PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_PalFunnelCharacterManager_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

27 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x110 - 0x110)
// BlueprintGeneratedClass BP_PalFunnelCharacterManager.BP_PalFunnelCharacterManager_C
class UBP_PalFunnelCharacterManager_C : public UPalFunnelCharacterManager
{
public:
static class UClass* StaticClass();
static class UBP_PalFunnelCharacterManager_C* GetDefaultObj();
void SetFunnelCharacterActive(class APalFunnelCharacter* FunnelCharacter, bool IsActive, class APalCharacter* Trainer, const struct FVector& VEd, const struct FVector& VSt, class AController* CallFunc_GetController_ReturnValue, class ABP_FunnelCharacterAIController_C* K2Node_DynamicCast_AsBP_Funnel_Character_AIController, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1);
};
}