mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-30 03:07:21 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class OodleNetworkHandlerComponent.OodleNetworkTrainerCommandlet
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// (None)
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class UClass* UOodleNetworkTrainerCommandlet::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("OodleNetworkTrainerCommandlet");
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return Clss;
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}
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// OodleNetworkTrainerCommandlet OodleNetworkHandlerComponent.Default__OodleNetworkTrainerCommandlet
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UOodleNetworkTrainerCommandlet* UOodleNetworkTrainerCommandlet::GetDefaultObj()
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{
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static class UOodleNetworkTrainerCommandlet* Default = nullptr;
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if (!Default)
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Default = static_cast<UOodleNetworkTrainerCommandlet*>(UOodleNetworkTrainerCommandlet::StaticClass()->DefaultObject);
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return Default;
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}
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}
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