mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x58 - 0x48)
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// BlueprintGeneratedClass BP_Status_StepCoolDown.BP_Status_StepCoolDown_C
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class UBP_Status_StepCoolDown_C : public UPalStatusBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x48(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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double Timer; // 0x50(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_Status_StepCoolDown_C* GetDefaultObj();
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void TickStatus(float DeltaTime);
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void OnBeginStatus();
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void ExecuteUbergraph_BP_Status_StepCoolDown(int32 EntryPoint, float K2Node_Event_DeltaTime, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, bool CallFunc_IsServer_ReturnValue, double CallFunc_Subtract_DoubleDouble_B_ImplicitCast, double K2Node_VariableSet_Timer_ImplicitCast);
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};
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}
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