mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x50 - 0x48)
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// BlueprintGeneratedClass BP_Status_AttackUP.BP_Status_AttackUP_C
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class UBP_Status_AttackUP_C : public UPalStatusBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x48(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_Status_AttackUP_C* GetDefaultObj();
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void OnLoaded_FD22363D4A5A9DE9CE4C0BABF4CAA7C0(class UObject* Loaded);
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void OnBeginStatus();
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void OnEndStatus();
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void ExecuteUbergraph_BP_Status_AttackUP(int32 EntryPoint, class UObject* K2Node_CustomEvent_Loaded, class UObject* Temp_object_Variable, class UNiagaraSystem* K2Node_DynamicCast_AsNiagara_System, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetOwner_ReturnValue, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_2, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1);
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};
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}
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