mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x10 (0x868 - 0x858)
|
|
// BlueprintGeneratedClass BP_NPC_StandardHumanDataSet.BP_NPC_StandardHumanDataSet_C
|
|
class ABP_NPC_StandardHumanDataSet_C : public ABP_NPC_Base_C
|
|
{
|
|
public:
|
|
class UBP_HumanCryComponent_C* BP_HumanCryComponent; // 0x858(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
|
|
class UPalBodyPartsSphereComponent* PalBodyPartsSphere; // 0x860(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class ABP_NPC_StandardHumanDataSet_C* GetDefaultObj();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|