mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
45 lines
955 B
C++
45 lines
955 B
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// AnimBlueprintGeneratedClass ABP_NPC_Child.ABP_NPC_Child_C
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// (None)
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class UClass* UABP_NPC_Child_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ABP_NPC_Child_C");
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return Clss;
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}
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// ABP_NPC_Child_C ABP_NPC_Child.Default__ABP_NPC_Child_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UABP_NPC_Child_C* UABP_NPC_Child_C::GetDefaultObj()
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{
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static class UABP_NPC_Child_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UABP_NPC_Child_C*>(UABP_NPC_Child_C::StaticClass()->DefaultObject);
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return Default;
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}
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}
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