mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
- Adjusted SDK UGameViewportClient class members and padding - Created helper function to get local player - precompile headers for SDK - SDK made into a static library ( single compile as its never changed )
44 lines
2.7 KiB
C++
44 lines
2.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x5F1 (0x939 - 0x348)
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// AnimBlueprintGeneratedClass ABP_Player_Hair.ABP_Player_Hair_C
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class UABP_Player_Hair_C : public UAnimInstance
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{
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public:
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uint8 Pad_140A[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x350(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables; // 0x358(0x2)(HasGetValueTypeHash)
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uint8 Pad_140B[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x360(0x8)(None)
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struct FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x368(0x8)(None)
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struct FAnimNode_Root AnimGraphNode_Root_1; // 0x370(0x20)(None)
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struct FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x390(0xC8)(None)
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struct FAnimNode_Root AnimGraphNode_Root; // 0x458(0x20)(None)
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struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh_1; // 0x478(0x1D8)(ContainsInstancedReference)
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struct FAnimNode_LinkedAnimLayer AnimGraphNode_LinkedAnimLayer; // 0x650(0xC8)(None)
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struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x718(0x48)(None)
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struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh; // 0x760(0x1D8)(ContainsInstancedReference)
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bool IsDedicatedServer; // 0x938(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UABP_Player_Hair_C* GetDefaultObj();
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void HairLayer(const struct FPoseLink& InPose, struct FPoseLink* HairLayer);
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void AnimGraph(struct FPoseLink* AnimGraph);
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void BlueprintBeginPlay();
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void ExecuteUbergraph_ABP_Player_Hair(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue);
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};
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}
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