mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x28 (0x28 - 0x0)
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// Function AutomationUtils.AutomationUtilsBlueprintLibrary.TakeGameplayAutomationScreenshot
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struct UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Params
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{
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public:
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class FString ScreenshotName; // 0x0(0x10)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxGlobalError; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxLocalError; // 0x14(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString MapNameOverride; // 0x18(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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