mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
28 lines
1001 B
C++
28 lines
1001 B
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x2F8 - 0x2E8)
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// BlueprintGeneratedClass BP_BackWeaponBase.BP_BackWeaponBase_C
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class ABP_BackWeaponBase_C : public APalBackWeaponBase
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{
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public:
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class USkeletalMeshComponent* MainMesh; // 0x2E8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x2F0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_BackWeaponBase_C* GetDefaultObj();
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};
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}
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