mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
28 lines
977 B
C++
28 lines
977 B
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x2A0 - 0x290)
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// BlueprintGeneratedClass BP_WateringCan.BP_WateringCan_C
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class ABP_WateringCan_C : public AActor
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{
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public:
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class UStaticMeshComponent* StaticMesh; // 0x290(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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class USceneComponent* DefaultSceneRoot; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class ABP_WateringCan_C* GetDefaultObj();
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};
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}
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