetDefaultObj()
|
|
{
|
|
static class UAIDataProvider* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIDataProvider*>(UAIDataProvider::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIDataProvider_QueryParams
|
|
// (None)
|
|
|
|
class UClass* UAIDataProvider_QueryParams::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIDataProvider_QueryParams");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIDataProvider_QueryParams AIModule.Default__AIDataProvider_QueryParams
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIDataProvider_QueryParams* UAIDataProvider_QueryParams::GetDefaultObj()
|
|
{
|
|
static class UAIDataProvider_QueryParams* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIDataProvider_QueryParams*>(UAIDataProvider_QueryParams::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIDataProvider_Random
|
|
// (None)
|
|
|
|
class UClass* UAIDataProvider_Random::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIDataProvider_Random");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIDataProvider_Random AIModule.Default__AIDataProvider_Random
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIDataProvider_Random* UAIDataProvider_Random::GetDefaultObj()
|
|
{
|
|
static class UAIDataProvider_Random* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIDataProvider_Random*>(UAIDataProvider_Random::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.DetourCrowdAIController
|
|
// (Actor)
|
|
|
|
class UClass* ADetourCrowdAIController::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("DetourCrowdAIController");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// DetourCrowdAIController AIModule.Default__DetourCrowdAIController
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class ADetourCrowdAIController* ADetourCrowdAIController::GetDefaultObj()
|
|
{
|
|
static class ADetourCrowdAIController* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<ADetourCrowdAIController*>(ADetourCrowdAIController::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryContext
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryContext::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryContext");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryContext AIModule.Default__EnvQueryContext
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryContext* UEnvQueryContext::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryContext* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryContext*>(UEnvQueryContext::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryContext_BlueprintBase
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryContext_BlueprintBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryContext_BlueprintBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryContext_BlueprintBase AIModule.Default__EnvQueryContext_BlueprintBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryContext_BlueprintBase* UEnvQueryContext_BlueprintBase::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryContext_BlueprintBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryContext_BlueprintBase*>(UEnvQueryContext_BlueprintBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleLocation
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ResultingLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryContext_BlueprintBase::ProvideSingleLocation(class UObject* QuerierObject, class AActor* QuerierActor, struct FVector* ResultingLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideSingleLocation");
|
|
|
|
Params::UEnvQueryContext_BlueprintBase_ProvideSingleLocation_Params Parms{};
|
|
|
|
Parms.QuerierObject = QuerierObject;
|
|
Parms.QuerierActor = QuerierActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ResultingLocation != nullptr)
|
|
*ResultingLocation = std::move(Parms.ResultingLocation);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideSingleActor
|
|
// (Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ResultingActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryContext_BlueprintBase::ProvideSingleActor(class UObject* QuerierObject, class AActor* QuerierActor, class AActor** ResultingActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideSingleActor");
|
|
|
|
Params::UEnvQueryContext_BlueprintBase_ProvideSingleActor_Params Parms{};
|
|
|
|
Parms.QuerierObject = QuerierObject;
|
|
Parms.QuerierActor = QuerierActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ResultingActor != nullptr)
|
|
*ResultingActor = Parms.ResultingActor;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideLocationsSet
|
|
// (Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector> ResultingLocationSet (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryContext_BlueprintBase::ProvideLocationsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray<struct FVector>* ResultingLocationSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideLocationsSet");
|
|
|
|
Params::UEnvQueryContext_BlueprintBase_ProvideLocationsSet_Params Parms{};
|
|
|
|
Parms.QuerierObject = QuerierObject;
|
|
Parms.QuerierActor = QuerierActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ResultingLocationSet != nullptr)
|
|
*ResultingLocationSet = std::move(Parms.ResultingLocationSet);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryContext_BlueprintBase.ProvideActorsSet
|
|
// (Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UObject* QuerierObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* QuerierActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> ResultingActorsSet (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryContext_BlueprintBase::ProvideActorsSet(class UObject* QuerierObject, class AActor* QuerierActor, TArray<class AActor*>* ResultingActorsSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryContext_BlueprintBase", "ProvideActorsSet");
|
|
|
|
Params::UEnvQueryContext_BlueprintBase_ProvideActorsSet_Params Parms{};
|
|
|
|
Parms.QuerierObject = QuerierObject;
|
|
Parms.QuerierActor = QuerierActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ResultingActorsSet != nullptr)
|
|
*ResultingActorsSet = std::move(Parms.ResultingActorsSet);
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryContext_Item
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryContext_Item::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryContext_Item");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryContext_Item AIModule.Default__EnvQueryContext_Item
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryContext_Item* UEnvQueryContext_Item::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryContext_Item* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryContext_Item*>(UEnvQueryContext_Item::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryContext_Querier
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryContext_Querier::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryContext_Querier");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryContext_Querier AIModule.Default__EnvQueryContext_Querier
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryContext_Querier* UEnvQueryContext_Querier::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryContext_Querier* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryContext_Querier*>(UEnvQueryContext_Querier::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQuery
|
|
// (None)
|
|
|
|
class UClass* UEnvQuery::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQuery");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQuery AIModule.Default__EnvQuery
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQuery* UEnvQuery::GetDefaultObj()
|
|
{
|
|
static class UEnvQuery* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQuery*>(UEnvQuery::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryDebugHelpers
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryDebugHelpers::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryDebugHelpers");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryDebugHelpers AIModule.Default__EnvQueryDebugHelpers
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryDebugHelpers* UEnvQueryDebugHelpers::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryDebugHelpers* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryDebugHelpers*>(UEnvQueryDebugHelpers::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator AIModule.Default__EnvQueryGenerator
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator* UEnvQueryGenerator::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator*>(UEnvQueryGenerator::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryInstanceBlueprintWrapper
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryInstanceBlueprintWrapper::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryInstanceBlueprintWrapper");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryInstanceBlueprintWrapper AIModule.Default__EnvQueryInstanceBlueprintWrapper
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryInstanceBlueprintWrapper* UEnvQueryInstanceBlueprintWrapper::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryInstanceBlueprintWrapper* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryInstanceBlueprintWrapper*>(UEnvQueryInstanceBlueprintWrapper::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.SetNamedParam
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ParamName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryInstanceBlueprintWrapper::SetNamedParam(class FName ParamName, float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "SetNamedParam");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_SetNamedParam_Params Parms{};
|
|
|
|
Parms.ParamName = ParamName;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsLocations
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<struct FVector> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FVector> UEnvQueryInstanceBlueprintWrapper::GetResultsAsLocations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetResultsAsLocations");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_GetResultsAsLocations_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetResultsAsActors
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> UEnvQueryInstanceBlueprintWrapper::GetResultsAsActors()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetResultsAsActors");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_GetResultsAsActors_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsLocations
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// TArray<struct FVector> ResultLocations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsLocations(TArray<struct FVector>* ResultLocations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetQueryResultsAsLocations");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_GetQueryResultsAsLocations_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ResultLocations != nullptr)
|
|
*ResultLocations = std::move(Parms.ResultLocations);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetQueryResultsAsActors
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ResultActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEnvQueryInstanceBlueprintWrapper::GetQueryResultsAsActors(TArray<class AActor*>* ResultActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetQueryResultsAsActors");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_GetQueryResultsAsActors_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ResultActors != nullptr)
|
|
*ResultActors = std::move(Parms.ResultActors);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryInstanceBlueprintWrapper.GetItemScore
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ItemIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEnvQueryInstanceBlueprintWrapper::GetItemScore(int32 ItemIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "GetItemScore");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_GetItemScore_Params Parms{};
|
|
|
|
Parms.ItemIndex = ItemIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// DelegateFunction AIModule.EnvQueryInstanceBlueprintWrapper.EQSQueryDoneSignature__DelegateSignature
|
|
// (MulticastDelegate, Public, Delegate)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryInstanceBlueprintWrapper::EQSQueryDoneSignature__DelegateSignature(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, enum class EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryInstanceBlueprintWrapper", "EQSQueryDoneSignature__DelegateSignature");
|
|
|
|
Params::UEnvQueryInstanceBlueprintWrapper_EQSQueryDoneSignature__DelegateSignature_Params Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryManager
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryManager AIModule.Default__EnvQueryManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryManager* UEnvQueryManager::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryManager*>(UEnvQueryManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryManager.RunEQSQuery
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EEnvQueryRunMode RunMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UEnvQueryInstanceBlueprintWrapper>WrapperClass (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEnvQueryInstanceBlueprintWrapper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEnvQueryInstanceBlueprintWrapper* UEnvQueryManager::RunEQSQuery(class UObject* WorldContextObject, class UEnvQuery* QueryTemplate, class UObject* Querier, enum class EEnvQueryRunMode RunMode, TSubclassOf<class UEnvQueryInstanceBlueprintWrapper> WrapperClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryManager", "RunEQSQuery");
|
|
|
|
Params::UEnvQueryManager_RunEQSQuery_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.QueryTemplate = QueryTemplate;
|
|
Parms.Querier = Querier;
|
|
Parms.RunMode = RunMode;
|
|
Parms.WrapperClass = WrapperClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryOption
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryOption::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryOption");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryOption AIModule.Default__EnvQueryOption
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryOption* UEnvQueryOption::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryOption* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryOption*>(UEnvQueryOption::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EQSRenderingComponent
|
|
// (SceneComponent, PrimitiveComponent)
|
|
|
|
class UClass* UEQSRenderingComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EQSRenderingComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EQSRenderingComponent AIModule.Default__EQSRenderingComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEQSRenderingComponent* UEQSRenderingComponent::GetDefaultObj()
|
|
{
|
|
static class UEQSRenderingComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEQSRenderingComponent*>(UEQSRenderingComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EQSTestingPawn
|
|
// (Actor, Pawn)
|
|
|
|
class UClass* AEQSTestingPawn::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EQSTestingPawn");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EQSTestingPawn AIModule.Default__EQSTestingPawn
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AEQSTestingPawn* AEQSTestingPawn::GetDefaultObj()
|
|
{
|
|
static class AEQSTestingPawn* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AEQSTestingPawn*>(AEQSTestingPawn::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_ActorsOfClass
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_ActorsOfClass::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_ActorsOfClass");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_ActorsOfClass AIModule.Default__EnvQueryGenerator_ActorsOfClass
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_ActorsOfClass* UEnvQueryGenerator_ActorsOfClass::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_ActorsOfClass* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_ActorsOfClass*>(UEnvQueryGenerator_ActorsOfClass::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_BlueprintBase
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_BlueprintBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_BlueprintBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_BlueprintBase AIModule.Default__EnvQueryGenerator_BlueprintBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_BlueprintBase* UEnvQueryGenerator_BlueprintBase::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_BlueprintBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_BlueprintBase*>(UEnvQueryGenerator_BlueprintBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.GetQuerier
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UEnvQueryGenerator_BlueprintBase::GetQuerier()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "GetQuerier");
|
|
|
|
Params::UEnvQueryGenerator_BlueprintBase_GetQuerier_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGenerationFromActors
|
|
// (Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ContextActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryGenerator_BlueprintBase::DoItemGenerationFromActors(TArray<class AActor*>& ContextActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "DoItemGenerationFromActors");
|
|
|
|
Params::UEnvQueryGenerator_BlueprintBase_DoItemGenerationFromActors_Params Parms{};
|
|
|
|
Parms.ContextActors = ContextActors;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.DoItemGeneration
|
|
// (Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// TArray<struct FVector> ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryGenerator_BlueprintBase::DoItemGeneration(TArray<struct FVector>& ContextLocations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "DoItemGeneration");
|
|
|
|
Params::UEnvQueryGenerator_BlueprintBase_DoItemGeneration_Params Parms{};
|
|
|
|
Parms.ContextLocations = ContextLocations;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedVector
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// struct FVector GeneratedVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryGenerator_BlueprintBase::AddGeneratedVector(const struct FVector& GeneratedVector)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "AddGeneratedVector");
|
|
|
|
Params::UEnvQueryGenerator_BlueprintBase_AddGeneratedVector_Params Parms{};
|
|
|
|
Parms.GeneratedVector = GeneratedVector;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.EnvQueryGenerator_BlueprintBase.AddGeneratedActor
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class AActor* GeneratedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryGenerator_BlueprintBase::AddGeneratedActor(class AActor* GeneratedActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("EnvQueryGenerator_BlueprintBase", "AddGeneratedActor");
|
|
|
|
Params::UEnvQueryGenerator_BlueprintBase_AddGeneratedActor_Params Parms{};
|
|
|
|
Parms.GeneratedActor = GeneratedActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_Composite
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_Composite::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_Composite");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_Composite AIModule.Default__EnvQueryGenerator_Composite
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_Composite* UEnvQueryGenerator_Composite::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_Composite* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_Composite*>(UEnvQueryGenerator_Composite::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_ProjectedPoints
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_ProjectedPoints::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_ProjectedPoints");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_ProjectedPoints AIModule.Default__EnvQueryGenerator_ProjectedPoints
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_ProjectedPoints* UEnvQueryGenerator_ProjectedPoints::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_ProjectedPoints* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_ProjectedPoints*>(UEnvQueryGenerator_ProjectedPoints::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_Cone
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_Cone::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_Cone");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_Cone AIModule.Default__EnvQueryGenerator_Cone
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_Cone* UEnvQueryGenerator_Cone::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_Cone* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_Cone*>(UEnvQueryGenerator_Cone::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_CurrentLocation
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_CurrentLocation::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_CurrentLocation");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_CurrentLocation AIModule.Default__EnvQueryGenerator_CurrentLocation
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_CurrentLocation* UEnvQueryGenerator_CurrentLocation::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_CurrentLocation* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_CurrentLocation*>(UEnvQueryGenerator_CurrentLocation::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_Donut
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_Donut::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_Donut");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_Donut AIModule.Default__EnvQueryGenerator_Donut
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_Donut* UEnvQueryGenerator_Donut::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_Donut* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_Donut*>(UEnvQueryGenerator_Donut::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_OnCircle
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_OnCircle::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_OnCircle");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_OnCircle AIModule.Default__EnvQueryGenerator_OnCircle
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_OnCircle* UEnvQueryGenerator_OnCircle::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_OnCircle* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_OnCircle*>(UEnvQueryGenerator_OnCircle::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_SimpleGrid
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_SimpleGrid::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_SimpleGrid");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_SimpleGrid AIModule.Default__EnvQueryGenerator_SimpleGrid
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_SimpleGrid* UEnvQueryGenerator_SimpleGrid::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_SimpleGrid* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_SimpleGrid*>(UEnvQueryGenerator_SimpleGrid::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_PathingGrid
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_PathingGrid::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_PathingGrid");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_PathingGrid AIModule.Default__EnvQueryGenerator_PathingGrid
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_PathingGrid* UEnvQueryGenerator_PathingGrid::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_PathingGrid* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_PathingGrid*>(UEnvQueryGenerator_PathingGrid::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryGenerator_PerceivedActors
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryGenerator_PerceivedActors::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryGenerator_PerceivedActors");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryGenerator_PerceivedActors AIModule.Default__EnvQueryGenerator_PerceivedActors
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryGenerator_PerceivedActors* UEnvQueryGenerator_PerceivedActors::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryGenerator_PerceivedActors* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryGenerator_PerceivedActors*>(UEnvQueryGenerator_PerceivedActors::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryItemType
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryItemType::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryItemType");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryItemType AIModule.Default__EnvQueryItemType
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryItemType* UEnvQueryItemType::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryItemType* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryItemType*>(UEnvQueryItemType::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryItemType_VectorBase
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryItemType_VectorBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryItemType_VectorBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryItemType_VectorBase AIModule.Default__EnvQueryItemType_VectorBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryItemType_VectorBase* UEnvQueryItemType_VectorBase::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryItemType_VectorBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryItemType_VectorBase*>(UEnvQueryItemType_VectorBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryItemType_ActorBase
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryItemType_ActorBase::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryItemType_ActorBase");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryItemType_ActorBase AIModule.Default__EnvQueryItemType_ActorBase
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryItemType_ActorBase* UEnvQueryItemType_ActorBase::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryItemType_ActorBase* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryItemType_ActorBase*>(UEnvQueryItemType_ActorBase::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryItemType_Actor
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryItemType_Actor::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryItemType_Actor");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryItemType_Actor AIModule.Default__EnvQueryItemType_Actor
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryItemType_Actor* UEnvQueryItemType_Actor::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryItemType_Actor* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryItemType_Actor*>(UEnvQueryItemType_Actor::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryItemType_Direction
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryItemType_Direction::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryItemType_Direction");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryItemType_Direction AIModule.Default__EnvQueryItemType_Direction
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryItemType_Direction* UEnvQueryItemType_Direction::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryItemType_Direction* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryItemType_Direction*>(UEnvQueryItemType_Direction::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryItemType_Point
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryItemType_Point::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryItemType_Point");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryItemType_Point AIModule.Default__EnvQueryItemType_Point
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryItemType_Point* UEnvQueryItemType_Point::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryItemType_Point* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryItemType_Point*>(UEnvQueryItemType_Point::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Distance
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Distance::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Distance");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Distance AIModule.Default__EnvQueryTest_Distance
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Distance* UEnvQueryTest_Distance::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Distance* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Distance*>(UEnvQueryTest_Distance::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Dot
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Dot::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Dot");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Dot AIModule.Default__EnvQueryTest_Dot
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Dot* UEnvQueryTest_Dot::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Dot* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Dot*>(UEnvQueryTest_Dot::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_GameplayTags
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_GameplayTags::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_GameplayTags");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_GameplayTags AIModule.Default__EnvQueryTest_GameplayTags
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_GameplayTags* UEnvQueryTest_GameplayTags::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_GameplayTags* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_GameplayTags*>(UEnvQueryTest_GameplayTags::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Overlap
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Overlap::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Overlap");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Overlap AIModule.Default__EnvQueryTest_Overlap
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Overlap* UEnvQueryTest_Overlap::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Overlap* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Overlap*>(UEnvQueryTest_Overlap::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Pathfinding
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Pathfinding::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Pathfinding");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Pathfinding AIModule.Default__EnvQueryTest_Pathfinding
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Pathfinding* UEnvQueryTest_Pathfinding::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Pathfinding* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Pathfinding*>(UEnvQueryTest_Pathfinding::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_PathfindingBatch
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_PathfindingBatch::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_PathfindingBatch");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_PathfindingBatch AIModule.Default__EnvQueryTest_PathfindingBatch
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_PathfindingBatch* UEnvQueryTest_PathfindingBatch::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_PathfindingBatch* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_PathfindingBatch*>(UEnvQueryTest_PathfindingBatch::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Project
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Project::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Project");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Project AIModule.Default__EnvQueryTest_Project
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Project* UEnvQueryTest_Project::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Project* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Project*>(UEnvQueryTest_Project::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Random
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Random::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Random");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Random AIModule.Default__EnvQueryTest_Random
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Random* UEnvQueryTest_Random::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Random* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Random*>(UEnvQueryTest_Random::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Trace
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Trace::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Trace");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Trace AIModule.Default__EnvQueryTest_Trace
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Trace* UEnvQueryTest_Trace::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Trace* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Trace*>(UEnvQueryTest_Trace::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.EnvQueryTest_Volume
|
|
// (None)
|
|
|
|
class UClass* UEnvQueryTest_Volume::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("EnvQueryTest_Volume");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// EnvQueryTest_Volume AIModule.Default__EnvQueryTest_Volume
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UEnvQueryTest_Volume* UEnvQueryTest_Volume::GetDefaultObj()
|
|
{
|
|
static class UEnvQueryTest_Volume* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UEnvQueryTest_Volume*>(UEnvQueryTest_Volume::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.GridPathAIController
|
|
// (Actor)
|
|
|
|
class UClass* AGridPathAIController::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("GridPathAIController");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// GridPathAIController AIModule.Default__GridPathAIController
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class AGridPathAIController* AGridPathAIController::GetDefaultObj()
|
|
{
|
|
static class AGridPathAIController* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<AGridPathAIController*>(AGridPathAIController::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIHotSpotManager
|
|
// (None)
|
|
|
|
class UClass* UAIHotSpotManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIHotSpotManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIHotSpotManager AIModule.Default__AIHotSpotManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIHotSpotManager* UAIHotSpotManager::GetDefaultObj()
|
|
{
|
|
static class UAIHotSpotManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIHotSpotManager*>(UAIHotSpotManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.CrowdFollowingComponent
|
|
// (None)
|
|
|
|
class UClass* UCrowdFollowingComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("CrowdFollowingComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// CrowdFollowingComponent AIModule.Default__CrowdFollowingComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UCrowdFollowingComponent* UCrowdFollowingComponent::GetDefaultObj()
|
|
{
|
|
static class UCrowdFollowingComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UCrowdFollowingComponent*>(UCrowdFollowingComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.CrowdFollowingComponent.SuspendCrowdSteering
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bSuspend (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCrowdFollowingComponent::SuspendCrowdSteering(bool bSuspend)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("CrowdFollowingComponent", "SuspendCrowdSteering");
|
|
|
|
Params::UCrowdFollowingComponent_SuspendCrowdSteering_Params Parms{};
|
|
|
|
Parms.bSuspend = bSuspend;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.CrowdManager
|
|
// (None)
|
|
|
|
class UClass* UCrowdManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("CrowdManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// CrowdManager AIModule.Default__CrowdManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UCrowdManager* UCrowdManager::GetDefaultObj()
|
|
{
|
|
static class UCrowdManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UCrowdManager*>(UCrowdManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.GridPathFollowingComponent
|
|
// (None)
|
|
|
|
class UClass* UGridPathFollowingComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("GridPathFollowingComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// GridPathFollowingComponent AIModule.Default__GridPathFollowingComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UGridPathFollowingComponent* UGridPathFollowingComponent::GetDefaultObj()
|
|
{
|
|
static class UGridPathFollowingComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UGridPathFollowingComponent*>(UGridPathFollowingComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.NavFilter_AIControllerDefault
|
|
// (None)
|
|
|
|
class UClass* UNavFilter_AIControllerDefault::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("NavFilter_AIControllerDefault");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// NavFilter_AIControllerDefault AIModule.Default__NavFilter_AIControllerDefault
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UNavFilter_AIControllerDefault* UNavFilter_AIControllerDefault::GetDefaultObj()
|
|
{
|
|
static class UNavFilter_AIControllerDefault* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UNavFilter_AIControllerDefault*>(UNavFilter_AIControllerDefault::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.NavLinkProxy
|
|
// (Actor)
|
|
|
|
class UClass* ANavLinkProxy::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("NavLinkProxy");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// NavLinkProxy AIModule.Default__NavLinkProxy
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class ANavLinkProxy* ANavLinkProxy::GetDefaultObj()
|
|
{
|
|
static class ANavLinkProxy* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<ANavLinkProxy*>(ANavLinkProxy::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLinkProxy.SetSmartLinkEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANavLinkProxy::SetSmartLinkEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLinkProxy", "SetSmartLinkEnabled");
|
|
|
|
Params::ANavLinkProxy_SetSmartLinkEnabled_Params Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLinkProxy.ResumePathFollowing
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANavLinkProxy::ResumePathFollowing(class AActor* Agent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLinkProxy", "ResumePathFollowing");
|
|
|
|
Params::ANavLinkProxy_ResumePathFollowing_Params Parms{};
|
|
|
|
Parms.Agent = Agent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLinkProxy.ReceiveSmartLinkReached
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Agent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Destination (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANavLinkProxy::ReceiveSmartLinkReached(class AActor* Agent, struct FVector& Destination)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLinkProxy", "ReceiveSmartLinkReached");
|
|
|
|
Params::ANavLinkProxy_ReceiveSmartLinkReached_Params Parms{};
|
|
|
|
Parms.Agent = Agent;
|
|
Parms.Destination = Destination;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLinkProxy.IsSmartLinkEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANavLinkProxy::IsSmartLinkEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLinkProxy", "IsSmartLinkEnabled");
|
|
|
|
Params::ANavLinkProxy_IsSmartLinkEnabled_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLinkProxy.HasMovingAgents
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANavLinkProxy::HasMovingAgents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLinkProxy", "HasMovingAgents");
|
|
|
|
Params::ANavLinkProxy_HasMovingAgents_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.NavLocalGridManager
|
|
// (None)
|
|
|
|
class UClass* UNavLocalGridManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("NavLocalGridManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// NavLocalGridManager AIModule.Default__NavLocalGridManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UNavLocalGridManager* UNavLocalGridManager::GetDefaultObj()
|
|
{
|
|
static class UNavLocalGridManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UNavLocalGridManager*>(UNavLocalGridManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.SetLocalNavigationGridDensity
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float CellSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNavLocalGridManager::SetLocalNavigationGridDensity(class UObject* WorldContextObject, float CellSize)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "SetLocalNavigationGridDensity");
|
|
|
|
Params::UNavLocalGridManager_SetLocalNavigationGridDensity_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.CellSize = CellSize;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.RemoveLocalNavigationGrid
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 GridId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNavLocalGridManager::RemoveLocalNavigationGrid(class UObject* WorldContextObject, int32 GridId, bool bRebuildGrids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "RemoveLocalNavigationGrid");
|
|
|
|
Params::UNavLocalGridManager_RemoveLocalNavigationGrid_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.GridId = GridId;
|
|
Parms.bRebuildGrids = bRebuildGrids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.FindLocalNavigationGridPath
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector> PathPoints (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNavLocalGridManager::FindLocalNavigationGridPath(class UObject* WorldContextObject, struct FVector& Start, struct FVector& End, TArray<struct FVector>* PathPoints)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "FindLocalNavigationGridPath");
|
|
|
|
Params::UNavLocalGridManager_FindLocalNavigationGridPath_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = Start;
|
|
Parms.End = End;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PathPoints != nullptr)
|
|
*PathPoints = std::move(Parms.PathPoints);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoints
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector> Locations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNavLocalGridManager::AddLocalNavigationGridForPoints(class UObject* WorldContextObject, TArray<struct FVector>& Locations, int32 Radius2D, float Height, bool bRebuildGrids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForPoints");
|
|
|
|
Params::UNavLocalGridManager_AddLocalNavigationGridForPoints_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Locations = Locations;
|
|
Parms.Radius2D = Radius2D;
|
|
Parms.Height = Height;
|
|
Parms.bRebuildGrids = bRebuildGrids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForPoint
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNavLocalGridManager::AddLocalNavigationGridForPoint(class UObject* WorldContextObject, struct FVector& Location, int32 Radius2D, float Height, bool bRebuildGrids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForPoint");
|
|
|
|
Params::UNavLocalGridManager_AddLocalNavigationGridForPoint_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Location = Location;
|
|
Parms.Radius2D = Radius2D;
|
|
Parms.Height = Height;
|
|
Parms.bRebuildGrids = bRebuildGrids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForCapsule
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float CapsuleRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float CapsuleHalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNavLocalGridManager::AddLocalNavigationGridForCapsule(class UObject* WorldContextObject, struct FVector& Location, float CapsuleRadius, float CapsuleHalfHeight, int32 Radius2D, float Height, bool bRebuildGrids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForCapsule");
|
|
|
|
Params::UNavLocalGridManager_AddLocalNavigationGridForCapsule_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Location = Location;
|
|
Parms.CapsuleRadius = CapsuleRadius;
|
|
Parms.CapsuleHalfHeight = CapsuleHalfHeight;
|
|
Parms.Radius2D = Radius2D;
|
|
Parms.Height = Height;
|
|
Parms.bRebuildGrids = bRebuildGrids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.NavLocalGridManager.AddLocalNavigationGridForBox
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 Radius2D (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRebuildGrids (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNavLocalGridManager::AddLocalNavigationGridForBox(class UObject* WorldContextObject, struct FVector& Location, const struct FVector& Extent, const struct FRotator& Rotation, int32 Radius2D, float Height, bool bRebuildGrids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("NavLocalGridManager", "AddLocalNavigationGridForBox");
|
|
|
|
Params::UNavLocalGridManager_AddLocalNavigationGridForBox_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Location = Location;
|
|
Parms.Extent = Extent;
|
|
Parms.Rotation = Rotation;
|
|
Parms.Radius2D = Radius2D;
|
|
Parms.Height = Height;
|
|
Parms.bRebuildGrids = bRebuildGrids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.PathFollowingManager
|
|
// (None)
|
|
|
|
class UClass* UPathFollowingManager::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PathFollowingManager");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PathFollowingManager AIModule.Default__PathFollowingManager
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPathFollowingManager* UPathFollowingManager::GetDefaultObj()
|
|
{
|
|
static class UPathFollowingManager* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPathFollowingManager*>(UPathFollowingManager::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIPerceptionComponent
|
|
// (None)
|
|
|
|
class UClass* UAIPerceptionComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIPerceptionComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIPerceptionComponent AIModule.Default__AIPerceptionComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIPerceptionComponent* UAIPerceptionComponent::GetDefaultObj()
|
|
{
|
|
static class UAIPerceptionComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIPerceptionComponent*>(UAIPerceptionComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.SetSenseEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::SetSenseEnabled(TSubclassOf<class UAISense> SenseClass, bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "SetSenseEnabled");
|
|
|
|
Params::UAIPerceptionComponent_SetSenseEnabled_Params Parms{};
|
|
|
|
Parms.SenseClass = SenseClass;
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.RequestStimuliListenerUpdate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAIPerceptionComponent::RequestStimuliListenerUpdate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "RequestStimuliListenerUpdate");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.OnOwnerEndPlay
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::OnOwnerEndPlay(class AActor* Actor, enum class EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "OnOwnerEndPlay");
|
|
|
|
Params::UAIPerceptionComponent_OnOwnerEndPlay_Params Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActorsBySense
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseToUse (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::GetPerceivedHostileActorsBySense(TSubclassOf<class UAISense> SenseToUse, TArray<class AActor*>* OutActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedHostileActorsBySense");
|
|
|
|
Params::UAIPerceptionComponent_GetPerceivedHostileActorsBySense_Params Parms{};
|
|
|
|
Parms.SenseToUse = SenseToUse;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActors != nullptr)
|
|
*OutActors = std::move(Parms.OutActors);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.GetPerceivedHostileActors
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::GetPerceivedHostileActors(TArray<class AActor*>* OutActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedHostileActors");
|
|
|
|
Params::UAIPerceptionComponent_GetPerceivedHostileActors_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActors != nullptr)
|
|
*OutActors = std::move(Parms.OutActors);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.GetPerceivedActors
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::GetPerceivedActors(TSubclassOf<class UAISense> SenseToUse, TArray<class AActor*>* OutActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "GetPerceivedActors");
|
|
|
|
Params::UAIPerceptionComponent_GetPerceivedActors_Params Parms{};
|
|
|
|
Parms.SenseToUse = SenseToUse;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActors != nullptr)
|
|
*OutActors = std::move(Parms.OutActors);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.GetKnownPerceivedActors
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::GetKnownPerceivedActors(TSubclassOf<class UAISense> SenseToUse, TArray<class AActor*>* OutActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "GetKnownPerceivedActors");
|
|
|
|
Params::UAIPerceptionComponent_GetKnownPerceivedActors_Params Parms{};
|
|
|
|
Parms.SenseToUse = SenseToUse;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActors != nullptr)
|
|
*OutActors = std::move(Parms.OutActors);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.GetCurrentlyPerceivedActors
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseToUse (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionComponent::GetCurrentlyPerceivedActors(TSubclassOf<class UAISense> SenseToUse, TArray<class AActor*>* OutActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "GetCurrentlyPerceivedActors");
|
|
|
|
Params::UAIPerceptionComponent_GetCurrentlyPerceivedActors_Params Parms{};
|
|
|
|
Parms.SenseToUse = SenseToUse;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActors != nullptr)
|
|
*OutActors = std::move(Parms.OutActors);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.GetActorsPerception
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FActorPerceptionBlueprintInfoInfo (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIPerceptionComponent::GetActorsPerception(class AActor* Actor, struct FActorPerceptionBlueprintInfo* Info)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "GetActorsPerception");
|
|
|
|
Params::UAIPerceptionComponent_GetActorsPerception_Params Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Info != nullptr)
|
|
*Info = std::move(Parms.Info);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionComponent.ForgetAll
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAIPerceptionComponent::ForgetAll()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionComponent", "ForgetAll");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AIPerceptionListenerInterface
|
|
// (None)
|
|
|
|
class UClass* IAIPerceptionListenerInterface::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIPerceptionListenerInterface");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIPerceptionListenerInterface AIModule.Default__AIPerceptionListenerInterface
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IAIPerceptionListenerInterface* IAIPerceptionListenerInterface::GetDefaultObj()
|
|
{
|
|
static class IAIPerceptionListenerInterface* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IAIPerceptionListenerInterface*>(IAIPerceptionListenerInterface::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AIPerceptionStimuliSourceComponent
|
|
// (None)
|
|
|
|
class UClass* UAIPerceptionStimuliSourceComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIPerceptionStimuliSourceComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIPerceptionStimuliSourceComponent AIModule.Default__AIPerceptionStimuliSourceComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIPerceptionStimuliSourceComponent* UAIPerceptionStimuliSourceComponent::GetDefaultObj()
|
|
{
|
|
static class UAIPerceptionStimuliSourceComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIPerceptionStimuliSourceComponent*>(UAIPerceptionStimuliSourceComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromSense
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionStimuliSourceComponent::UnregisterFromSense(TSubclassOf<class UAISense> SenseClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "UnregisterFromSense");
|
|
|
|
Params::UAIPerceptionStimuliSourceComponent_UnregisterFromSense_Params Parms{};
|
|
|
|
Parms.SenseClass = SenseClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionStimuliSourceComponent.UnregisterFromPerceptionSystem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAIPerceptionStimuliSourceComponent::UnregisterFromPerceptionSystem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "UnregisterFromPerceptionSystem");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterWithPerceptionSystem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
|
|
void UAIPerceptionStimuliSourceComponent::RegisterWithPerceptionSystem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "RegisterWithPerceptionSystem");
|
|
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionStimuliSourceComponent.RegisterForSense
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UAISense> SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionStimuliSourceComponent::RegisterForSense(TSubclassOf<class UAISense> SenseClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionStimuliSourceComponent", "RegisterForSense");
|
|
|
|
Params::UAIPerceptionStimuliSourceComponent_RegisterForSense_Params Parms{};
|
|
|
|
Parms.SenseClass = SenseClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AIPerceptionSystem
|
|
// (None)
|
|
|
|
class UClass* UAIPerceptionSystem::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AIPerceptionSystem");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AIPerceptionSystem AIModule.Default__AIPerceptionSystem
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAIPerceptionSystem* UAIPerceptionSystem::GetDefaultObj()
|
|
{
|
|
static class UAIPerceptionSystem* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAIPerceptionSystem*>(UAIPerceptionSystem::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionSystem.ReportPerceptionEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAISenseEvent* PerceptionEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionSystem::ReportPerceptionEvent(class UObject* WorldContextObject, class UAISenseEvent* PerceptionEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionSystem", "ReportPerceptionEvent");
|
|
|
|
Params::UAIPerceptionSystem_ReportPerceptionEvent_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.PerceptionEvent = PerceptionEvent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionSystem.ReportEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAISenseEvent* PerceptionEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionSystem::ReportEvent(class UAISenseEvent* PerceptionEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionSystem", "ReportEvent");
|
|
|
|
Params::UAIPerceptionSystem_ReportEvent_Params Parms{};
|
|
|
|
Parms.PerceptionEvent = PerceptionEvent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionSystem.RegisterPerceptionStimuliSource
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UAISense> Sense (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIPerceptionSystem::RegisterPerceptionStimuliSource(class UObject* WorldContextObject, TSubclassOf<class UAISense> Sense, class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionSystem", "RegisterPerceptionStimuliSource");
|
|
|
|
Params::UAIPerceptionSystem_RegisterPerceptionStimuliSource_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Sense = Sense;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionSystem.OnPerceptionStimuliSourceEndPlay
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// enum class EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIPerceptionSystem::OnPerceptionStimuliSourceEndPlay(class AActor* Actor, enum class EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionSystem", "OnPerceptionStimuliSourceEndPlay");
|
|
|
|
Params::UAIPerceptionSystem_OnPerceptionStimuliSourceEndPlay_Params Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AIPerceptionSystem.GetSenseClassForStimulus
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UAISense> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UAISense> UAIPerceptionSystem::GetSenseClassForStimulus(class UObject* WorldContextObject, struct FAIStimulus& Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AIPerceptionSystem", "GetSenseClassForStimulus");
|
|
|
|
Params::UAIPerceptionSystem_GetSenseClassForStimulus_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Stimulus = Stimulus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense
|
|
// (None)
|
|
|
|
class UClass* UAISense::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense AIModule.Default__AISense
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense* UAISense::GetDefaultObj()
|
|
{
|
|
static class UAISense* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense*>(UAISense::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISenseConfig_Damage
|
|
// (None)
|
|
|
|
class UClass* UAISenseConfig_Damage::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISenseConfig_Damage");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISenseConfig_Damage AIModule.Default__AISenseConfig_Damage
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISenseConfig_Damage* UAISenseConfig_Damage::GetDefaultObj()
|
|
{
|
|
static class UAISenseConfig_Damage* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISenseConfig_Damage*>(UAISenseConfig_Damage::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Blueprint
|
|
// (None)
|
|
|
|
class UClass* UAISense_Blueprint::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Blueprint");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Blueprint AIModule.Default__AISense_Blueprint
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Blueprint* UAISense_Blueprint::GetDefaultObj()
|
|
{
|
|
static class UAISense_Blueprint* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Blueprint*>(UAISense_Blueprint::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.OnUpdate
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UAISenseEvent*> EventsToProcess (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAISense_Blueprint::OnUpdate(TArray<class UAISenseEvent*>& EventsToProcess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "OnUpdate");
|
|
|
|
Params::UAISense_Blueprint_OnUpdate_Params Parms{};
|
|
|
|
Parms.EventsToProcess = EventsToProcess;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.OnListenerUpdated
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Blueprint::OnListenerUpdated(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "OnListenerUpdated");
|
|
|
|
Params::UAISense_Blueprint_OnListenerUpdated_Params Parms{};
|
|
|
|
Parms.ActorListener = ActorListener;
|
|
Parms.PerceptionComponent = PerceptionComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.OnListenerUnregistered
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Blueprint::OnListenerUnregistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "OnListenerUnregistered");
|
|
|
|
Params::UAISense_Blueprint_OnListenerUnregistered_Params Parms{};
|
|
|
|
Parms.ActorListener = ActorListener;
|
|
Parms.PerceptionComponent = PerceptionComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.OnListenerRegistered
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* ActorListener (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIPerceptionComponent* PerceptionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Blueprint::OnListenerRegistered(class AActor* ActorListener, class UAIPerceptionComponent* PerceptionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "OnListenerRegistered");
|
|
|
|
Params::UAISense_Blueprint_OnListenerRegistered_Params Parms{};
|
|
|
|
Parms.ActorListener = ActorListener;
|
|
Parms.PerceptionComponent = PerceptionComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.K2_OnNewPawn
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Blueprint::K2_OnNewPawn(class APawn* NewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "K2_OnNewPawn");
|
|
|
|
Params::UAISense_Blueprint_K2_OnNewPawn_Params Parms{};
|
|
|
|
Parms.NewPawn = NewPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.GetAllListenerComponents
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class UAIPerceptionComponent*>ListenerComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Blueprint::GetAllListenerComponents(TArray<class UAIPerceptionComponent*>* ListenerComponents)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "GetAllListenerComponents");
|
|
|
|
Params::UAISense_Blueprint_GetAllListenerComponents_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ListenerComponents != nullptr)
|
|
*ListenerComponents = std::move(Parms.ListenerComponents);
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Blueprint.GetAllListenerActors
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ListenerActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Blueprint::GetAllListenerActors(TArray<class AActor*>* ListenerActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Blueprint", "GetAllListenerActors");
|
|
|
|
Params::UAISense_Blueprint_GetAllListenerActors_Params Parms{};
|
|
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ListenerActors != nullptr)
|
|
*ListenerActors = std::move(Parms.ListenerActors);
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Damage
|
|
// (None)
|
|
|
|
class UClass* UAISense_Damage::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Damage");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Damage AIModule.Default__AISense_Damage
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Damage* UAISense_Damage::GetDefaultObj()
|
|
{
|
|
static class UAISense_Damage* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Damage*>(UAISense_Damage::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Damage.ReportDamageEvent
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector EventLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Damage::ReportDamageEvent(class UObject* WorldContextObject, class AActor* DamagedActor, class AActor* Instigator, float DamageAmount, const struct FVector& EventLocation, const struct FVector& HitLocation, class FName Tag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Damage", "ReportDamageEvent");
|
|
|
|
Params::UAISense_Damage_ReportDamageEvent_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.DamagedActor = DamagedActor;
|
|
Parms.Instigator = Instigator;
|
|
Parms.DamageAmount = DamageAmount;
|
|
Parms.EventLocation = EventLocation;
|
|
Parms.HitLocation = HitLocation;
|
|
Parms.Tag = Tag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Hearing
|
|
// (None)
|
|
|
|
class UClass* UAISense_Hearing::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Hearing");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Hearing AIModule.Default__AISense_Hearing
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Hearing* UAISense_Hearing::GetDefaultObj()
|
|
{
|
|
static class UAISense_Hearing* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Hearing*>(UAISense_Hearing::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Hearing.ReportNoiseEvent
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Hearing::ReportNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Hearing", "ReportNoiseEvent");
|
|
|
|
Params::UAISense_Hearing_ReportNoiseEvent_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.NoiseLocation = NoiseLocation;
|
|
Parms.Loudness = Loudness;
|
|
Parms.Instigator = Instigator;
|
|
Parms.MaxRange = MaxRange;
|
|
Parms.Tag = Tag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Prediction
|
|
// (None)
|
|
|
|
class UClass* UAISense_Prediction::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Prediction");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Prediction AIModule.Default__AISense_Prediction
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Prediction* UAISense_Prediction::GetDefaultObj()
|
|
{
|
|
static class UAISense_Prediction* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Prediction*>(UAISense_Prediction::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Prediction.RequestPawnPredictionEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Requestor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* PredictedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float PredictionTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Prediction::RequestPawnPredictionEvent(class APawn* Requestor, class AActor* PredictedActor, float PredictionTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Prediction", "RequestPawnPredictionEvent");
|
|
|
|
Params::UAISense_Prediction_RequestPawnPredictionEvent_Params Parms{};
|
|
|
|
Parms.Requestor = Requestor;
|
|
Parms.PredictedActor = PredictedActor;
|
|
Parms.PredictionTime = PredictionTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Prediction.RequestControllerPredictionEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AAIController* Requestor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* PredictedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float PredictionTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Prediction::RequestControllerPredictionEvent(class AAIController* Requestor, class AActor* PredictedActor, float PredictionTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Prediction", "RequestControllerPredictionEvent");
|
|
|
|
Params::UAISense_Prediction_RequestControllerPredictionEvent_Params Parms{};
|
|
|
|
Parms.Requestor = Requestor;
|
|
Parms.PredictedActor = PredictedActor;
|
|
Parms.PredictionTime = PredictionTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Sight
|
|
// (None)
|
|
|
|
class UClass* UAISense_Sight::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Sight");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Sight AIModule.Default__AISense_Sight
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Sight* UAISense_Sight::GetDefaultObj()
|
|
{
|
|
static class UAISense_Sight* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Sight*>(UAISense_Sight::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Team
|
|
// (None)
|
|
|
|
class UClass* UAISense_Team::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Team");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Team AIModule.Default__AISense_Team
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Team* UAISense_Team::GetDefaultObj()
|
|
{
|
|
static class UAISense_Team* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Team*>(UAISense_Team::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.AISense_Touch
|
|
// (None)
|
|
|
|
class UClass* UAISense_Touch::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISense_Touch");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISense_Touch AIModule.Default__AISense_Touch
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UAISense_Touch* UAISense_Touch::GetDefaultObj()
|
|
{
|
|
static class UAISense_Touch* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UAISense_Touch*>(UAISense_Touch::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.AISense_Touch.ReportTouchEvent
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TouchReceiver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISense_Touch::ReportTouchEvent(class UObject* WorldContextObject, class AActor* TouchReceiver, class AActor* OtherActor, const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("AISense_Touch", "ReportTouchEvent");
|
|
|
|
Params::UAISense_Touch_ReportTouchEvent_Params Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.TouchReceiver = TouchReceiver;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.Location = Location;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Class AIModule.AISightTargetInterface
|
|
// (None)
|
|
|
|
class UClass* IAISightTargetInterface::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("AISightTargetInterface");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// AISightTargetInterface AIModule.Default__AISightTargetInterface
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class IAISightTargetInterface* IAISightTargetInterface::GetDefaultObj()
|
|
{
|
|
static class IAISightTargetInterface* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<IAISightTargetInterface*>(IAISightTargetInterface::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Class AIModule.PawnSensingComponent
|
|
// (None)
|
|
|
|
class UClass* UPawnSensingComponent::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
|
|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("PawnSensingComponent");
|
|
|
|
return Clss;
|
|
}
|
|
|
|
|
|
// PawnSensingComponent AIModule.Default__PawnSensingComponent
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
|
|
|
class UPawnSensingComponent* UPawnSensingComponent::GetDefaultObj()
|
|
{
|
|
static class UPawnSensingComponent* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UPawnSensingComponent*>(UPawnSensingComponent::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnSensingComponent.SetSensingUpdatesEnabled
|
|
// (BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnSensingComponent::SetSensingUpdatesEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnSensingComponent", "SetSensingUpdatesEnabled");
|
|
|
|
Params::UPawnSensingComponent_SetSensingUpdatesEnabled_Params Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnSensingComponent.SetSensingInterval
|
|
// (BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewSensingInterval (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnSensingComponent::SetSensingInterval(float NewSensingInterval)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnSensingComponent", "SetSensingInterval");
|
|
|
|
Params::UPawnSensingComponent_SetSensingInterval_Params Parms{};
|
|
|
|
Parms.NewSensingInterval = NewSensingInterval;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// Function AIModule.PawnSensingComponent.SetPeripheralVisionAngle
|
|
// (BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewPeripheralVisionAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnSensingComponent::SetPeripheralVisionAngle(float NewPeripheralVisionAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnSensingComponent", "SetPeripheralVisionAngle");
|
|
|
|
Params::UPawnSensingComponent_SetPeripheralVisionAngle_Params Parms{};
|
|
|
|
Parms.NewPeripheralVisionAngle = NewPeripheralVisionAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
}
|
|
|
|
|
|
// DelegateFunction AIModule.PawnSensingComponent.SeePawnDelegate__DelegateSignature
|
|
// (MulticastDelegate, Public, Delegate)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPawnSensingComponent::SeePawnDelegate__DelegateSignature(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("PawnSensingComponent", "SeePawnDelegate__DelegateSignature");
|
|
|
|
Params::UPawnSensingComponent_SeePawnDelegate__DelegateSignature_Params Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// DelegateFunction AIModule.PawnSensingComponent.HearNoiseDelegate__DelegateSignature
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// (MulticastDelegate, Public, Delegate, HasOutParams, HasDefaults)
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// Parameters:
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// class APawn* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float Volume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UPawnSensingComponent::HearNoiseDelegate__DelegateSignature(class APawn* Instigator, struct FVector& Location, float Volume)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PawnSensingComponent", "HearNoiseDelegate__DelegateSignature");
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Params::UPawnSensingComponent_HearNoiseDelegate__DelegateSignature_Params Parms{};
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Parms.Instigator = Instigator;
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Parms.Location = Location;
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Parms.Volume = Volume;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function AIModule.PawnSensingComponent.GetPeripheralVisionCosine
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UPawnSensingComponent::GetPeripheralVisionCosine()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PawnSensingComponent", "GetPeripheralVisionCosine");
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Params::UPawnSensingComponent_GetPeripheralVisionCosine_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function AIModule.PawnSensingComponent.GetPeripheralVisionAngle
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UPawnSensingComponent::GetPeripheralVisionAngle()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PawnSensingComponent", "GetPeripheralVisionAngle");
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Params::UPawnSensingComponent_GetPeripheralVisionAngle_Params Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Class AIModule.AITask
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// (None)
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class UClass* UAITask::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AITask");
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return Clss;
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}
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// AITask AIModule.Default__AITask
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// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
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class UAITask* UAITask::GetDefaultObj()
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{
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static class UAITask* Default = nullptr;
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if (!Default)
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Default = static_cast<UAITask*>(UAITask::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AIModule.AITask_LockLogic
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// (None)
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class UClass* UAITask_LockLogic::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AITask_LockLogic");
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return Clss;
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}
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// AITask_LockLogic AIModule.Default__AITask_LockLogic
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// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
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class UAITask_LockLogic* UAITask_LockLogic::GetDefaultObj()
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{
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static class UAITask_LockLogic* Default = nullptr;
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if (!Default)
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Default = static_cast<UAITask_LockLogic*>(UAITask_LockLogic::StaticClass()->DefaultObject);
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return Default;
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}
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// Class AIModule.AITask_MoveTo
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// (None)
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class UClass* UAITask_MoveTo::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("AITask_MoveTo");
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return Clss;
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}
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// AITask_MoveTo AIModule.Default__AITask_MoveTo
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// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
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class UAITask_MoveTo* UAITask_MoveTo::GetDefaultObj()
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{
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static class UAITask_MoveTo* Default = nullptr;
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if (!Default)
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Default = static_cast<UAITask_MoveTo*>(UAITask_MoveTo::StaticClass()->DefaultObject);
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return Default;
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}
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// Function AIModule.AITask_MoveTo.AIMoveTo
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// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FVector GoalLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class AActor* GoalActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// enum class EAIOptionFlag StopOnOverlap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// enum class EAIOptionFlag AcceptPartialPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bUsePathfinding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bLockAILogic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bUseContinuousGoalTracking (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// enum class EAIOptionFlag ProjectGoalOnNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAITask_MoveTo* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAITask_MoveTo* UAITask_MoveTo::AIMoveTo(class AAIController* Controller, const struct FVector& GoalLocation, class AActor* GoalActor, float AcceptanceRadius, enum class EAIOptionFlag StopOnOverlap, enum class EAIOptionFlag AcceptPartialPath, bool bUsePathfinding, bool bLockAILogic, bool bUseContinuousGoalTracking, enum class EAIOptionFlag ProjectGoalOnNavigation)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
|
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Func = Class->GetFunction("AITask_MoveTo", "AIMoveTo");
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|
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Params::UAITask_MoveTo_AIMoveTo_Params Parms{};
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|
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Parms.Controller = Controller;
|
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Parms.GoalLocation = GoalLocation;
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Parms.GoalActor = GoalActor;
|
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Parms.AcceptanceRadius = AcceptanceRadius;
|
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Parms.StopOnOverlap = StopOnOverlap;
|
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Parms.AcceptPartialPath = AcceptPartialPath;
|
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Parms.bUsePathfinding = bUsePathfinding;
|
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Parms.bLockAILogic = bLockAILogic;
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Parms.bUseContinuousGoalTracking = bUseContinuousGoalTracking;
|
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Parms.ProjectGoalOnNavigation = ProjectGoalOnNavigation;
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
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|
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return Parms.ReturnValue;
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}
|
|
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|
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// Class AIModule.AITask_RunEQS
|
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// (None)
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class UClass* UAITask_RunEQS::StaticClass()
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{
|
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static class UClass* Clss = nullptr;
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if (!Clss)
|
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Clss = UObject::FindClassFast("AITask_RunEQS");
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return Clss;
|
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}
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// AITask_RunEQS AIModule.Default__AITask_RunEQS
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// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
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class UAITask_RunEQS* UAITask_RunEQS::GetDefaultObj()
|
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{
|
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static class UAITask_RunEQS* Default = nullptr;
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if (!Default)
|
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Default = static_cast<UAITask_RunEQS*>(UAITask_RunEQS::StaticClass()->DefaultObject);
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return Default;
|
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}
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|
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|
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// Function AIModule.AITask_RunEQS.RunEQS
|
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// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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// class UEnvQuery* QueryTemplate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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// class UAITask_RunEQS* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAITask_RunEQS* UAITask_RunEQS::RunEQS(class AAIController* Controller, class UEnvQuery* QueryTemplate)
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{
|
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static class UFunction* Func = nullptr;
|
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|
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if (!Func)
|
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Func = Class->GetFunction("AITask_RunEQS", "RunEQS");
|
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|
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Params::UAITask_RunEQS_RunEQS_Params Parms{};
|
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|
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Parms.Controller = Controller;
|
|
Parms.QueryTemplate = QueryTemplate;
|
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
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|
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UObject::ProcessEvent(Func, &Parms);
|
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|
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|
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Func->FunctionFlags = Flgs;
|
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|
|
return Parms.ReturnValue;
|
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|
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}
|
|
|
|
|
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// Class AIModule.VisualLoggerExtension
|
|
// (None)
|
|
|
|
class UClass* UVisualLoggerExtension::StaticClass()
|
|
{
|
|
static class UClass* Clss = nullptr;
|
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|
|
if (!Clss)
|
|
Clss = UObject::FindClassFast("VisualLoggerExtension");
|
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|
|
return Clss;
|
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}
|
|
|
|
|
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// VisualLoggerExtension AIModule.Default__VisualLoggerExtension
|
|
// (Public, ClassDefaultObject, ArchetypeObject)
|
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|
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class UVisualLoggerExtension* UVisualLoggerExtension::GetDefaultObj()
|
|
{
|
|
static class UVisualLoggerExtension* Default = nullptr;
|
|
|
|
if (!Default)
|
|
Default = static_cast<UVisualLoggerExtension*>(UVisualLoggerExtension::StaticClass()->DefaultObject);
|
|
|
|
return Default;
|
|
}
|
|
|
|
}
|
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