PalWorld-NetCrack/libs/SDKLibrary/SDK/DLSSBlueprint_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

47 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x28 - 0x28)
// Class DLSSBlueprint.DLSSLibrary
class UDLSSLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UDLSSLibrary* GetDefaultObj();
void SetDLSSSharpness(float Sharpness);
void SetDLSSMode(class UObject* WorldContextObject, enum class EUDLSSMode DLSSMode);
enum class EUDLSSSupport QueryDLSSSupport();
enum class EUDLSSSupport QueryDLSSRRSupport();
bool IsDLSSSupported();
bool IsDLSSRRSupported();
bool IsDLSSRREnabled();
bool IsDLSSModeSupported(enum class EUDLSSMode DLSSMode);
bool IsDLSSEnabled();
bool IsDLAAEnabled();
TArray<enum class EUDLSSMode> GetSupportedDLSSModes();
float GetDLSSSharpness();
void GetDLSSScreenPercentageRange(float* MinScreenPercentage, float* MaxScreenPercentage);
void GetDLSSRRMinimumDriverVersion(int32* MinDriverVersionMajor, int32* MinDriverVersionMinor);
void GetDLSSModeInformation(enum class EUDLSSMode DLSSMode, const struct FVector2D& ScreenResolution, bool* bIsSupported, float* OptimalScreenPercentage, bool* bIsFixedScreenPercentage, float* MinScreenPercentage, float* MaxScreenPercentage, float* OptimalSharpness);
enum class EUDLSSMode GetDLSSMode();
void GetDLSSMinimumDriverVersion(int32* MinDriverVersionMajor, int32* MinDriverVersionMinor);
enum class EUDLSSMode GetDefaultDLSSMode();
void EnableDLSSRR(bool bEnabled);
void EnableDLSS(bool bEnabled);
void EnableDLAA(bool bEnabled);
};
}