PalWorld-NetCrack/libs/SDKLibrary/SDK/AppleImageUtils_structs.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

52 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class ETextureRotationDirection : uint8
{
None = 0,
Left = 1,
Right = 2,
Down = 3,
LeftMirrored = 4,
RightMirrored = 5,
DownMirrored = 6,
UpMirrored = 7,
ETextureRotationDirection_MAX = 8,
};
enum class EAppleTextureType : uint8
{
Unknown = 0,
Image = 1,
PixelBuffer = 2,
Surface = 3,
MetalTexture = 4,
EAppleTextureType_MAX = 5,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x20 - 0x0)
// ScriptStruct AppleImageUtils.AppleImageUtilsImageConversionResult
struct FAppleImageUtilsImageConversionResult
{
public:
class FString Error; // 0x0(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<uint8> ImageData; // 0x10(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
};
}