PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_ActionPairStandby_FeedItem_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

27 lines
1.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x158 - 0x158)
// BlueprintGeneratedClass BP_ActionPairStandby_FeedItem.BP_ActionPairStandby_FeedItem_C
class UBP_ActionPairStandby_FeedItem_C : public UBP_ActionPairStandbyBase_C
{
public:
static class UClass* StaticClass();
static class UBP_ActionPairStandby_FeedItem_C* GetDefaultObj();
void OnSetCallAIAction(class UPalAIActionBase* CallAction, class UBP_AIActionPairCall_FeedItem_C* CallAIActionFeedItem, const struct FPalNetArchive& CallFunc_GetBlackboard_ReturnValue, const struct FPalItemSlotId& CallFunc_ReadPlayerFeedItemTo_ItemSlotId, int32 CallFunc_ReadPlayerFeedItemTo_ItemNum, class UBP_AIActionPairCall_FeedItem_C* K2Node_DynamicCast_AsBP_AIAction_Pair_Call_Feed_Item, bool K2Node_DynamicCast_bSuccess);
};
}