PalWorld-NetCrack/libs/SDKLibrary/SDK/WBP_GameOver_Rescue_classes.hpp
NightFyre 9a743d2b16 toggle fullbright feature
- Adjusted SDK UGameViewportClient class members and padding
- Created helper function to get local player
- precompile headers for SDK
- SDK made into a static library ( single compile as its never changed )
2024-01-29 06:39:29 -05:00

30 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x418 - 0x408)
// WidgetBlueprintGeneratedClass WBP_GameOver_Rescue.WBP_GameOver_Rescue_C
class UWBP_GameOver_Rescue_C : public UPalUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UProgressBar* ProgressBar_Rescue; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_GameOver_Rescue_C* GetDefaultObj();
void UpdateRescue(double Remain);
void ExecuteUbergraph_WBP_GameOver_Rescue(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double K2Node_CustomEvent_Remain, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast);
};
}