mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x1A8 (0x1A8 - 0x0)
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// Function ChaosSolverEngine.ChaosSolverEngineBlueprintLibrary.ConvertPhysicsCollisionToHitResult
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struct UChaosSolverEngineBlueprintLibrary_ConvertPhysicsCollisionToHitResult_Params
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{
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public:
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struct FChaosPhysicsCollisionInfo PhysicsCollision; // 0x0(0xC0)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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struct FHitResult ReturnValue; // 0xC0(0xE8)(Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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};
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// 0x1 (0x1 - 0x0)
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// Function ChaosSolverEngine.ChaosSolverActor.SetSolverActive
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struct AChaosSolverActor_SetSolverActive_Params
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{
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public:
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bool bActive; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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