PalWorld-NetCrack/libs/SDKLibrary/SDK/BP_VisualEffect_Proxy_FunnelEndEmissive_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

29 lines
1.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x70 - 0x68)
// BlueprintGeneratedClass BP_VisualEffect_Proxy_FunnelEndEmissive.BP_VisualEffect_Proxy_FunnelEndEmissive_C
class UBP_VisualEffect_Proxy_FunnelEndEmissive_C : public UPalVisualEffectBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_VisualEffect_Proxy_FunnelEndEmissive_C* GetDefaultObj();
void OnBeginVisualEffect();
void ExecuteUbergraph_BP_VisualEffect_Proxy_FunnelEndEmissive(int32 EntryPoint, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_CopyMesh_FunnelEndEmissive_C* CallFunc_FinishSpawningActor_ReturnValue);
};
}