mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x11 (0x179 - 0x168)
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// BlueprintGeneratedClass BP_ActionEscapeStart.BP_ActionEscapeStart_C
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class UBP_ActionEscapeStart_C : public UBP_ActionSimpleMonoMontage_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UPalFacialComponent* PalFacial; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool UseMontageFacial; // 0x178(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_ActionEscapeStart_C* GetDefaultObj();
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void OnBeginAction();
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void OnEndAction();
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void ExecuteUbergraph_BP_ActionEscapeStart(int32 EntryPoint, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue);
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};
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}
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